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General Category => Cards => New Card Suggestions => Topic started by: OdinVanguard on June 04, 2015, 04:50:41 pm

Title: Void Annihilation
Post by: OdinVanguard on June 04, 2015, 04:50:41 pm
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(http://i.imgur.com/SInCoHr.png)
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Void Annihilation / Void Annihilation
Cost: 14 :darkness / 12 :darkness
Stats (if creature or weapon): -NA- (spell)
Ability(ies):

Darkness coupe-de-ta mill spell based around creatures and permanents with the “void” ability.

In this case, “void” refers to any mechanic that drains maximum health from a player.
This includes pretty much everything that has the word “void” in its name:

-Shark of Void
-Shank of Void
-Void Shell
-Shard of Void

At maximum it can pull off a 31 card mill, which should practically be a guaranteed OTK in normal PvP and low level PvE…
Of course to do so requires 6 shards of void, a shank of void, a shell of void, and 23 sharks of void. This would also require a way to replicate sharks (fractal, mito, reinforce) which necessitates a duo.
If you have all that out, you’re probably about to win anyway, so I don’t think this scenario is really a balance issue.

In most cases it will probably end up resulting in about 4 to 8 cards milled.
E.G: 3 shards, 3 sharks, the shank, and the shell, or
1 shard, 1 shark, shank, shell

The maximum that can be pulled off without multi quanta requirements is 13.
6 sharks, 6 shards, 6 shanks (flown with AW), the shell.
Again, this is not likely to be seen to you are about to deckout anyway, so there shouldn’t be a problem.

If anyone would like to look into balancing further, that would be helpful here… it seems a little tricky to balance well.
Title: Re: Void Annihilation
Post by: serprex on June 04, 2015, 11:03:51 pm
The issue here is that void already counters healing. Mill ignores hp, so it also counters healing. But that's irrelevant for matchup purposes. What matchup does this become relevant in? Maybe shield stuff, but better off running Steal in the mono
Title: Re: Void Annihilation
Post by: OdinVanguard on June 05, 2015, 02:06:21 am
The issue here is that void already counters healing. Mill ignores hp, so it also counters healing. But that's irrelevant for matchup purposes. What matchup does this become relevant in? Maybe shield stuff, but better off running Steal in the mono
Steal is useless versus stacked shields like bonewall, time barrier, and debris barricade.
It also has trouble with upped repulsors which provides an effective card advantage in that case.
Hope decks will also laugh at every void card except the shard of void which will effectively bypass it.

... of course, in you could always splash in give now, since give shell seems somewhat effective.

This spell does not require the void creature / weapon to be active so it could help versus stall decks that rely on delay and freeze.
AM is probably a rare matchup, but this would help there too. (AM cause void to work in reverse if I remember right).