oEtG Forum
General Category => Cards => New Card Suggestions => Topic started by: Elemensch on October 22, 2023, 05:26:40 pm
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Permanents which cost one element to deploy, then three other elements in sequence over subsequent turns, and then remove themselves upon completion.
The effects should escalate -- it should be tactically important to destroy the Permanent before completion.
Material Wheel
5 :earth - player gains 10 max health and heals 10
5 :water - player gains 2 purity tokens and opponent's creatures are frozen for 1 round
5 :air - player's creatures ignore shield for 1 round
5 :fire - 30 spell damage to opponent
Spirit Journey
5 :darkness - cloak for 1 round and opponent's creatures can't attack
5 :life - player heals 20
5 :light - all of your creatures gain +2|+2 and are healed 5 points
5 :death - opponent's creatures take 5 spell damage each and gain 1 poison counter
Cardinal Cycle
5 :aether - silence opponent for 1 turn
5 :time - delay opponent's creatures for 1 turn
5 :entropy - randomize all of opponent's quanta
5 :gravity - drain 3 of each quanta from opponent and heal yourself by the amount drained
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Material is good
Spiritual is weak
Cardinal is accomplished by playing Discord + Auburn Nymph. But maybe as component to heal in stall
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Hijacking!
Rainbow Iterator :chroma :chroma :chroma
:chroma :chroma :chroma :chroma :chroma Iterate: Cost uses quanta from a single random element, effect depends on quanta used. Cannot activate same effect twice in a row.
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Material is good
Spiritual is weak
Cardinal is accomplished by playing Discord + Auburn Nymph. But maybe as component to heal in stall
Glad one passed muster. :)
For Spiritual, maybe invert the order for some kind of reincarnation journey ( :death :darkness :light :life) with poison and drain on the front and self-buffs at the end.