oEtG Forum

General Category => Patch Notes & Development => Topic started by: serprex on July 08, 2019, 02:49:53 am

Title: Development Priorities
Post by: serprex on July 08, 2019, 02:49:53 am
This serves as a backlog so I don't have to keep it all in my head, also let's people know what I'm trying to find time to do, this list is mostly ordered by priority, if you're interested in implementing any of these just give me a shout on Discord

See also: cg's list of desirable new features (https://etg.dek.im/forum/index.php?topic=892), & cg's ui thoughts (http://etg.dek.im/forum/index.php?topic=894)



Balance patch: this is tentative & mostly just ideas that are floating in my head, no timeline on implementation
  • Orochi: -1 cost? Higher stats upped? We'd like Orochi's risk to have more reward
  • SoI: have 6-ofs support anti-deckout (6 soi -> throwrock, 6 sor -> rt, 6 sod -> reinforce). If you've drawn the 6 copy of a card you could probably use some help avoiding deckout
  • Consider removing throttling. Give Scorpion Claws an active ":time Target weapon gains Adrenaline". Simplifies rules, adrenaline combos for the few throttled things don't actually seem like a big deal, would have to not allow devs to siphon multiple times a turn
  • Precog/Owl: reveal revealed cards permanently, Owl should reveal constantly rather than end-of-turn
  • Psyche Metal, Hand Drill, Rewind, Nightmare, Fractal, Unsummon, Monk, Living Weapon, Mindgate, Ouija, Give, Dream Catcher: reveal relevant cards