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Messages - serprex

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16
Events / Re: Community Deckbuilding challenge: Demigods face-off
« on: March 30, 2024, 03:45:11 pm »
I'm up for splitting the matches

My order of preference  on decks to pilot:
sopahope (played sopahope a lot vs FG/arena in original, pretty straightforward)
voodoobravery (played a lot off vdb vs FG in original, not so straightforward, strategy relies on confusing AI)
boarhoard (looks straightforward)
placeholder (for some reason this looks straightforward too)
kaleidoscope (not sure why this deck doesn't have more stall, but okay)
swallow (tried this deck over the years & am never satisfied)
destinygeese (this looks like hell to pilot)
(I don't know what hitei's submitted deck is)
malice (I don't get it)

17
General Game Discussion / Re: Pink Jelly Traits
« on: March 29, 2024, 12:39:44 pm »
hmm, right, spider cow doesn't have mutant on its text, but its active puts mutant status on it. Done to avoid having spider cows land on field with randomly buffed stats

No, mutant status is only used in transform. I forget if we preserved original behavior of reapply mutant buffs with PU, which would also impact deja

18
General Game Discussion / Re: Pink Jelly Traits
« on: March 29, 2024, 03:08:08 am »
These same rules apply to Unstable Shapeshifter (hence the funny quads with shifter/immortal/hognose/charger)

Relevant code is `transform` in game.rs

transform also applies mutation effects when instance has mutant status, so casting jelly on a mutant (note spider cows are not mutants) creates a jelly with a mutant active (but cast/attack/hp are overridden by jelly spell after transform)

19
Decks / Re: Blue Scarab
« on: March 27, 2024, 08:24:02 pm »
That has quite a lot more bite to it, self heal with plate armor's a nice source of healing once you've got lockdown

20
Decks / Re: Vader Saders
« on: March 23, 2024, 05:20:49 pm »
Solar Shield is good.  Cloak good. Give is good. This is a great Arena 2 farmer.  Raise OUEI by quick skipping opponents with heavy RT/Eternity.
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How does this deck use Give?

Is it just to displace your opponent's Shield, or is there something more?

Yes, besides niche unpremeditated uses (say, for example, opponent cast antimatter on one of your vaders)

21
Decks / Re: Experimental decks
« on: March 12, 2024, 11:45:35 pm »
The idea is cool, but I soon feel bored on this deck. Here, regardless of poor draw. I do not like it because it is too easy to build a super strong defense that counters everything, expecting those cards counter against it. I mean... the border, either counter or not, seems to be too determined.
This fits the idea that a weakness a deck can have is being one dimensional, but a lot of optimized decks end up being one dimensional for higher tiers of AI since in that meta you can't afford inefficiency. That's generally how I feel about geodiss/dispmeta decks, they have their big trick, but that trick needs to pay off

I've generally tried for openEtG to not end up with a meta of these sorts of decks, but it's a bit inevitable. A recent case of that was when I was comparing speedfungus to bobbit fungus, where the latter has a lot more decisions it can make & adapt with

23
Fixed Bugs / Re: Unreachable code?
« on: March 04, 2024, 07:42:09 pm »
Playing deck for awhile, hit this vs champ running Mindgate. Looks like fix I thought I made last night to Dispersion targeting didn't actually happen. Might be fixed now

24
Fixed Bugs / Re: Unreachable code?
« on: March 04, 2024, 04:05:20 am »
I think the crash prevented proper replay, since that ends with winning off of UG

Probably some targeting expression is wrong, maybe AI evaluating it

26
Decks / Re: Celly
« on: March 03, 2024, 10:33:53 pm »
Last deck looks like my ShamanOTK jelly variant

27
Patch Notes & Development / Re: Patch Notes
« on: March 03, 2024, 06:31:06 pm »
Tiny patch, overall things looking good. Also recently reduced arena hp by 20

Dispersion: don't discard target card
Corpse Explosion: +1 damage per 5hp instead of per 8hp
Ouija: change upkeep to chroma, add effect like +1 maxhp if opponent's hand is full
Charger: 4|7 / 7|4
Skull Shield: don't affect non-ranged

28
Decks / Re: Inertia Whims
« on: March 01, 2024, 07:57:19 pm »
For semi upped seems like unupped inertia could work better. Unupped gravity is rough considering chargers & repulsors, but let's keep this as a semi upped deck
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29
Decks / funbob
« on: March 01, 2024, 06:24:20 pm »
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Tired of speedfungus having a bunch of excess :water, not being able to break past 2DR shields with healing, & being hardcountered by AoE? Well come on down under the sea, just off exit 3 on highway 420

https://www.youtube.com/watch?v=6UFNCdhyjbA

30
Decks / Re: Infinite Golems
« on: February 29, 2024, 12:15:56 am »
stall variant
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With endow resetting summoning sickness this combo is a pretty good finisher in a duo that's already pretty capable of not dying

Maybe some way to blend this with Great Wall

Life/Light/Earth might also be the way to go, could even have the SoD be unplayable, was thinking either Equalize PU or Living Weapon golem after endowing it with boomstick & then have a sader endow that, which'll copy both boom skill & golem attribute

Maybe it works to drop PU, often enough you'll draw SoD slowly anyways

duo
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combo capable rush
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