General Category => Decks => Topic started by: BGA_NICE99 on April 26, 2025, 04:44:42 pm
Title: Defend the classic nightmare-ghost
Post by: BGA_NICE99 on April 26, 2025, 04:44:42 pm
It doesn't seem like a convection here, but I would like to open a discussion on defending those classic novelty-lacking but annoying decks.
Please briefly explain your strategy in this post. Could share deck code as well, if it's more practical.
There are several reasons that make the classic nightmare-ghost deck annoying, such as hand-blocking and rewinds. Some would even add steal, yoink and mida's touch.
While you can hardly play any cards, the ghost of the past deals high damage each round.
There are some hand protecting cards and also reflective shields that might help countering the troll, but it's not like you want to bring those in every game.
Are there some idea to defend it?
Though might not be so robust, here are some ideas.
I think summoning creatures faster than those getting rewind-ed may help, like fungus rush.
Shard of freedom could be useful.
Mist seems nice. It counters stealing given that it has multiple layers.
Title: Re: Defend the classic nightmare-ghost
Post by: Turlututu on April 26, 2025, 05:19:36 pm
If Ghostmare is giving you trouble, you could play Sanctuary/Dreamcatcher to negate their entire strategy, or a :time deck to use their own cards against them. A faster rush, such as an ImmoRush, would work as well. Or you could try quanta denial, Ghostmare decks tend to be light on :darkness (pun intended).
Whatever you do, you don't want to play a deck that's both slower and lacking in countermeasures. You want a deck that either blocks the Ghostmare player's game plan, or is unaffected by it.
Title: Re: Defend the classic nightmare-ghost
Post by: timpa on April 28, 2025, 12:32:19 am
Even in vanilla ghostmare struggled against heavy CC for example (lightning and shockwave take down a single ghost for almost no cost. Same for GP if you don't mind losing some damage). Also, you are screwed if your opponent uses mainly :time
EtG is and always will be a rock paper scissors type of game