ART: | OdinVanguard
Created using Hexagon, Bryce7, and GIMP
| IDEA: | OdinVanguard
| NOTES: | "Secrets and Misdirection rule the day today" "Sometimes the best offense is a good defense. Focus your energies on thwarting your opponent's schemes today. Repurpose them to your own ends."
Anti-magic is a slightly different take on creature protection. It does not outright prevent targeting, but any effect are negated. I.e. if shot with a lightening bolt, it takes no damage. This trait also prevents positive buffs as well. anti-magic DOES NOT stop creature or permanent abilities E.g. an otyugh could chow down on a lesser null mantis without a problem, a red nymph could blast it to bits with rage, eternity could rewind it, etc.
Antimagic will persist even if the creature is lobotomized.
Similarly, null matrix will completely negate the next spell a player casts. If there is more than one mantis with this ability active, then each mantis will consume a different spell. The ability will last until a spell is cast or the mantis dies / leaves play / is lobotomized. Activating it a second time before it absorbs a spell will have no effect.
This creature should be an excellent candidate for a hybrid cost card as well.
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