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Topics - Terroking

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Earth / Buff Sinkhole/Tunneling
« on: March 19, 2015, 10:13:19 am »
I don't know if anyone thinks these cards are good, but I certainly don't see it. Sinkhole is mildly annoying sometimes when grinding champs but really lacks any sort of oomph to actually put it in a deck. Tunneling likewise.


Here are some proposed buffs for one or both cards:

Sinkhole, 4 :earth cost, permanent
:earth: Target creature is burrowed. Replace creature's skills with 0:unburrow.

Tunneling, 5 :earth cost, permanent
Your burrowed creatures deal double damage and bypass shields.

Sinkhole, 9 :earth cost, spell
Kill all creatures that are stronger than they are large.
(A very powerful spell, that works thematically, but has a lot of restrictions and is very poor in some matchups. Could also work as a single target 3/2 cost paradox spell, or be changed to affect only the opponent/target player)

Tunneling, 4 :earth cost, permanent
Your burrowed creatures bypass shields
:earth :earth: Target creature is burrowed. Replace creature's skills with 0:unburrow
(Alternatively it could spawn antlions or something, call it tunnel nest/network maybe.)

The costs aren't really a big deal and should probably be adjusted, concept is the important part.

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