Rather simple; give time towers to your opponent (be sure to save at least one give), then give them 52 pickup, then play and fly Psyche and use a SoR on it, and force them to play 52 Pickup. They then lose at the start of their turn.
Title: Re: 52 OTK
Post by: Chapuz on January 26, 2015, 03:02:51 am
This is my mod for DGs. Most of the times they outrush you if you don't stall enough and the Sundials help letting turns pass for the DG to win some time quanta. Innovate extra Gives and Quantum Towers if you already have a pair or just 2 :aether and 1 :air quanta, optionally 2 :life for the Heal