oEtG Forum

General Category => Decks => Topic started by: OdinVanguard on July 10, 2015, 05:36:08 pm

Title: Resonant Steel
Post by: OdinVanguard on July 10, 2015, 05:36:08 pm
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For something just thrown together on a whim, I was surprised at its effectiveness.

Loadstone makes steel golems quite potent. It helps keep golems alive... at 11 HP, even a double tap from lightnening won't kill them! It also gives then a needed damage bump, making them perfect mitosis candidates.

Idea is very straight forward.
-Play resonators to ramp up earth quanta
-Play golems
-Mitosis on golems then spam
-Keep stoneskin in reserve unless you need it, then spam it once you get 90+ earth for some hefty HP bonus.

Scorp claw + rejuv and stoneskin help with survivability.
Alternately, use rejuv to disable a dangerous weapon, shield, or creature skill.
Title: Re: Resonant Steel
Post by: timpa on July 10, 2015, 07:29:48 pm
Tweaked it a bit. It looks like it has a bit more of winrate vs champs now.

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Title: Re: Resonant Steel
Post by: OdinVanguard on July 11, 2015, 12:02:24 am
The tweak seems to be doing worse than the original. I keep having problems powering golem mitosis. Also, without the shield, stoneskin, or rejuvination-claw combo, champs are tearing me apart before I can get rolling.

 When playing the one I posted, did you make sure to mulligan if you didn't get a resonator in the opening hand? The resonator is pretty central to survival since it lets you get out lots of golems and ramp up your stoneskin.