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Messages - Zaranir

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16
New Card Suggestions / Re: Samaritan
« on: August 12, 2015, 12:27:41 pm »
Could be useful in Shell of Void based decks.

Or to get rid of Syngu stuff :D

17
New Card Suggestions / Re: Stray cat
« on: August 12, 2015, 12:26:24 pm »
Changed the cost for 0.

And thanks for the suggestion :D I thought it's still a positive effect, like you have +1 card in hand per turn, but at least it's really hard to kill.

18
New Card Suggestions / Stray cat
« on: August 11, 2015, 09:53:48 pm »
Stray cat | Stray cat
Cost: 0 :chroma | 0 :chroma
Stats: 2 | 1 / 3 | 1
Ability:
  • unupgraded: Scaredy: Unsummons self on hit.
  • upgraded: Scaredy: Unsummons self on hit.

Description / clarification

*A heartwarming tale of a stray cat as a guilt trip to implement this card.*

Scaredy is active. It's technically immortal (similar to Phase golem), with backsides.

19
Decks / Re: Fungal Reaper
« on: August 11, 2015, 02:12:19 pm »
Do you also get spores besides the skeleton from using reaper in fungus?

Yes, you do, but only 1 :D

It's "only" 8|3 tho, but still, it's a funny deck :D

20
League / Re: OL8
« on: August 10, 2015, 09:33:03 pm »
2- Zaranir - 0 kirbylover314

6 match to go :D

21
League / Re: OL8
« on: August 09, 2015, 09:17:03 pm »
2- Zaranir - 1 kirbylover314
Random click saved my life in deck choice

22
New Card Suggestions / Samaritan
« on: August 09, 2015, 01:29:20 am »
Samaritan | Samaritan
Cost: 2  :light | 2  :light
Stats: 0 | 3 / 0 | 5
Abilities:
  • unupgraded: :light: Give target card, heal 5 on self. Reveals hand for 2 turn.
  • upgraded: :light: Give target card, heal 10 on self. Reveals hand for 3 turn.

Description / clarification

An old idea (sort of). Easy, little weak, but opens up to disgusting tactics, like filling foe's hand with card from self with a decent healing, send self to foe to see it's hand and using own pillars as a source of healing and combosive with Beguile.

23
New Card Suggestions / Illusion
« on: August 08, 2015, 08:12:28 pm »
Illusion | Illusion
Cost: 4  :aether / 3  :aether
Type: Spell
Abilities:
  • unupgraded: Generates the exact copy of target card and might swap slot with the original. The illusion disappear if targeted, damage dealt or it's ability triggered.
  • upgraded:  Generates the exact copy of target card and might swap slot with the original. The illusion disappear if targeted, damage dealt or it's ability triggered.

Description / clarification

An anti-CC for  :aether . I know it can be hard to implement, but giving an ability (illusion) what can't be seen by any player could work?

24
General Game Discussion / Re: Minor Features Wish List
« on: August 07, 2015, 07:07:48 pm »
Arena Test own deck should be open hand, so you can see and check what AI does inefficiently and what is actually a backside of the deck made.

25
League / Re: OL8
« on: August 04, 2015, 10:12:43 pm »
2 Zaranir - 1 Fippe94

26
Game Bugs / Re: AI derps
« on: August 04, 2015, 04:21:13 pm »


AI using BL-s as a direct damage, not a creature, even if there's a Soul catcher on field (Edit: AI plays 1 per turn, but only 1. And Ai should prefer playing it for double draw, but does not). At least AI considers it as a  :aether quanta source, if Byt is in hand.

An example: http://i.imgur.com/BXrqxTt.png There AI should play all and use Innovation on Archangel. Edit: ( Better pic: http://i.imgur.com/fFgF11d.png If could be implemented that AI prefer high cost cards of 0 quanta of it's element with Inno, that would be good. )

Other thing: Rematch makes the Mark Chromatic in Arena2 Test. Not in the deck mode, just in the actual match(es).

27
General Game Discussion / Re: Endless Mode
« on: August 02, 2015, 02:50:33 am »
What happens when I have way too much free time:



http://i.imgur.com/iKwQFVU.jpg

28
Fixed Bugs / Infinite Cloak bug
« on: August 01, 2015, 11:19:49 pm »


Found something, while trying to beat the system :D

There's a 3 in the corner, but it's on the field like 5-7 turn or so.

29
Fixed Bugs / Re: TesserActing Up (lolpuns)
« on: August 01, 2015, 07:34:40 pm »
serp fixed it twice and still comes back, lol :D

30
Decks / Attack from outer space
« on: August 01, 2015, 11:49:57 am »
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It's a kind of easy rush, tho it's seems to work against Champs.

The tactic is Tesseracting whales and dragons from and spam Dim shields. Dim. shields give more than enough time to thaw your cards, while Tesseract technically mills out the creatures from your deck, increasing the chance of drawing more Dim. shield, and does not affect the spam with the Time ability cost.

Flaws:

The HATE of drawing up creatures, especially dragons. The tactic ignores the time of thawing, making an incorrectly cheap, big creature rush, but from that side, any creature you draw up seems to be very expensive. Whales are okay, because you'll have quanta to play it (or maybe not), but the dragon will stay in your hand until the lategame. You can't shuffle back, mulliganing at starter not really worthy. You have to deal with it.

In most case, you need 1 Tesseract. 0 is a huge pain, but if you drew up 2-3, still don't bother to play them all. The deck don't have enough  :time to fuel all, either enough deck material to last long. And the 3 Aether is a half whale from hand.

Anything what normally applies to Dim. shield spam or big HP creatures.

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