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« Last post by Septima Rhay on April 18, 2024, 02:41:37 pm »
Neat, great to see coordinated weapon ideas. Overall, I like the thematic, traits, and interactions introduced. But many of the mechanics/explanations are confusing especially from unupped to upped versions. Initial thoughts per weapon:
-Unupped Magic Wand: seems overly complex; worth simplifying so un/up mechanics are the same? maybe I need to see it in testing to understand the difference/benefit of the distinction
-Skeleton axe: looking forward to testing; not seeing what the initial strategies with bone golem are
-Scepter of ruling: I assume this can stack with sader or multiple scepters on board, each controlling 1 target as with beguile
-Great Maul: is the weapon strength the block Damage reduction (12/14)? explanation of modes is confusing.
-Infested log: new trait. neat. feel even stronger this needs simplification. all of the 'effects' are different and vary from unup to up. Is that necessary?
-Sunblade: ok, I think I get it. One risks mild damage to self while having mill/quanta denial benefits. mirages pump own thermal recoil. maybe we have a sadism version, heal from attacking mirages with plague while continuing to mill/deny. I wonder about balance for this: Whenever this card's controller self-targets or targets a non-Mirage card they control, change the target to this creature if able. Not only does that seem frustrating on top of milling/denial, but what does it mean 'if able'? When is it 'not able'? Even if Sunblade is destroyed, a single mirage on board could have that effect? Seems like a strong lasting effect to deny self-targeting with a single mirage on own board. Feel upped blade should have worse stats especially hp, keep it at 2 for easier cc removal when spammed on board. Wonder how fast mill by deck out can happen with sun blade, inno, burn, Shard brave.
-Fishing net: I like it. I understand it. Thank you.
-Bo staff: do multiple Bo staffs stack DR per staff copy in play?
-Fierce Feathers: I get it.
-Amber amulet: Jewelry. Cool. After fossilization happens, does the creature still retain original actives/passives? Or does it override and basically we have a clock golem mechanic.
-Possessed sword: not understanding the potential benefit/strategy of play.
-Cyberweapon: I get it.