oEtG Forum

General Category => Art => Topic started by: sael on May 24, 2020, 07:46:33 pm

Title: new Card art
Post by: sael on May 24, 2020, 07:46:33 pm
Here is some card art I made; it's free of use for the game.

(https://i.postimg.cc/j5tYMjV4/128burning-pillar-alpha.png)

(https://i.postimg.cc/9Mb5KjC5/128burning-pillar-beta.png)

(https://i.postimg.cc/Vs7PF1KX/128hognose.png)

(https://i.postimg.cc/D0zkKYwW/128discordia.png)

(https://i.postimg.cc/brFXYHZm/128furnace-guy.png)

here is a link with all the works on it's original size:
http://elementscommunity.org/forum/card-art/some-fire-pillars/ (http://elementscommunity.org/forum/card-art/some-fire-pillars/)

If I see that they are put for some use, I might do more.
Have a good one!
Title: Re: new Card art
Post by: Septima Rhay on May 24, 2020, 08:35:26 pm
Cool stuff and would be happy to see more in the future.
Title: Re: new Card art
Post by: sael on May 25, 2020, 05:29:36 am
Here goes another one:

(https://i.postimg.cc/1XFV08Mm/128reaper.png)

(https://i.postimg.cc/MKkQ6YKv/reaper.png)

Hey, is the game still being updated? Is there any chance my images would go to some cards? :)

btw, I might take some requests.
Title: Re: new Card art
Post by: serprex on May 25, 2020, 05:50:58 am
Nice ferrogolem & snake

Going to make these the default card arts, may need to check how they look in the card

Where do you want me to link to for you in art credits?

Card art that I think could use replacement most:
Steal, sadism, shank of void, nightmare, innovation, midas, corpse explosion, discord
Title: Re: new Card art
Post by: Chapuz on May 26, 2020, 01:11:51 pm
Card art that I think could use replacement most:
Steal, sadism, shank of void, nightmare, innovation, midas, corpse explosion, discord
Sundial, pancakes, Dispair...?
Title: Re: new Card art
Post by: 7636bas on May 27, 2020, 01:14:29 pm
Card art that I think could use replacement most:
Steal, sadism, shank of void, nightmare, innovation, midas, corpse explosion, discord

Actually, imo Shank and Discord is currently okay-ish. Nightmare's only needs a bit of 'lighten up'.
Title: Re: new Card art
Post by: sael on May 29, 2020, 05:43:15 pm
Sundial, pancakes, Dispair...?

Pancakes? :o ???

Here is some of my last work:
for plate armor I did:
(https://i.postimg.cc/pV7t1MCm/128armor.png)
(https://i.postimg.cc/76tykFyQ/armor.png)


and for steal  :darkness I had to opt for a different approach. Given the small size of the images, doing something good and legible is hard, so instead of going for some weird dark power, I thought well, stealing is all about not being seen right? So normal everyday stealing is actually related to darkness

(https://i.postimg.cc/6QzkrkT5/128chest.png)
(https://i.postimg.cc/nrfNppP2/chest.png)

I like the fact that is actually more intuitive. You see that and it's like; "yep, that's stealing".

My skellie boi from up there (https://i.postimg.cc/x1VVnGWY/128reaper.png) was made for Grim Reaper.

And for Discord  :entropy , I actually did that sword
which IMO looks great in it's original size! but looks not very cool in a 128x128.
(https://i.postimg.cc/xdRPcY8g/128discordia.png)
(https://i.postimg.cc/Hxv492Qy/discordia.png)

I have learned from that mistake though, so I am drawing with small in mind now.

My next works will be Sundial  :time and, for a request on the original Elements forums, Puffer Fish  :water . Thanks eveyone for your time, you good people :D

By the way
Nice ferrogolem & snake

Going to make these the default card arts, may need to check how they look in the card

Where do you want me to link to for you in art credits?
thank you very much, I'm glad you like them :) for credits my mail should be fine for now.. This is my email for this sort of stuff:
animaetmateria@gmail.com
Title: Re: new Card art
Post by: Septima Rhay on May 31, 2020, 01:44:28 am
ferro, hog, steal, and plate are in game now.  very nice sael!
Title: Re: new Card art
Post by: sael on May 31, 2020, 04:47:35 am
ferro, hog, steal, and plate are in game now.  very nice sael!

I'm a happy man. hahaha that's great, I will keep going. I'm sure we can improve the game even further.
Title: Re: new Card art
Post by: sael on June 05, 2020, 05:18:12 pm
Here are my most recent works:

puff fish :water :
(https://i.postimg.cc/FRhs0NXD/128puff-fish.png)
(https://i.postimg.cc/GhLGbnBP/puff-fish.png)

sundial  :time :
(https://i.postimg.cc/hj4cfsVY/128sundial.png)
(https://i.postimg.cc/K8n2fwNV/sundial.png)

I'm happy to share. Maybe we could open a poll, to let the community decide wich ones to do next? IF the community wants, of course.
I take feedback (positive and negative); I'd like to hear what you think!
Title: Re: new Card art
Post by: Chapuz on June 05, 2020, 06:41:07 pm
That Sundial looks like a sheikah tower of BOTW.
Puffer fish with that image gains a new ability: EATS YOUR SOUL
Title: Re: new Card art
Post by: sael on June 05, 2020, 09:44:04 pm
That Sundial looks like a sheikah tower of BOTW.
huh, look at that; same color palette!

Puffer fish with that image gains a new ability: EATS YOUR SOUL
HAHAHA seems proper XDDD I actually was looking for an "EAT ME motherducker I DOUBLE DARE YOU" kinda vibe, so I will take that as a mission accomplished B)
Title: Re: new Card art
Post by: sael on June 11, 2020, 10:24:51 pm
Hey folks, good to be back here;
Here are my latest works:

update to ferro golem:
(https://i.postimg.cc/MpN55TML/128ferrogolem.png)
(https://i.postimg.cc/mgtV7MDM/ferrogolem.png)

midas touch:
(https://i.postimg.cc/sxzshs4Q/128midas-touch.png)
(https://i.postimg.cc/JnPBT6Yh/midas-touch.png)

titan:
(https://i.postimg.cc/FHrbxSHG/128truetitan.png)
(https://i.postimg.cc/02q0bFgT/truetitan.png)

also, another thing: It seems when I resize the image I do not do it correctly (I think it may be the filter I select [bilinear, etc]) since when I compare side to side the big image scaled down with the same size as the 128px on full size, the 128px-native image looks a lot worse (everything gets blurry). Does anybody have any idea why is that? I'm pretty sure it is the filtering when resizing, but I can't find the right option.

Well I hope you are all swell   :)
Title: Re: new Card art
Post by: Chapuz on June 16, 2020, 10:42:49 pm
All of them look nice!
Title: Re: new Card art
Post by: sael on June 17, 2020, 05:54:22 am
Thanks a lot Chapuz!
Title: Re: new Card art
Post by: Septima Rhay on June 17, 2020, 06:01:39 pm
I particularly like Midas touch in-game.  Some of the art feels different in the flow of the game compared to seeing the image along.  Midas touch for me is really natural.  Well done.
Title: Re: new Card art
Post by: sael on June 18, 2020, 12:31:38 am
Thank you, Septima. Feeling that what I do has an impact in the game encourages me to keep going. I am a little complicated right now with the University, but when I get some free time I will do more.
Title: Re: new Card art
Post by: sael on June 18, 2020, 09:04:59 pm
A version I did of Ghost of the Past :time .

(https://i.postimg.cc/BQDwKt4z/128ghost-of-the-past-gamma.png)
(https://i.postimg.cc/y8yQL5JX/ghost-of-the-past-gamma.png)
It is just this one this time.
Have a good one, everybody!
Title: Re: new Card art
Post by: sael on January 04, 2021, 04:18:09 am
Resurrecting this topic, this is my version of  :time innovation

I think it is very intuitive. Hope you like it
(https://i.postimg.cc/wTtF9MYv/128innovation.png)
(https://i.postimg.cc/BZmwqR8h/innovation.png)
Title: Re: new Card art
Post by: Septima Rhay on January 04, 2021, 03:27:04 pm
Resurrecting this topic, this is my version of  :time innovation

I think it is very intuitive. Hope you like it
(https://i.postimg.cc/wTtF9MYv/128innovation.png)
(https://i.postimg.cc/BZmwqR8h/innovation.png)
Disclaimer - I'm not an artist but I'll try to share my thoughts clearly.

First impression is this image doesn't feel right.  Seems you are trying to capture a process of dim light changing/moving to bright light, but I don't sense movement looking at the card, and the directional arrow serving as a substitute for visual movement doesn't work for me.  I like the parts themselves...the candle, the bulb, and background, but am not feeling any are super associative (and thus not necessary to be used) with 'Innovation'.  In other words, I wouldn't mind seeing you abandon those icons and starting with a fresh concept.

Unlike other card art you've done that evoke distinct images (i.e. Plate armor), innovation is abstract.  Some other card art that fits this style are Parallel Universe, Silence, Mitosis, Osmosis, etc.  They evoke an abstract process more so than distinct objects.  I'm thinking Innovation might work better in this way, too? 

Rewind is an example for me of something that works well for a balance of concrete and abstract.  It is sorta in between.  It's a spinning object with clear form, but I don't immediately identify that object with anything I personally know (maybe it is some distinct object that I don't know about) and there's a sense of movement.  One sort of expects some object to be rewound. If there was a distinct object being 'rewound' (say a cow), the distinct object might distract from the main aspect of the card  - the movement aspect of the card mechanic.  The cow draws attention to itself when it is not needed.  Similarly, that's how I'm feeling about candle + light bulb in your current version.

The current innovation card art has this in-between visual language although the handwatch is clearly identifiable.  The fuzzy-motion style obscures the object a bit so it's not so in your face.  I don't mind this card art but don't absolutely love it either.  I think there's room for an improved interpretation.

I'd be interested to see how you work with a more abstract concept.


Title: Re: new Card art
Post by: sael on January 04, 2021, 04:48:09 pm
Thank you Septima for the absolutely detailed reply ! I appreciate it.
As for the critique itself, what gives you the impression that it is trying to represent movement? Honest question there. What I intended was actually two static images. The arrow is kind of representing a "before" and "after" thing, where you have something outdated and then apply innovation and you have something new.
Still, I think that some representation of movement or dynamic transformation is not a bad idea at all.

So thanks again for the feedback, if I don't receive any other feedback on it, I will try to improve it. Probably I will do a different card first, and then come back to it and redo it with a different approach.

Also, I was thinking on trying some art for the packs (bronze, silver, gold, nymph); any thoughts about that are welcomed!
Title: Re: new Card art
Post by: sael on January 04, 2021, 04:53:42 pm
Just to clarify (and sorry for double posting) on your comment Sigma, I may or may not try something more abstract. I agree that some cards need an abstract-er approach, and some of them are really good! But I'm not sure this is the case. Still, what interests me the most about what you said is that first impression doesn't feel quite right. Maybe something went wrong on my execution, which is what I intend to try to redo
Title: Re: new Card art
Post by: Septima Rhay on January 04, 2021, 05:14:05 pm
"Seems you are trying to capture a process of dim light changing/moving to bright light"

The light bulb form seems reasonably associative with innovation to work with alone.  In fact, if you google search images of "innovation" there's many light bulbs and a few have a shattered glass look and the broken glass is moving, warping, changing, materializing into something else - that something being a distinct form, a semi-distinct form, or an abstract form.  Momentum is another card that takes a familiar form (something looking like a bullet) and gives it a style invoking movement.  It's familiar yet not a super clear image of a gun firing a bullet. 

Movement might not be the best word for innovation.  But static doesn't feel right either. 

Others' visual perception might alter from mine so hopefully you can get additional feedback.

Title: Re: new Card art
Post by: sael on January 04, 2021, 05:24:14 pm
Right. I like that argument better. True, something more dynamic might be better by association with the idea of innovation. Thanks!
Also, Septima, how do you feel about some art for the packs?
And, is there any card you think it needs a replacement the most?
Title: Re: new Card art
Post by: Septima Rhay on January 04, 2021, 07:16:10 pm
I think you mean the icons for bronze, silver, etc.  Sure, I could see a less complex image in that space.  Probably chat with Serprex about image dimensions.  Seems there is room to widen the icons but then it loses that "card" shape.  But it would offer more space for image+text.

I'll look through some card art and post in your 'requests' thread.  I'm very low-demanding for card art.  There's a lot of random players that comment on wanting to see improved card art in the discord chat and sometimes in-game chat. There's also a visual-art channel in the discord, too, which you can probably share non-EtG art.  Honestly, you'll get more feedback posting your ideas there than the forums here, which are relatively low traffic.  Try both I would say (chat and forums).
Title: Re: new Card art
Post by: sael on January 04, 2021, 07:44:30 pm
Good to know, thanks! You are a good fellow, Rhay

I meant the buttons of bronze, silver, etc. within the shop menu. The booster packs that contain cards within. A less complex image? you mean less than the card illustrations, right? Because the buttons I talk about are a plain color rectangle. It looks neat, but maybe it can be improved !
I will chat with Serprex to get his opinion on it :)
Title: Re: new Card art
Post by: sael on January 11, 2021, 05:48:17 am
Corpse explotion  :death
(https://i.postimg.cc/YSq9gNy4/gamma4b.png)
(https://i.postimg.cc/8PQzwg0g/gamma4.png)
As always, I take criticism. I hope you like it, and thank you!
Title: Re: new Card art
Post by: Septima Rhay on January 16, 2021, 06:19:47 pm
Works for me personally.  Maybe the graphic nature is a bit much for a broad audience? Could remove blood for less jarring effect.  Then it's more like skeleton explosion, but should still convey the card theme.
Title: Re: new Card art
Post by: sael on January 17, 2021, 01:41:07 am
Maybe the graphic nature is a bit much for a broad audience?

Gotcha. I think I have the solution for that:
(https://i.postimg.cc/sDtVJ5LW/128corpse-explotion.png)
(https://i.postimg.cc/RCpCNkQX/corpse-explotion.png)

The good old green blood. I also took the opportunity to refine some small details. How's that?

edit: if the tendons are a bit too much I can remove or recolor them too.
Title: Re: new Card art
Post by: serprex on January 17, 2021, 11:37:36 am
Sorry for delay. I don't have a problem with red blood. Waiting on warp 0.3 (https://github.com/seanmonstar/warp) to release before deploying, should happen in a couple days
Title: Re: new Card art
Post by: sael on January 17, 2021, 02:22:05 pm
Yay! that's awesome. Use whichever version you think is best.