General Category => Decks => Topic started by: flyingcat on January 02, 2015, 01:50:35 pm
Title: Innocent Time Rush [CHAMP]
Post by: flyingcat on January 02, 2015, 01:50:35 pm
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Really simple. Rush them with dragons while drawing with innovations. Use your innovations mostly on pillars/pends, but use them on each other or dragons if necessary. Stop using innovations when you get to ~6 cards, or you might deck yourself out. Try to leave a pillar or pend in hand to inno.
Title: Re: Innocent Time Rush [CHAMP]
Post by: serprex on June 14, 2015, 05:08:52 pm
Nerf killed this deck since when inno cost 2 you'd generally draw into at least a pillar which would then refund the inno by the next turn. After cost increase inno was no longer able to refund itself. So, allowing for lower consistency, inno to draw 3 for 3 :time compared to draw 2 for 2 :time should still work