Open Olympics -
the world olympics may be postponed, but the olympics are still happening in oEtG this yearPlayers select a nation (element) to represent
Players build one deck for each of the 7 events
--6 PVP events are all 1 game matches and round-robin style.
--1 Deckbuilding challenge: Sprint vs. the Player-host
-- Decks are submitted to host by end of deckbuilding phase, then players have a few weeks to complete matches.
-- There will be rankings/points within each event, as well as an overall point (medal) count for an overall event winner.
Timeframe: likely 2-3 weeks to build decks. Then 2-3 weeks to complete all matches.
Players are encouraged to coordinate all PvP events with an opponent in one go. Being 1 game per 6 events, this should be reasonable.
Events can be modified, changed, and are open to community suggestions prior to start of signups. Events so far are designed with theme in mind and need serious look at competitive balance (a) within each event and (b) overall for various elements. If their is serious event, Septima will lead the pre-event balancing discussions.
1. Sprint (Deckbuilding challenge)a. Objective: beat the host-AI with the fewest Turns to win
b. 3 attempts vs. Host-AI
c. Players tied with fastest TTW will be broken by average TTW of 3 attempts, if still tied, tie remains – players share placement
d. Host AI will play a 30 card deck of non-upgraded
i. 24 air pillars
ii. 6 Scattering Wind (to be played on player); represents wind effect
e. 10 upgrades
f. Minimum 70% cards in deck must be in-element
g. Banned card: Immolation
2. Marathon (PvP)
a. Objective: beat your opponent on damage
b. Decks must have exactly 60 cards
c. Minimum 40 cards must be in-element
d. 2 upgrades
e. Must win on damage (no milling opponent, milling effects still allowed)
f. Banned Card: Miracle
3. Quadathlon (PvP) a. Objective: beat your opponent on damage
b. Minimum 30% deck in-element
c. Maximum 60% deck in-element
d. Remaining cards must be from quad element which your element is part of (i.e. If you are Air, your quad element is Material)
e. 6 upgrades
f. Banned cards: other cards (except quad pillars)
4. Gladatorial Golf (PvP)a. Objective: beat your opponent on damage quickly, but with as few strokes as possible at time of win
b. Each attack is a ‘stroke”
i. Examples
1. If 3 creatures attack once each, that’s 3 strokes
2. Playing a weapon, animating, and catapulting it all in one turn = 1 stroke
3. Playing a creature and sundial on the same turn = no stroke
4. Playing a creature and freezing it on the same turn = no stroke
ii. CC and PC is allowed
iii. Fog and Dusk are banned
iv. You can affect the strokes of your opponent through your own actions
v. Minimum 70% deck must be in-element
vi. 8 upgrades
vii. Banned card: Silence
c. Placement overall is for winners with fewest strokes
i. # games wins serve as tiebreaker when strokes are tied
ii. Example score
1. Entropy player – 2 win, 4 loss; strokes for wins 7, 10
2. Death Player – 6 wins, 0 loss; strokes for wins 9, 14, 8, 9, 9, 10
3. Earth player – 3 win, 3 loss; strokes for wins 5, 8, 9
4. Air player – 1 win, 5 loss; strokes for wins 8
a. 1st place = earth for win with fewest strokes (5)
b. 2nd place = Entropy for second fewest strokes (7)
c. 3rd place = Death and Air tie with 8 strokes, but Death wins the tiebreaker by having a 6 to 1 wins advantage
d. Both players should play slowly and audit each ‘stroke’; strongly recommend copying the replay of the match to verify strokes later.
5. Knock-out Boxing (PvP)a. Objective: achieve one of two alternate win conditions to winning on damage
i. Alternative condition a: Beat your opponent by milling them out (they run out of cards)
ii. Alternative condition b: Beat your opponent when their hp is exactly 1hp at the end of their turn. s
iii. If you beat your opponent on damage, you lose
b. Minimum 50% deck must be in-element
c. 4 upgrades
i. Banned cards: Black Cat, Pandemonium 3.0
Still not clear how to rank this; needs more thought
6. Weightlifting (PvP)a. Objective: beat your opponent on damage quickly, but with the highest HP as possible at time of win
b. Minimum 70% deck must be in-element
c. 12 upgrades
d. Placement overall is for winners with highest HP
i. # games wins serve as tiebreaker when HP are tied
ii. Example score
1. Entropy player – 2 win, 4 loss; HP at time of wins 187, 381
2. Death Player – 6 wins, 0 loss; HP at time of wins 115, 87, 189, 100, 45, 144
3. Earth player – 3 win, 3 loss; HP at time of wins, 189, 99
4. Air player – 1 win, 5 loss; HP at time of wins
a. 1st place = Entropy for win with highest HP (381)
b. 2nd place = Air for win with second highest HP (265)
c. 3rd place = Death and Earth tie with 189 strokes, but Death wins the tiebreaker by having a 6 to 1 wins advantage
7. Fencinga. Objective: beat your opponent on damage
b. 14 upgrades
c. Minimum 50% deck must be in-element
d. Maximum deck size is 33 cards
e. Deck must contain exactly 6 copies of exactly one weapon (does not have to be in-element)
f. Deck may not have any additional weapons besides the 6
Feel kind of "meh" about this event, and would be happy for an improved suggestion.
Placement/PointsTBD
Example:
1st place 3 pts
2nd place 2 pts
3rd place 1 pts
Participating in all 7 events 2 bonus pts
If there are ties for a place, both players will receive full points