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Messages - kirbylover314

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61
League / Re: OL8
« on: August 15, 2015, 12:29:49 pm »
Not sure if I post here

I need permission to see standings

62
General Game Discussion / Re: Endless Mode
« on: August 02, 2015, 05:19:41 am »
Congrats, you defeated the invincible

63
League / Re: OL7
« on: July 31, 2015, 06:37:24 pm »
kirbylover314 2-0 Lost in Nowhere

64
League / Re: OL7
« on: July 11, 2015, 09:37:27 pm »
kirbylover314 2-0 Zaranir

65
League / Re: OL7
« on: July 11, 2015, 09:08:53 pm »
kirbylover314 2-1 Fippe94

66
New Card Suggestions / Re: Memorial / Monument
« on: July 09, 2015, 01:56:02 am »
I like this. More enchanting for enchantress decks.

67
Guilds / Re: Event 3: Voting
« on: July 03, 2015, 05:27:33 pm »
I voted for reaper. Synergizes quite well with other death cards, especially Ouija. On the other hand, Velocity seems too UP. Even if both the effect it gives and the card itself stayed permanent, it still seems rather meh.

68
Guilds / Re: Event 3: It's a me, Manzarino!
« on: June 30, 2015, 03:31:29 am »
NAME:
Poisoning the Well
ELEMENT:
Water
COST:
3 :water
TYPE:
Spell
TEXT:
Poison all player's creatures. Gain 2 max HP per poison. A creature dying of this poison destroys a permanent.
NAME:
Poisoning the Well
ELEMENT:
Water
COST:
3 :water
TYPE:
Spell
TEXT:
Poison all player's creatures. Gain 4 max HP per poison. A creature dying of this poison destroys a permanent.

ART:

IDEA:
serprex
NOTES:
Synergies:
:life Life :life
  • This is good with Life as the cheap cost of life cards makes it a good source of creatures for its max HP effect.
:light Light :light
  • Miracle and Shard of Divinity combined with this card would make you nearly impossible to kill.
:death Death :death
  • This card is a source of death effects for things like Bone Wall.
:darkness Darkness :darkness
  • The PC part of this card could target your own permanents, allowing Looters' ability to process, so either way, you opponent loses a permanent.
:gravity gravity :gravity
  • Gravy has two cards that benefits from this card's PC: Graviton Salvagers and Debris Barricade. You can grwo defense and offense at the same time with this card.
:aether Aether :aether
  • Again, salvagers benefit from this card.
SERIES:


69
Guilds / Re: Event 3: It's a me, Manzarino!
« on: June 28, 2015, 05:36:21 pm »
1 day left guys, cram~

70
Decks / Re: The Deck Tag System
« on: June 27, 2015, 05:14:41 am »
bump

You guys should read this. Basic system is there, will prettify soon™. Anyways, I will soon do a mass update of a large amount of decks in the decks section; if you can give me a hand and add tags to some of your own decks, that'd be great. For some of the older topics, I really don't know what to do with them, as they may or may not be outdated.

Opinions on what other tags to add on commonly used and which decks should not be touched pls.

71
New Card Suggestions / Re: Retaliation
« on: June 24, 2015, 05:07:10 am »
wait, so under sosac, you could potentially gain healing if you deflag a shield, say?

72
Spiritual / Re: E3
« on: June 23, 2015, 06:06:00 am »
Sorry, Trenzalore for me (aka deckbuild as much as I can/grind until I have decent amount of ups for decks). Yeah, serp's idea seems good, let's go for it.

73
New Card Suggestions / Re: Tachyon Pulse
« on: June 18, 2015, 04:16:27 am »
Replacing random cards in the opponent's deck for this thingies... so dangerous. Of course Sanctuary blocks it.

I wonder.. You NEED to have many Tachyons (any of them) in your deck to make a good use of them. What can you combine them with aside from Innovation?
the other two cards in this series are self replicating so they could allow you to grow your deck to 100 or more cards... I think you know what card that works with ;)

Dagger? :silly:

74
Decks / The Deck Tag System
« on: June 18, 2015, 03:56:08 am »
To organize the decks in this section without it simply being a huge dump of deck ideas, the tag system will be used. Basically, if your deck has certain characteristics that would be easily found with other decks, like PvP, OTK, or unupped, add the characteristic as a tag. To add a tag to a deck topic, look for the spot under "Subject" when  a topic is made or edited.

Spoiler for Commonly Used Tags:
TagDescriptionOther Notes
unuppedUse this tag for decks with no upgrades at all.This means the same as "unupgraded," but for organizational purposes, please refrain from using 'unupgraded."
uppedUse this tag for decks with upgrades.This means the same as "upgraded," but for organizational purposes, please refrain from using 'upgraded."
farmingUse this tag for decks whose primary use is to help accumulate wealth quickly.This means the same as "Grinding," but for organizational purposes, please refrain from using 'grinding."
otk: Decks that kill stuff in one turn
pvp: Decks that could be used for competitive PvP
mages/champs/demigods: decks used to grind, mages/champions/demigods
fun: WetDreamBow, enough said. (decks that are used mainly for the perpose of entertainment and not making gold in the game)

For starters, you can add the common tags from the table above. Of course, you can be more specific and add other tags, but please do not say something like "makelotsofmoney" when there is a more common tag (farming). Another bad tag to add would be something too long and specific, like "31cardvoiddeckmonodarkness."

But really, I hope you guys will use common sense when making tags. Happy tag-making~

75
New Card Suggestions / Re: Irridescent Scales
« on: June 18, 2015, 01:35:17 am »
Well, if we consider mass PC spell damage, maybe it could work. Said damage would go back to opponent who played Mass CC

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