Should Darkness have a scorpion when it's in element with Nightfall? I'm not completely opposed on this point, but it's something which has to be kept in mind
On the mechanic itself: reducing maxhp is dangerous. Currently there's a topic that's worried over how much a weapon could be abused with said mechanic, nevermind a creature ripe for being adrenaline'd. How do you implement it so that it isn't only going to be used for Nightfall+Fractal (which a base 1 maxhp reduction would press it towards)
A way to ward off Fractal is to give it some way to interact well with Deathstalker. The current listed mechanic of being based on total current poison works somewhat, but the problem is that poison counters can get up to 20 pretty easily & reducing maxhp by 20 per scorpion is too much
Spoiler for Totally off topic:
Mechanic which might fit darkness: transfers poison counters from owner to target by some amount possibly related to damage dealt (at this point in time this makes for a weakish creature that's worse than vampire)
Spores from Fungus apply 1 poison when entering play, rebirth costs 1 Gladius has 5 hp when flown Normal quanta producing actives (ie not devourers) are not throttled by adrenaline Fippe fixed Print Stats to be csv friendly
Spoiler for Lower level stuff you don't care about:
We're now using engine.io directly, because who needs socket.io for JSON.parse/stringify, broadcasting, & reconnection? Chat works through adding nodes rather than innerHTML, so Fippe will stop making HTML inject vulnerabilities Which also lead to a slightly different & more efficient artcredit.htm layout