oEtG Forum

General Category => Cards => New Card Suggestions => Topic started by: OdinVanguard on April 08, 2015, 06:58:17 pm

Title: Rhino
Post by: OdinVanguard on April 08, 2015, 06:58:17 pm
(http://i.imgur.com/Avgfl4E.png) (http://i.imgur.com/KfH2IpW.png)

Dire Rhino / Pygme Rhino
Cost: 7 :life / 4 :life
Stats (if creature or weapon): 7|6 / 6|4
Ability(ies):

With all the ferocious beasts in life, at least one of them should be able to beat the tar out of enemy creatures.
Here you go.

Overkill damage will bypass shields.

Stats may need some adjusting since this ability could be a potentially very potent CC option.

The charge ability is left open ended a bit. Ideally, the player would be able to pick a slot for the Rhino to go into. If this is too powerful in conjunction with trample, then the slot movement could just be random instead.
Title: Re: Rhino
Post by: Chapuz on April 08, 2015, 08:46:05 pm
Charge should make it not attack that turn.
Also, quite strong CC for  :life !
I would make it mono  :gravity