Ducks:

014sl0g55k06l6601lj202n4u04nhi018pp

0950u024vv04503064vs035jm02mu504muq018pi

0a52g0453401l340261o0163a0362b05m2e04m28018pu
^ not sure if legal

0453401l340a63a0362b05m2e01m280371003o0o018pk
^ works just as well

094tg024vl0355v025t2025rr015s70262b0362e046ue027ri018pj
^ rebalanced version of Taru's deck
A couple deck ideas I've toyed with...

054tg024vl0355v045ri025rr015s7025t20262b0362e046ue027ri018pj
An attempt at a Golden Goose / Fate Egg deck. I'm not sure the Midas Touch is worthwhile, though. I might drop it for a Graviton Mercenary.

0255k0456602576065rq015s9095t20274p047ql018pl
This still needs work to get the quanta generation in a good place. That said, I tried a few things to get the scarabs to be dangerous. Plate Armor required too much setup, Pharoah seemed too slow, and Shard of Patience seemed like a poor replacement for the deck timpa posted. The deployer blobs seem to be an only-okay solution when we're looking at a number of 4-6 HP creatures in-list for our opponents.

0a4vc014vk064vs024vv04503015jm046u3027i6018pj
This one might just be unviable. I'm not entirely sure whether Water Pendulum is considered an "in-line" card for us, or for that matter, whether the "in-line" cards for other the other guilds are also "in-line" for us as well. That said, don't be afraid to use mutation on your own creatures: those abominations are pretty powerful with this card restriction.
Edit 1: Lowered the number of upped cards in each deck from 7 to 6.
Edit 2: Added messages to explain edits.