oEtG Forum
General Category => Cards => New Card Suggestions => Topic started by: OdinVanguard on April 08, 2015, 06:58:17 pm
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(http://i.imgur.com/Avgfl4E.png) (http://i.imgur.com/KfH2IpW.png)
Dire Rhino / Pygme Rhino
Cost: 7 :life / 4 :life
Stats (if creature or weapon): 7|6 / 6|4
Ability(ies):
- unupgraded: "Trampling: Attacks damage the creature in the opposing slot. Overkill damages opponent.
:gravity Charge: Move to new slot." - upgraded: "Trampling: Attacks damage the creature in the opposing slot. Overkill damages opponent.
:gravity Charge: Move to new slot."
With all the ferocious beasts in life, at least one of them should be able to beat the tar out of enemy creatures.
Here you go.
Overkill damage will bypass shields.
Stats may need some adjusting since this ability could be a potentially very potent CC option.
The charge ability is left open ended a bit. Ideally, the player would be able to pick a slot for the Rhino to go into. If this is too powerful in conjunction with trample, then the slot movement could just be random instead.
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Charge should make it not attack that turn.
Also, quite strong CC for :life !
I would make it mono :gravity