oEtG Forum

General Category => Cards => New Card Suggestions => Topic started by: OdinVanguard on May 20, 2015, 03:23:46 pm

Title: Decay
Post by: OdinVanguard on May 20, 2015, 03:23:46 pm
--Optional--
(http://i.imgur.com/UTz9GWh.png) (http://i.imgur.com/Re4oGjs.png)
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Decay / Decay
Cost: 4 :death / 3 :death
Stats (if creature or weapon): -NA-
Ability(ies):

The death element lacks PC right now. This seems like a nice way to add it.

Mechanic is pretty straight forward. It destroys 1 stack from a targeted stacked permanent (pillars, some shields, etc.) The owner of that permanent then loses 1 point of poison status.
If the owner of the permanent is not poisoned or has a positive "purity" status, nothing happens.

Has two possible purposes. First is as the obvious earthquake like PC. The second would be to help drop your own poison status by sacrificing stacked permanents.
Title: Re: Decay
Post by: Zaranir on May 20, 2015, 11:16:07 pm
Slightly irrevelant things: Change the "Cost:" part to match the picture (or vice versa). And I can't count it as PC on a stick for  :death as I can't count Pulvy as a PC on a sick for  :earth . They just can't work without a good amount of non in-element quanta.

I would better if only the Decay's owner would get poison reduction, unless it's mostly simply does not worth to use if the opponent is poisoned. Seems to be very nice to Rainbow. Not enough to an efficient  :earth + :death duo, but it's not the card's fault (one card can't make a miracle, except Miracle).