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General Category => General Game Discussion => Topic started by: BigDieck on February 28, 2024, 05:24:01 am

Title: Inertia Interactions
Post by: BigDieck on February 28, 2024, 05:24:01 am

I've been recommended to share interactions I learn on cards here. Here was my last post mostly on Artic Dolphins ability removal jank I messed with. https://etg.dek.im/forum/index.php?topic=1501.msg6809#msg6809 (https://etg.dek.im/forum/index.php?topic=1501.msg6809#msg6809)

I did all my testing in custom games for ease. Many of these tests were with an AI using inertia, and I was testing what triggered it for them.

In general (but not always), inertia seems to be triggered by a card or creature's skill when it is able to single out a target (creatures, permanents, or hand), and chooses to do so. Aoe spells like dry spell and rain of fire, or cards like Chaos seed 2.0 which has the option to be aoe or single target and chooses to go aoe (targeting player) will not trigger Inertia.

Interesting cards I found that triggered Inertia:
Interesting things that don't trigger Inertia

2 more interactions I found interesting: Null Mantis's Deny and Evade ability and Shard of Freedom's Evade ability will not trigger inertia when dodges are successful from spells like fire bolt or Red Nymph's rage potion which normally trigger Inertia.

Feel free to correct me or bring up other strange interactions.


Edit: Adding new interactions I find below.
Title: Re: Inertia Interactions
Post by: serprex on February 28, 2024, 04:58:58 pm
Inertia uses same hooks as rico, but acts a bit weirder since rico is global so doesn't care about owner of target

Before Dispersion these hooks could be described as happening when you click a red targeting square, with Dispersion it clicks those red squares for you
Title: Re: Inertia Interactions
Post by: BGA_NICE99 on March 12, 2024, 11:36:44 am
Thanks for the thorough research. Very helpful.