oEtG Forum

Septima Event Ideas

Poll

Which event(s) are you most interested in  (select up to 3)

Mirage - individual PvP
0 (0%)
Open Olympics - individual PvP
0 (0%)
Aversion tournament - individual PvP
0 (0%)
Quad team battle - team PvP
0 (0%)
Questing - individual or team vs. player host (PvE)
0 (0%)
I'd like to see a past event run again (please post to clarify)
0 (0%)
I'd like to see my own event idea picked-up (please post to clarify)
0 (0%)
I'm not interested in any
0 (0%)
New Kids on the Block tournament - individual PvP
0 (0%)

Total Members Voted: 0

Voting closed: July 27, 2020, 04:44:32 pm

Septima Rhay

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Current event ideas that can be refined and run for the community in 2021.  Propose new ideas in a new thread. 

Spoiler for Mirage - Individual PvP Event:

Miragethings aren’t always what they seem.

Players choose 3 deckbuilding packs.  2 of the three packs are publicly presented accurately.  1 is publicly presented falsely.  Other participants won’t know which 2 are true and which 1 is false.

Base upgrades –
5 from your 3 deckbuilding pack cards only

Mirage cards - Each round a set of "mirage" cards will be freely upgradeable (don’t count towards base upgrades).  Example Round 1: Mutation, Tomb, Graviton Fire Eater, Gaian Enchantress, Nightshade, Heat Mirror, Whirlpool, Monk, Pixie, Epoch, Despair, Dream Catcher

Deckbuilding Packs–
you pick 3 before round 1; selection applies for entire event.

You do not have to play any cards from your three packs, but base upgrades only apply to cards in those groups
You may not build decks with cards from the three packs you did not select.

Deckbuilding packs --

Barrage – Pandemonium, Plague, Corpse Explosion, Command Skeleton, Brawl, Boomstick, Dry Spell, Thunderstorm, Rain of Fire

Collage
– Chromatic butterfly, Shard of Serendipity, Quantum Pillar, Quantum Pendulum, Gift of Oceanus, Georesonator

Camouflage
– Squid, Cloak, unstable shapeshifter, Lycanthrope, Shtriga, Lemming, Graboid, Midas Touch

Entourage – Alpha Wolf, Cell, Fungus, Empathic Bond, Graviton Deployer, Jack O’Lantern, Nymph Queen, Firefly queen, Déjà vu, Pharaoh

Massage – Antimatter, Tidal Healing, Healing, Druidic Staff, Shard of Gratitude, Rejuvenation, Magma, Purify, Surgeon, Shard of Divinity

Sabotage – Shard of Sacrifice, Pulverizer, Shard of Focus, Deflagration, Burn Card, Innovation, Goon


Restricted cards
You may have a maximum of two copies of each of the following cards in a deck: Discord, Earthquake, Shard of Patience, Miracle, Wings, Black Cat, Embezzle

Additional cards for deckbuilding
Depending on community feedback, deckbuilding can be more open or restrictive.  Open means you would have access to any cards in the game with the exception of the deck packs you did not select.  More restrictive means players may need to select X cards at the start of the event that they'll have access to deckbuilding in addition to the (a) deck pack cards they've selected and (b) mirage cards for the round. 

Rounds
Probably 3 rounds, with a mirage twist in each round (new set of mirage cards that can be upgraded).
More event format details to be fleshed out if interest in event is shown.

Spoiler for Open Olympics - Individual PvP Event:

Open Olympics
- the world olympics may be postponed, but the olympics are still happening in oEtG this year

Players select a nation (element) to represent
Players build one deck for each of the 7 events
--6 PVP events are all 1 game matches and round-robin style.
--1 Deckbuilding challenge: Sprint vs. the Player-host
-- Decks are submitted to host by end of deckbuilding phase, then players have a few weeks to complete matches.
-- There will be rankings/points within each event, as well as an overall point (medal) count for an overall event winner.

Timeframe: likely 2-3 weeks to build decks.  Then 2-3 weeks to complete all matches.
Players are encouraged to coordinate all PvP events with an opponent in one go.  Being 1 game per 6 events, this should be reasonable.

Events can be modified, changed, and are open to community suggestions prior to start of signups.  Events so far are designed with theme in mind and need serious look at competitive balance (a) within each event and (b) overall for various elements.  If their is serious event, Septima will lead the pre-event balancing discussions.

 
1.   Sprint (Deckbuilding challenge)

a.   Objective: beat the host-AI with the fewest Turns to win
b.   3 attempts vs. Host-AI
c.   Players tied with fastest TTW will be broken by average TTW of 3 attempts, if still tied, tie remains – players share placement
d.   Host AI will play a 30 card deck of non-upgraded
i.   24 air pillars
ii.   6 Scattering Wind (to be played on player); represents wind effect
e.   10 upgrades
f.   Minimum 70% cards in deck must be in-element
g.   Banned card: Immolation

2.   Marathon (PvP)
a.   Objective: beat your opponent on damage
b.   Decks must have exactly 60 cards
c.   Minimum 40 cards must be in-element
d.   2 upgrades
e.   Must win on damage (no milling opponent, milling effects still allowed)
f.   Banned Card: Miracle

3.   Quadathlon (PvP)
a.   Objective: beat your opponent on damage
b.   Minimum 30% deck in-element
c.   Maximum 60% deck in-element
d.   Remaining cards must be from quad element which your element is part of (i.e. If you are Air, your quad element is Material)
e.   6 upgrades
f.   Banned cards: other cards (except quad pillars)

4.   Gladatorial Golf (PvP)
a.   Objective:  beat your opponent on damage quickly, but with as few strokes as possible at time of win
b.   Each attack is a ‘stroke”
i.   Examples
1.   If 3 creatures attack once each, that’s 3 strokes
2.   Playing a weapon, animating, and catapulting it all in one turn = 1 stroke
3.   Playing a creature and sundial on the same turn = no stroke
4.   Playing a creature and freezing it on the same turn = no stroke
ii.   CC and PC is allowed
iii.   Fog and Dusk are banned
iv.   You can affect the strokes of your opponent through your own actions
v.   Minimum 70% deck must be in-element
vi.   8 upgrades
vii.   Banned card: Silence
c.   Placement overall is for winners with fewest strokes
Spoiler for tiebreaking:
i.   # games wins serve as tiebreaker when strokes are tied
ii.   Example score
1.   Entropy player – 2 win, 4 loss; strokes for wins 7, 10
2.   Death Player – 6 wins, 0 loss; strokes for wins 9, 14, 8, 9, 9, 10
3.   Earth player – 3 win, 3 loss; strokes for wins 5, 8, 9
4.   Air player – 1 win, 5 loss; strokes for wins 8
a.   1st place = earth for win with fewest strokes (5)
b.   2nd place = Entropy for second fewest strokes (7)
c.   3rd place = Death and Air tie with 8 strokes, but Death wins the tiebreaker by having a 6 to 1 wins advantage
d.   Both players should play slowly and audit each ‘stroke’; strongly recommend copying the replay of the match to verify strokes later.

5.   Knock-out Boxing (PvP)
a.   Objective: achieve one of two alternate win conditions to winning on damage
i.   Alternative condition a: Beat your opponent by milling them out (they run out of cards)
ii.   Alternative condition b: Beat your opponent when their hp is exactly 1hp at the end of their turn. s
iii.   If you beat your opponent on damage, you lose
b.   Minimum 50% deck must be in-element
c.   4 upgrades
i.   Banned cards: Black Cat, Pandemonium 3.0
Still not clear how to rank this; needs more thought

6.   Weightlifting (PvP)
a.   Objective:  beat your opponent on damage quickly, but with the highest HP as possible at time of win
b.   Minimum 70% deck must be in-element
c.   12 upgrades
d.   Placement overall is for winners with highest HP
Spoiler for tiebreaking:
i.   # games wins serve as tiebreaker when HP are tied
ii.   Example score
1.   Entropy player – 2 win, 4 loss; HP at time of wins 187, 381
2.   Death Player – 6 wins, 0 loss; HP at time of wins 115, 87, 189, 100, 45, 144
3.   Earth player – 3 win, 3 loss; HP at time of wins, 189, 99
4.   Air player – 1 win, 5 loss; HP at time of wins
a.   1st place = Entropy for win with highest HP (381)
b.   2nd place = Air for win with second highest HP (265)
c.   3rd place = Death and Earth tie with 189 strokes, but Death wins the tiebreaker by having a 6 to 1 wins advantage

7.   Fencing
a.   Objective:  beat your opponent on damage
b.   14 upgrades
c.   Minimum 50% deck must be in-element
d.   Maximum deck size is 33 cards
e.   Deck must contain exactly 6 copies of exactly one weapon (does not have to be in-element)
f.   Deck may not have any additional weapons besides the 6
Feel kind of "meh" about this event, and would be happy for an improved suggestion.

Placement/Points

TBD
Example:
1st place 3 pts
2nd place 2 pts
3rd place 1 pts
Participating in all 7 events 2 bonus pts
If there are ties for a place, both players will receive full points


Spoiler for Questing - Individual or Team; casual/non-competitive:

Septima has tried out a Questing in the Land of Rhay idea, but likely needs to streamline it.  If there's serious interest in this, Septima would work on fleshing out the idea in a more practical way.

More info has been added regarding a Team Quest: https://etg.dek.im/forum/index.php?topic=1060.msg4912#msg4912

« Last Edit: January 24, 2021, 07:30:35 pm by Septima Rhay »


Septima Rhay

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Tournament - New Kids on the Block


https://etg.dek.im/artcredit.htm

Tournament Summary
This tournament is designed for new players of openEtG, whether you have played original EtG (flash version) or have stumbled on openEtG without original EtG exposure.  In this tournament, participants explore 55 'new' creatures that have been added to openEtG.  Only the spell, permanent, and 'other' weapon cards from original flash EtG are available for this tournament; note some of these original cards have been modified in openEtG. This tournament features two participant brackets: one for new players and one for veteran players. After sign-ups, participants will be given a generous "preparation phase" in order to collect cards, learn more about the game, connect with openEtG players for advice, and build decks for the tournament. 

Tournament phases
1. Sign-ups -  2 weeks
2. Additional time to prepare - 2 weeks
3. Asynchronous round-robin bracket matches -1 to 2 weeks

Tournament Brackets: New Players and Veterans

New Players: New Kids on the Block (NKOTB) participants qualify for this bracket by the following:
(1)  This will be their first pvp event participation in openEtG
(2)  Have less than 3,000 PVE games completed in openEtG at the time of sign-up

Veterans: Old Folks on Rocking Chairs (OFORC)- participants qualify for this bracket by the following:
(1) If they participated in a prior openEtG PvP events
(2) Have 3,000+ PVE games completed in openEtG

Notes:
(i) Those that finished an openEtG PvP event but are still 'newish' (with fewer than 3k PVE games) may choose either bracket
(ii) If participation in the OFORC bracket is 4 or fewer; the bracket will be cancelled
(iii)If participation in the NKOTB bracket is 4 or fewer, there will be one merged tourney pool; only in this contingency would NKOTB players receive 8 pillar/pendulum upgrades to be used in each deck vs. an OFORC participant; they may not upgrade creatures, spells, or permanents; OFORC players will play fully un-upgraded decks


Deckbuilding Rules
Spoiler for Hidden:
1. All cards must be un-upgraded

2. Decks may be any size

3. Decks may include any pillars and/or pendulums, including chroma pillars: quantum, cardinal, material, and spiritual. There are no limits on usage of pillars/pendulums in decks.

4. Decks may use any mark including chroma mark (new to openEtG)

5a. Each of the following cards may be used in one game per best-of-five match (no restriction on card copies in a deck): Earthquake, Firebolt, Miracle.  For example, you could play 6x EQ, 6x Firebolt, and 6x Miracle all in one deck and in one game; after that you may not play these cards again. Your card usage resets each time you play a new opponent.

5b. All other tourney cards may be used in two games per best-of-five (no restriction on card copies in a deck). Please see the  following two spoilers for tourney .  Your card usage resets each time you play a new opponent.  After each game played, both players should write down the list of cards that both have played and keep track of usage.  If a player notices an illegal deck, refer to the "Illegal decks" section of tourney rules.

6. New openEtG creatures: Decks may only include the following creatures
Spoiler for Hidden:
Creatures
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7. Original EtG spells, permanents, and 'other' weapons: decks may only include the following spells and permanents
Spoiler for Hidden:
Spells and Permanents
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Spells and Permanents - continued
01kt301ktc01kt401kt501ktb015rr01lrp01lrk01lrl01lrj01lus01lv101luq01lv201lup01luu01luo01m1q01m2401m1t01m2301m2101m1r01622018pi

Other notes:
In openEtG, chroma cards are what original EtG players referred to as 'other' cards.  For this tournament, only the quanta pillars and chroma weapons listed above are allowed. Cards like Wand, Regrade, and Quantum Locket are not allowed.  New creature card Golden Goose has a skill which can summon fate eggs.  The eggs may spawn both new creatures and 'old' creatures from original EtG.  That is allowed.  Some spells may modify a tourney creature to a non-tourney creature (Original EtG creature).  That is allowed.

Two original EtG Spells/Permanents are not part of this tourney:
Nymph's tears - to keep focus on new creatures
Wings - few of the new creatures are airborne


Shards and Nymphs are not allowed in this tourney.
Matches
Spoiler for Hidden:
Match Format
Each match is best-of-5
Matches will be in an asynchronous, round-robin format. You will play one Bo5 match with each participant in your bracket once. Players must coordinate and complete matches with opponents within given time frame. The order in which you play opponents does not matter; simply complete all matches before the deadline. The player with most match wins in their bracket wins their bracket. We strongly recommend you coordinate matches using discord chat or forum private message.

Breaking ties

In the following order
1. Player with better head-to-head record
2. If still tied, player with best Win-Loss stats (9-5 beats 9-3)
3. If still tied, we go to combined Win-Loss stats of tied players' opponents (strength of schedule)

Posting decks after tournament
After the tournament is over in full, please post your decks to the forum to the tournament thread.

Rewards
(needs confirming by admin)
Prizes for each bracket:
1st Place: 1250 Gold + Shiny Nymph Code + Mark Code
2nd Place: 1000 Gold + Shiny Nymph Code
3rd Place: 750 Gold
Other participants completing all matches: 500 Gold

Illegal Decks
Players should do their best to prepare decks in advance, understand the rules, and keep track of their card usage as the match progresses.  However, mistakes can still occur.  If you notice that you played an illegal deck, tell your opponent.  If you lost the match to begin with, the loss remains.  If you won the match with an illegal deck, your opponent now takes the win unless they also played an illegal deck.  When both players play illegal decks, the game is voided; replay with legal decks. 

Let's say you played an illegal deck by playing the card freeze for a 3rd time in a match.  The other cards that you played in the deck do count towards your card usage unless the game was voided due to both players playing an illegal deck.

Illegal decks that are found after the tournament is over will be handled in the following way: Player A wins their match vs. Player B 3-0.  Neither player notices that Player A's game 3 deck was illegal.  The Tournament host notices after the event and will change the result to 2-1.  No playing of G4 or G5 after the tournament ends.  It's best if both players keep an eye out for illegal decks during the match to avoid this situation; even better to prepare well and avoid illegal decks.

Time between games; interrupted play; inactivity

1. The default time limit in between games is 5 minutes unless otherwise agreed upon by both players.  If Player A notices Player B is repeatedly taking longer than 5 minutes, Player A should remind Player B of the time limit and ask if there's a particular reason they need more time.  Some in between 'thinking' and 'adjustment' is absolutely fine.  Spending 15 minutes mid-match to design a new deck is excessive.  Study and prepare in advance, not during the exam!

2.  Interrupted play -  If you need to suddenly leave due to real life circumstances, please communicate this clearly to your opponent; make every effort to reschedule again.  If you are not able to connect again before the match deadline, your remaining games to be played will be forfeited; your opponent claims the wins due to your inactivity.

3.  Inactivity -  Obviously, dropping out of an event after it has started is not ideal.  It affects your opponents and the event overall.  Still, it can be hard to avoid real life issues.  Do your best to communicate your upcoming withdrawal as soon as you can with the event host and any players you have outstanding matches with.  If there is a reasonable chance for you to complete your matches, even if it means poor preparation and performance on your end, please do so.  Avoiding playing simply to avoid losing results is poor sportsmanship.

4. When a player does drop out mid-event, both completed match results and unplayed matches are voided.

Questions/problems?
Septima Rhay will serve as a non-participating tournament host. Players are encouraged to work out issues as best they can (read next section thoroughly), but Septima will be able to help make a call if requested.
General Info on PvP
Spoiler for Hidden:

PvP Integrity
1. Strive for good sportsmanship at all times

2. Many issues can be resolved and discussed before "accepting turn".  For example, if you speedbuilt a deck and didn't change the mark code, ask your opponent if you can fix the deck mark and replay before you accept your turn.  If you continue on with the game, it is up to the other player to decide if they will replay or not.  Do not pressure them into a replay.  It is you who made a careless mistake and also didn't notice the error until too late.  Additionally, if your opponent notices an issue before 'accepting turn', it is most sportsmanlike to allow them to fix the issue and replay.

3. Players may copy the 'replay' code of a game for 'viewing' later on in openEtG's custom section.  To maintain PvP integrity, please use the replay only as a reference for game issues (i.e. one player disconnected) and to analyze your own game later.  Players should strive to do their own work. Their decks should be self-built.  Players are welcome to gain insight from the community (forums, discussions, asking questions, etc.) but should refrain from simply copying another player's deckcode mid-match.  If you like your opponent's strategy G1, for example, you are welcome to speedbuild a deck like that for G2.  Make sure it is your own work though.

PvP Issues 
1. Stuck Screens: Sometimes players enter a pvp duel and cannot accept their turn.  It looks like one is "stuck" on that screen with the only option to press the resign button.  Confirm with your opponent this is happening ("Are you thinking or are we stuck?"); then both players should agree to should relog into openEtG and replay.  To help avoid this issue, before starting any PvP match, both players should relog and test dummy decks to ensure they can connect.

2. Deck not loaded properly: Another common problem is a player will enter a pvp duel and they notice their newly chosen deck is not loaded and instead their last played deck is loaded and active.  In these cases, let your opponent know and ask if it is okay for a replay before accepting your turn and playing any cards.  This issue happens when your opponent sends you a duel invite, and you accept while you are still in the deck editing screen.  Technically, you need to exit the deck editing screen and then accept the invite.

3. Lost connection/power: There are times where players lose internet connection to the game, lose power, etc.  Players should take a screen shot and save the game replay.  Both players then should discuss if they should replay or if it was very clear one player was going to win.  When they are unable to decide, they may ask for a non-participating tournament host or non-playing arbiter to help decide. If both players feel comfortable with a replay, proceed.

4. Weird things happening on the screen:  Take a screenshot when you see something odd happen.  There can be some game bugs.  Let the event host know about the issue.  If it appears you can play the game through to the end, please do so and save a replay.  If you believe the issue could have affected the match result, let both your opponent and the event host know. 
Sign-ups
Post in this sign-up thread.  State the following in your post -
1. in-game name for OpenEtG
2. which bracket you are joining (NKOTB or OFORC)
« Last Edit: September 26, 2020, 01:35:43 am by Septima Rhay »


Septima Rhay

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    • Posts: 391
Team Quest: A Wild Peacock Chase

Spoiler for Quick summary of how questing works:

Players build a character, choose a character role, choose equipments (cards), and form a team to work together to defeat a series of PVE events (played by a Quest Master) while aiming to complete the mission goal(s).  There are two types of events: challenges and battles.  Players make decisions about what to do including whether to engage the challenge/battle or to avoid it.  Some challenges and battles are unavoidable.  Success or failure with a challenge/battle can lead to positive or negative statuses.  For this particular quest, there will be no player deaths.
News has spread across the elemental lands that the mythical Chromatic Peacock, a creature of colorful plumage and exceeding grace, has been seen flying southwards to the Ocean of Despair.  Many thought the creature to be extinct.  Legend has it that a person with a single feather of the Chromatic Peacock will be granted colorful and beautiful dreams for the rest of their life. Not sleeping well these days?  Then it is time to team up with fellow OpenEtg players to be the first to capture the rare and elusive Chromatic Peacock!

The peacock was sighted heading southeast beyond Elemental lands to the Ocean of Despair, a treacherous body of water.  Scholars speculate the mysterious Chromatic Peacock is headed to an equally rare place, the Iridescent Islands, where few have ever returned from.  Your mission is to join a team of adventurers, to navigate the challenging waters of the Ocean of Despair, to locate the Iridescent Islands, and to track down and capture the Chromatic Peacock.


Spoiler for Part 1: Build your Character:

Part 1: Build your character

1.   Choose a name for your character
2.   If you wish, you may assign an age, gender, and/or physical description to your character
3.   Select one of the following Roles; choose 20 additional role cards

Celestial Mariner specialist in astral-naval navigation; skilled in water conditions
i.   Special Role cards: Quantum Locket, Inertia, Tidal Healing, Gaian Enchantress, Bubble Shield, Atlantis’s Protection, Oceanus, Shell of Void, Space Whale, Lightning
ii.   Choose another 20 cards to include as role cards, specific to you for deckbuilding*
iii.   Role Bonuses: 
1.   Start with 4 upgrades for Water cards in deckbuilding
2.   During clear nights when the stars are viewable, upgrades for challenges and battles increase to 15; the Quest master will confirm when these conditions are present

Stormbenderspecialist in weather manipulation; skilled with weather protections
i.   Special Role cards: Forest Spirit, Earthquake, Magma, Flooding, Fog, Stormspike, Scattering Wind, Thunderbird, Sundial, Static Field
ii.   Choose another 20 cards to include as role cards, specific to you for deckbuilding*
iii.   Role Bonuses:
1.   Start with 7 base upgrades in deckbuilding
2.   Chooses 2 of the following cards to nullify against all party members for entire quest: Earthquake, Dry Spell, Rain of Fire, Thunderstorm, Desert, Lightning 

Blood Hunter specialist in creature capture; skilled at tracking creatures
i.   Special Role cards: Shtriga, Reaper, Iridium Warden, Sinkhole, Basilisk Blood, Auburn Nymph, Pacify, Cloak, Beguile, Black Nymph
ii.   Choose another 20 cards to include as role cards, specific to you for deckbuilding*
iii.   Role Bonuses:
1.   Start with 4 base upgrades in deckbuilding
2.   If facing a wounded target, upgrades for challenges and battles increase to 15 upgrades

Ornithological Magespecialist in birds; skilled in airborne combat
i.   Special Role cards: Golden Goose, Vulture, Fluxor, Elf, Cockatrice, Phoenix, Lifesmith, Solar Shield, Draft, Jet Stream, Sky Blitz
ii.   Choose another 20 cards to include as role cards, specific to you for deckbuilding*
iii.   Role Bonuses:
1.   Receive 10 upgrades only for airborne creatures and ranged weapons in deckbuilding
2.   For each copy of Golden Goose in deck, you may increase deck upgrades by 1.

Fairy Roguespecialist in thievery; skilled in disruptions
i.   Special Role cards: Purple Nymph, Discord, Fallen Elf, Pandemonium, Black Hole, Clepsydra, Pixie, Embezzle, Steal, Blue Mage
ii.   Choose another 20 cards to include as role cards, specific to you for deckbuilding*
iii.   Role Bonuses:
1.   Start with 4 base upgrades for deckbuilding
2.   For each copy of Pixie in deck, you may increase deck upgrades by 1

Psychic Tinkerer
specialist in inventions; skilled with Psychic skills
i.   Special Role cards: Alchemist, Immolation, Mind Flayer, Hand drill, Innovation, Golden Nymph, Clockwork Golem, Psion, Mindgate, Broken Mirror
ii.   Choose another 20 cards to include as role cards, specific to you for deckbuilding*
iii.   Role Bonuses:
1.   May upgrade any/all Psions, Mindgates and Mind Flayers.  Otherwise, 0 base upgrades.
2.   At the start of each of the three phases, Psychic Tinkerer may “invent” 3  permanent or spell cards that they may use for the remainder of event.  These are cards the Tinkerer already does not have access to, and may not include cards that are restricted to other players by role.

* When designating 20 additional cards, you may not select special role cards for roles you are not playing.  For example, a Blood hunter may not designate Discord as it is a special role card for the Fairy Rogue.  There can be overlapping role cards except with special role cards (i.e. two players add on Dusk Mantle)
Special Role cards - Restricted
01ksg014vl01kvp0150301kvm01kvu01l0001l2k01l380153a01l6a0156c01l6d01l5v01l9601l9501l9801l9301l9j01l9c01lc101lc001lcc01lf901lfi01lfh01lfc01lim01lif01lir01lih01lit01lin01lld01llt01log015ov01lp201lp101lp5015p4015op01lrp01lsd015s101ls6015s4015vk01lv201lup015vd01lvl015v801m1q01m2b01m2801m2701m2301m2501m2i

** Additional role clarifications may be provided by the Quest Master prior to or during the event.

Spoiler for Part 2: Forming a Team:
Part 2: Forming a Team
1.   Sign-up for event and post the role(s) you are willing to play in rank order
2.   State your time zone and preferred hours for questing
3.   State if you prefer to form a team yourself or to be assigned to a team
4.   If forming a team yourself, coordinate with potential players during the Team formation phase and post your team, roles, and equipment when ready (more about this below).
5.   If you wish, you may name your team and your vessel (both have no impact on event)
6.   If you wish, you may designate a team leader
7.   A questing team can run with 2 players minimum to 6 players maximum
8.   There can be two players with the same role on the same team, but for variety it is strongly recommended to have players of differing roles.
9.   There can be multiple teams for this event, and if that is the case, each team will have a questing experience independent of other teams. In other words, the team won’t compete against one another and play parallel versions of the same quest.

Spoiler for Part 3: Selecting equipment:
Part 3: Selecting equipment (cards)
1.   As you are navigating by ship to the Iridescent Islands, you have limited space and must decide as a team what equipment (oEtG cards) to bring.  Equipment can be either role cards (specific to a player) or sideboard cards (accessible by all players).
2.   Each team member will bring along their 30 cards (10 special role cards; 20 selected cards)
a.   Role cards may only be accessed by the respective player with the coordinating role. 
3.   The team also chooses sideboard cards which can be accessed by any teammate for deckbuilding per the following guidelines
a.   2 player teams add 24 cards to their sideboard
b.   3 player teams add 21 cards to their sideboard
c.   4 player teams add 18 cards to their sideboard
d.   5 player teams add 15 cards to their sideboard
e.   6 player teams add 12 cards to their sideboard
f.      Sideboard does not have copy limits so multiple players can use these cards as they like.  Yes, this does not fit thematically with "limited space" on the "ship" but from a practical angle, it's confusing if multiple players need to build decks quickly for a challenge or battle.

Spoiler for Part 4: Phases/Timelines of the Quest:
Part 4: Phases/Timelines of the Quest
1.   Sign-ups, Read Rules, Create Character, {2 weeks}
2.   Team formation, Deck exploration, and Sideboard selection {2 weeks}
3.   Quest Phase 1: Search for the Iridescent Islands {1-2 hours synchronous}
4.   Quest Phase 2: Search for the Chromatic Peacock Part 1 {1-2 hours synchronous }
5.   Quest Phase 3: Search for the Chromatic Peacock Part 2 {1-2 hours synchronous }
6.   The team will decide when to complete the phases of the quest and schedule a time with the Quest Master (host)

Spoiler for Part 5: How Questing works:
Part 5: How Questing works

Players form a team and work together to defeat a series of PVE events (played by a Quest Master) while aiming to complete the mission goal(s).  There are two types of events: challenges and battles.  Players make decisions about what to do including whether to engage the challenge/battle or to avoid it.  Some challenges and battles are unavoidable.  Success or failure with a challenge/battle can lead to positive or negative statuses.  For this particular quest, there will be no player deaths.

Quest Master’s role (QM)
•   Designs and hosts questing event
•   Describes your surroundings; narrates your experience
•   Asks you to make choices
•   Announces challenge/battle events
•   Will duel you with a pre-built deck representing your challenge or battle

Questers' roles
•   Design character, pick role, choose equipment (cards)
•   Coordinate with players to form team, build sideboard, and quest together
•   Make decisions when given options; answer questions when asked
•   When presented with a challenge decide whether to engage in challenge or battle or avoid challenge/battle (run away)

Questing with a party

The Quest Master will at times encourage the party to converse freely, to ask specific players to comment/decide, or to ask someone in the party to be the voice of the group.  It is recommended that teammates discuss who will serve as the leader or voice of the group for a specific event, a specific phase, or the entire quest.

Teammates should discuss how they wish to tackle the quest together.  For example, some teams may wish for each player to approach their challenges/battles and deckbuilding independent of team consulting.  Other teams may wish to discuss options, provide insight, and still allow teammates to act independently.  Another approach might be having one player hold more responsibility for deckbuilding for some/all team members and/or serve as a leader of the group.  This flexibility allows a wider range of players with varying knowledge, skill, and time to interact with one another.  When disputes/tensions arise, exercise clear and thoughtful communication; please respect player’s individual autonomy when they desire it even if you think they are making a poor choice; be reminded this is a PVE event with a more casual/fun/silly vibe than a typical competitive PVP event.

Challenges
•   Are events in which you face a puzzle, environmental issue, training prompt, or other tasks
•   Some challenges are not avoidable; you must attempt them
•   Challenges may or may not require a duel.  Formats include dueling the QM who will PvP you with a deck that represents the challenge, dueling a teammate, or answering questions.
•   Winning a Challenge can result in positive effects like increased upgrades, gaining cards, gaining a buff/protection, and other positive statuses.
•   Losing a challenge can result in negative effects
o   Mild negative statuses: temporary reduced upgrades, temporary inability to use equipment, and facing an additional challenge.
o   Severe negative statuses: Permanent reduction in upgrades, Permanent loss of equipment, incapacitated for an event, and facing an additional challenge.

Battles
•   Accept the duel invite from QM within the time allotted (usually 5 min.)
•   All battles are best of 1 matches

Pre-Challenge/Pre-Battle
•   The QM will announce how much time you have to prepare and build your deck before you enter the challenge/battle; the typical time for deckbuilding before events will be 5-10 minutes.  You may consult your teammates unless you are otherwise disconnected from them (i.e. you’re imprisoned alone)
•   Before you accept the duel, post the deck code you are playing into chat; that way the QM can check on legality and your teammates can visualize how you are approaching the challenge. The QM will post their deck as well so all players can visualize the effort.
•   When prompted by the QM, state if you accept the challenge/battle or want to run away.  When accepting, there’s no running away after the event begins.  The QM will send you a duel and tell you how much time you have until you must accept.

Post-Battle
•   The QM will confirm if you have succeeded or failed
•   The QM will share the deck they played that represented your challenge/battle

Quest End; Rewards
TBD
« Last Edit: July 25, 2020, 05:32:32 am by Septima Rhay »


Septima Rhay

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Quad Team Battle!

3 Teams -- Cardinal  :aether :entropy :gravity :time, Spiritual  :darkness :death :life :light, and Material  :air :earth :fire :water-- build decks and battle for quad-element supremacy.  Teams show off fundamental in-element quad decks and creative off-element decks.  Each Team gets to host one round with 'home field' advantages and deckbuilding influences, attempting to swing the competitive advantage in their direction.

This event is beginner-friendly.  Teams will likely have a mix of advanced and beginner players. Players with little Oetg experience or pvp experience will be able to acquire the base cards they need for matches rather quickly and receive guidance from teammates and the community.  Much of this event depends on preparatory deckbuilding and planning.  Therefore, no single player is solely responsible to build their own decks.  It's a team effort.


Signing up and Joining a team

Spoiler for Hidden:
Sign-ups

Players sign up and announce which team they wish to join from:

1.   Cardinal  :aether :entropy :gravity :time     
2.   Material   :air :earth :fire :water   
3.   Spiritual   :darkness :death :life :light 

and if they wish to be a:

1.   Team leader – organize team’s efforts; determines team substitutions and swaps when necessary
2.   Role player – support team’s efforts; plays one match per round

Role players have two weeks to sign-up.  Leader candidates have one week to sign-up and the second week of sign-ups to complete duels (if applicable)

Example Sign-up
1. IGN: PurpleTeaRules
2. :darkness :death :life :light 
3. Role player

If there are multiple players interested in being team leader, they can (a) talk it out and come to a decision among themselves or (b) duel for the honor.  In case no one wants to serve as team leader, the event host will randomize match assignments.  Someone on the team will still need to send in rules for the home-advantage round. 

Spoiler for Team Leader Duels:
Duel structure:
2 players - best of 7
3 players – best of 7 against both players; most wins earns leader role
4+ players - not likely, but we will figure something out.

Duel rules:
1.   Odd numbered games - 100% cards from quad elements; any mark allowed; chroma cards not allowed
2.   Even numbered games – Minimum 20% and maximum 50% cards in deck are off-element
3.   G1 – 3 ups, G2 – 15 ups, G3 – 11 ups, G4 – 5 ups, G5 – 7 ups, G6 – 13ups, G7 – 9 ups
4.   Players have through sign-up phase to complete duels

Team sizes

1.   Minimum 2; Maximum 4
2.   Team sizes are flexible and do not need to be the same across teams
3.   If there are more than 4 players requesting a specific team, signees will be asked if anyone would like to switch teams. If no one volunteers then order of sign-up will be honored; 5th player may join a new team or sign-up as a substitute
4.   If there are more than 16 players signing up, they may sign-up as substitutes

Event timeline
Spoiler for Hidden:
1.   1-2 weeks - sign-ups; team formation
2.   1-2 week - deckstorming phase; teams have 3 days to submit home round deckbuilding choices (more on this later)
3.   1 week – Round 1: Spiritual hosted round
4.   1 week – Round 2: Cardinal hosted round
5.   1 week – Round 3: Material hosted round

Match Format

Spoiler for Hidden:
There are 3 rounds.  Each round, each team plays one out-of-element match and one in-element match against each other team.  Each of the 3 rounds are hosted by one of the teams.  Host teams influence the deckbuilding rules only for the round they host before the first round begins.

Each team plays 4 matches a round.  Each match is 7-games.  Each player on the team should play a minimum of 1 match a round. Players coordinate a time to complete their match.  Default time in between games played is 5 minutes unless both players agree to a longer time in between matches.  Player-match-assignments and deckbuilding rules for each round will be posted during the deckstorming phase.

Player swaps and substitutions are allowed, but only when availability issues and time conflicts are inevitable after attempts to schedule.  Team leaders should post player-to-match assignments for their team before the start of the round.

An example round looks like this:

Round 1 - Hosted by the Spiritual Team
Match 1: 7 in-element games b/w Spiritual Player A and Cardinal Player A
Match 2: 7 in-element games b/w Spiritual Player B and Material Player A
Match 3: 7 off-element games b/w Spiritual Player C and Cardinal Player B
Match 4: 7 off-element games b/w Spiritual Player D and Material Player B
Match 5: 7 in-element games b/w Material Player C and Cardinal Player C
Match 6: 7 off-element games b/w Material Player D and Cardinal Player D


Deckbuilding Rules


Spoiler for Hidden:
Each round may have slightly different deckbuilding rules depending on the decisions of the home team for that particular round.  Deckbuilding rules for home matches are to be decided by all teams by day 3 of the deckstorming phase.  The deckbuilding rules for all three rounds will be posted by day 4 of the deckstorming phase.

In-element Matches
~7 games (not Bo7)
~Decks must be built with100% in-element cards.  In-element are the cards from your four quad elements and quad pillar.
~Any mark or deck size may be used
~Chroma cards are not allowed
~ Teams may use an in-element card in a maximum of two decks for each of their two in-element matches (excluding pillars and pendulums)
~The host team for the round chooses deck upgrades (b/w 6-16) for each of their opponents (choices can differ for each team); the host team receives 1 additional deck upgrade more than what they assigned to their opponents
~The Host team may require the 7th game for in-element matches to be a mono, duo, or quad deck (duos = minimum 4 copies of non-pillar cards; quad = minimum 2 copies of non-pillar cards)

Off-element Matches
~7 games (not Bo7)
~Decks must be built with a minimum of 20% and up to 50% off-element cards.  Off-element cards are from the 8 elements not representing your quad group.
~Any mark or deck size may be used
~Chroma cards are allowed
~ Teams may use any card (in-element or off-element) in a maximum of two decks for each of their two off-element matches (excluding pillars and pendulums)
~The host team for the round chooses deck upgrades (b/w 6-16) for each of their opponents (choices can differ for each team); the host team receives 1 additional deck upgrade more than what they assigned to their opponents
~The host team may tweak off-element % rules for all teams only in off-element matches.  May adjust by choosing one of these two options
    a.        Decks to have a minimum of 10% and up to 40% off-element cards
    b.        Decks to have a minimum of 30% and up to 60% off-element cards

Deckbuilding examples will be provided during sign-up phase.

After Matches

Spoiler for Hidden:

After Matches

~Both teams should post results to round thread but hold off on posting decks until after all matches for the round are complete.
~Team Leaders should post decks at the end of the round if the original players are not available to post quickly.


Tie-breaking procedure

1. H2H wins record
2. Matches Won overall
3. Rounds "won" overall by most games won in that round
4. FML


Winning team and placement

Each game win = 1 point. 
Teams are placed at end of event by points earned across all three rounds.

« Last Edit: July 27, 2020, 05:15:20 am by Septima Rhay »


Septima Rhay

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Rapsodie Espagnole
An event with thematic associations to Spain

Format: (a) asynchronous round-robin tournament or (b) multi-round individual pvp event (w/ more development)
Deckbuilding rules: Best of five, six upgrades per deck, cards may be used once per duel (per opponent), any mark, any deck size, may use any pillars/pendulums, chroma cards not allowed (except QP/Quad pillars)
Cardpool
01ksh01kvq014vl0150301kvn01l3e01l2k01l370153a01l5p01l6f01l5r0155s01l5l0156i01l5o01l9901l950159m01l8p0159f01l9g01l9i01lcd01lc101lcr01lf301lf701lf601lfc01li501liq015j201lit01li601lil01lin01lig01llf01llm01llk015ls01lod01loq015ov01lp201lp101lri01ls501lse01lrp01ls6015vk015vi01lv101lum01lun01m2a01m2g01m2i018pi

Associations:

Animals/Creatures:
Boar - Boar
Iberian Ibex – Sapphire Charger
Iberian Lynx - Schrodinger's Cat
Lammergeier – Vulture
Pilot Whales – Space Whale
Iberian Wolf – Alpha Wolf
Anjanas - Pixie

Salvador Dali:  Fate Egg, Clockwork Golem, Time bomb, Sundial, Antlion, Ash Eater, Dragonfly, Otyugh (Snails), Clepsydra, Dreamcatcher, Reaper, Abyss Crawler, Squid, Antimatter, Chromatic Butterfly, Nightmare, Phoenix, Deflagration, Parasite, Shell of Void, Shard of Void, Forest Spirit (Giraffes..yeah, it’s a stretch)

Pablo Picasso: Nymph’s tears, Minotaur, Chromatic Butterfly, Throw Rock, Discord (cubism?)

Don Quixote: Scattering Wind, Draft, Jet Stream, Titan, Colossal dragon, Basilisk Blood, Phoenix

Flamenco - which is characterized by syncopation, rubato, rhythmic flow, chromatic melodies, fiery passion:
Discord, Alicorn, Whirlpool, Fahrenheit, Fire Spirit, Chromatic butterfly, Basilisk blood

Catholicism: White Nymph, Hope, Sanctuary, Blessing, Atlantis's Protection, Shard of Sacrifice

Rafael Nadal: Boomstick, Golem Defender, Throw Rock, Living Weapon, Gravity Shield, Shard of Integrity, Shard of Focus, Shard of Patience, Shard of Readiness

The Alchemist (the novel takes place in Spain): Alchemist

Tapas (small bites): Byt, Devourer, Chrysaora

Infected - not sure









« Last Edit: September 07, 2020, 07:42:13 pm by Septima Rhay »


Septima Rhay

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Top Squad

Choosing Classes


Players select 3 of 8 classes for the entirety of the event. 

Spoiler for Classes and Cards:

Deckbuilding Rules

1. 0 base deck upgrades
2. When building decks with in-class cards, receive 1 deck upgrade for each in-class card in deck
3. When building decks with off-class cards, reduce 2 deck upgrades for each off-class card in deck
4. When buildings decks with neutral cards (not associated with any class), deck upgrades are not affected
5. For each game played, one of the three classes for each player is designated for that game
6. Decks must have a minimum of 4 in-class cards
7. Upgrades may be used for any cards in decks and not just in-class cards
8. Players can access any card for any deck. There are obvious incentives and disincentives for specific cards as related to class.

Duel Rules

1.   Duels are 9 games
2.   Each of Player A's three classes will be matched against Player B's three classes once

Example:
Player A - Vanguard, Defender, and Medic
Player B - Defender, Hunter, and Mage

1. Player A Vanguard vs. Player B Defender
2. Player A Vanguard vs. Player B Hunter
3. Player A Vanguard vs. Player B Mage
4. Player A Defender vs. Player B Defender
5. Player A Defender vs. Player B Hunter
       and so on..

Rounds
TBD based on community input

Feedback, design, balance
All comments on event design and balance are welcome through sign-up phase.  This event idea can also be simplified and shortened to a tournament where players pick 1 class.
« Last Edit: December 14, 2020, 12:47:42 am by Septima Rhay »


Septima Rhay

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Tournament - The Tortoise and the Hare


Tournament Summary
For 8-12 participants only.  Players sign-up for either the Tortoise or Hare Group with equal distribution limits between groups (sign-up order honored). Groups round-robin play.  Tortoise rank 1 plays Hare Rank 2 next round.  Hare Rank 1 plays Tortoise Rank 2.  Winners of semis face off in finals.

Groups have the following upgrade structure specific to the game they are playing in their best of 5 match.

Tortoise
G1. 15 upgrades
G2. 15 upgrades
G3. 15 upgrades
G4. 15 upgrades
G5. 15 upgrades


Hare
G1. 30 upgrades
G2. 22 upgrades
G3. 10 Upgrades
G4. 3 Upgrades
G5. 0 upgrades

Current card pool:
01kvq014vl01l0601kvs01kvu01kvd01l2k01l2n01l3901l2j01l3701l2r01l5u01l6f0155s01l6901l6601l5o01l8t0159m01l8p01l9d0158v01l9i01lbu01lc101lc801lc401lct01lcr01lfg01lfh01lfj01lfp01lf801lf201lim01lic015j201lil015is01lig01llq01lle01llt015m601llb01lln01lot015pa015ov01lp101loo01loe018pi
01ls7015s901lsd01lrl01lsb01lrs01lus01lv101lut01luo01luv01lv801m2g01m1q0161u01m2801m2701m2c018pi


Suggestions to group/upgrade format and Card pool are most welcome.  Currently considering no restrictions on card usage.
« Last Edit: January 16, 2021, 10:31:37 pm by Septima Rhay »


Septima Rhay

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Tournament - Nymphs, Shards, and Random cards


Tournament Summary
Straightforward best of 5.  Unupped. Suggestions to Card pool are welcome.  Currently considering no restrictions on card usage.


Current card pool:
01kvq01kvk01l0a01l0601kvs01kvo01l0001l2m01l3e01l2n01l3101l380153401l5t01l6b01l5p01l650156i01l690156801l9401l980159m01l900158v01l9j01l9c01l9e01lcd01lcq01lc401lci01lcc01lcg01lf1015fu01lf701lf501lfp01lfk01li701lij01lir015j2015is01lj001lio01llg01llf01llt015m601llb01lm2015ls01log015pa015ov01los01lp101lp0018pi
cardpool continued
01kse01lse01lrq015s901lrp01lrt01ls601lrj01ls4015vi01lv101lv001lv301lup01lvg01luv01lv801m2e01m260162f01m2b01m2h0162m01m2701m2c01622018pi