oEtG Forum

General Category => Game Suggestions => UI/UX Suggestions => Topic started by: Chapuz on April 25, 2018, 12:56:33 am

Title: In-game Tutorial
Post by: Chapuz on April 25, 2018, 12:56:33 am
We all know an in-game tutorial must be made, so this is the place to discuss the ideas.This are my first quick thoughts (after talking with people in the chat)

1- How a player in a new account accesses to the tutorial
In the elements selection screen, there will be a new checkbox with 2 options:
The default option will be the first one, of course, so a player in a new account (or just wiped account) will only avoid the tutorial if he wants to.

2- General terms: What the tutorial must include
The tutorial must introduce the player to the different aspects of the game, one by one.
After the tutorial is finished, the player must be introduced to all the game has, this being:

3- The order the player is introduced to the game features
This is the order I propose the player should be introduced to the game.

4- How the player will actually SEE what Mr. Tutorial wants to show him
The way I like the tutorials interact with the players is by pop up windows, but this is the time I get some feedback before going into this details.
The option I like the most is:
Tutorial battle with pop ups (EtG style).
When the player exits the battle, he sees a pop up window with a label and a HUGE arrow pointing to the Quest menu, saying that there's where he starts his journey through the game features. The quests will be guiding the player through the menu stuff. Probably the first and basic tutorial quests are the ones to be shown with arrows pointing where to click.
Shop quest: The player enters the shop and he sees another pop up with useful text and arrows pointing to the packs and element icons (suggest them to select the element they chose?). After he buys the free packs and clicks on the exit button to go to the main menu, an arrow pointing to the Quest button (probably now glowing?) will be shown, with another pop up saying that he finished a quest and should collect his rewards.

To be continued after feedback...