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General Category => Cards => Gravity => Topic started by: OdinVanguard on March 26, 2015, 09:04:03 pm

Title: Brawl
Post by: OdinVanguard on March 26, 2015, 09:04:03 pm
(http://i.imgur.com/Gyh7Hoh.png) (http://i.imgur.com/Qm8rGuw.png)

Brawl / Brawl
Cost: 5 :gravity / 4 :gravity
Stats (if creature or weapon): -NA-
Ability(ies):

Mass CC... gravity style.

Defender status means that the creature can counterattack if it survives being struck by an enemy creature (does not trigger if struck by ranged attackers).

Essentially each creature that would otherwise hit the opposing player gets redirected to a random enemy creature instead. Enemy creatures will be given defender, however, so be they can retaliate if they survive.
Then, on the opponents turn, their creatures will attack yours at random.
To prevent being OP with high HP gravity creatures, your own creatures do not get defender status.

(http://i.imgur.com/TXUEhnf.png) (http://i.imgur.com/gJigQQJ.png)

Mass CC... gravity style.

Essentially each creature that would otherwise hit the opposing player gets redirected to a random enemy creature instead. Any creature that survives getting attacked will retaliate against its attacker.

E.g. its like having gravity pull get randomly spammed after each creature attacks and the victims automatically gain defender status for the turn.

The effect lasts until the caster's next turn, so the opposing player's creatures get to follow up on their owner's turn (in addition to the auto-retaliate).

Alternative use could be to introduce field position based combat:
"All creature attacks hit the creature in the opposing field slot. Creatures that survive attacks may retaliate."
Title: Re: Brawl
Post by: flyingcat on March 27, 2015, 12:06:00 am
I was so hopeful until I saw this in New Card Suggestions...
What is a 'defender status'?
Title: Re: Brawl
Post by: OdinVanguard on March 27, 2015, 12:14:26 am
Makes them like graviton defender.

In other words, if they survive an attack they get to counterattack.
Title: Re: Brawl
Post by: timpa on March 27, 2015, 12:27:21 am
I'm not entirely sold on your creatures not getting defender. Gravity attack is not the largest ever.
Title: Re: Brawl
Post by: OdinVanguard on March 27, 2015, 12:28:52 am
I'm flexible on this, but others suggested that having your creatures get defender as well would make field wipes too easy when using overdrive.
Title: Re: Brawl
Post by: serprex on March 27, 2015, 12:50:40 am
You don't need overdrive, 8 attack is plenty for AoE
Title: Re: Brawl
Post by: Chapuz on March 27, 2015, 10:45:53 am
I prefere it as a timed permanent for 1 turn, so the text can be read easier.
"Creatures attack random opponent creatures. Foe's creatures gain Defender status"

Also funny Give synergy can be done.
Title: Re: Brawl
Post by: OdinVanguard on March 27, 2015, 03:39:57 pm
I don't hugely care one way or the other whether its a spell or permanent. Both ways work.
I mainly made it as a spell because the game needs more spells.
We have a metric truck load of creatures and a lot of new permanents, but relatively few new spells comparatively.
Title: Re: Brawl
Post by: Shinki12345 on March 27, 2015, 04:21:32 pm
I don't hugely care one way or the other whether its a spell or permanent. Both ways work.
I mainly made it as a spell because the game needs more spells.
We have a metric truck load of creatures and a lot of new permanents, but relatively few new spells comparatively.

Agreed
Title: Re: Brawl
Post by: Chapuz on March 27, 2015, 05:10:05 pm
I don't hugely care one way or the other whether its a spell or permanent. Both ways work.
I mainly made it as a spell because the game needs more spells.
We have a metric truck load of creatures and a lot of new permanents, but relatively few new spells comparatively.
More important is that the card works the best. Being a spell doesn't allow to use Give and use my creatures as CC. If this isn't considered relevant, go as spell
Title: Re: Brawl
Post by: OdinVanguard on April 08, 2015, 02:00:41 am
I don't hugely care one way or the other whether its a spell or permanent. Both ways work.
I mainly made it as a spell because the game needs more spells.
We have a metric truck load of creatures and a lot of new permanents, but relatively few new spells comparatively.
More important is that the card works the best. Being a spell doesn't allow to use Give and use my creatures as CC. If this isn't considered relevant, go as spell
You do get to use your creatures as CC. They attack random enemy creatures, and get the first hit in to boot.