oEtG Forum

General Category => Cards => Light => Topic started by: Chapuz on December 18, 2014, 03:24:53 pm

Title: [Buff] Guardian Angel
Post by: Chapuz on December 18, 2014, 03:24:53 pm
What about making it damage  :darkness and  :death creatures instead of healing, just like Holy Light? With Sadism and Voodoo it can be interesting
Title: Re: [Buff] Guardian Angel
Post by: serprex on December 18, 2014, 03:32:41 pm
& Archangel?
Title: Re: [Buff] Guardian Angel
Post by: Dawn to Dusk on December 18, 2014, 11:07:42 pm
that would be understandable since its the ability thats getting buffed rather than the creature itself
Title: Re: [Buff] Guardian Angel
Post by: Chapuz on December 20, 2014, 05:31:35 pm
& Archangel?
Yeah, it's the ability
Title: Re: [Buff] Guardian Angel
Post by: serprex on December 20, 2014, 07:01:10 pm
Also for consistency it'd be damage to nocturnal, rather than :death / :darkness
Title: Re: [Buff] Guardian Angel
Post by: Chapuz on December 30, 2014, 10:56:56 pm
Also for consistency it'd be damage to nocturnal, rather than :death / :darkness
Yep. So, is this possible?
Title: Re: [Buff] Guardian Angel
Post by: serprex on January 03, 2015, 09:28:31 pm
Making upped monolight get freewins vs death/darkness doesn't seem ideal

Consider that if GA fully healed target creature, it'd be arguably OP with Voodoo or Armagio. I'd be more interested in finding a larger amount to heal to creatures than 5
Title: Re: [Buff] Guardian Angel
Post by: Chapuz on January 04, 2015, 12:47:49 am
Making upped monolight get freewins vs death/darkness doesn't seem ideal
Saying that GA is an autowin against mono death and darkness is like saying mono fire is too (with nymph)
Title: Re: [Buff] Guardian Angel
Post by: serprex on January 04, 2015, 01:22:10 am
I'm saying for Archangel. Running 6 Archangels in monolight is normal, it rushes. Running 6 Red Nymphs is going to be slow & expensive. The latter means the deck is explicitly seeking to domin, whereas 6 Archangels does not make a deck a domin
Title: Re: [Buff] Guardian Angel
Post by: Chapuz on January 04, 2015, 01:28:12 am
fair point
Title: Re: [Buff] Guardian Angel
Post by: Dawn to Dusk on January 06, 2015, 01:45:00 am
heal all creatures as well as the player for 2? lower heal amount but wider range and heals the user as well
Title: Re: [Buff] Guardian Angel
Post by: OdinVanguard on January 13, 2015, 02:23:51 am
Could add a small chance to add holy / flash of light per use.
Title: Re: [Buff] Guardian Angel
Post by: Monox D. I-Fly on February 20, 2020, 02:37:43 am
Also for consistency it'd be damage to nocturnal, rather than :death / :darkness

Are there even non-Death/non-Darkness nocturnal creatures? Or is it in OEtG only?
Title: Re: [Buff] Guardian Angel
Post by: Chapuz on February 20, 2020, 04:54:11 pm
On the top of my mind I can think about Fungus, Blue Crawler and Jack O' Lantern
Title: Re: [Buff] Guardian Angel
Post by: Monox D. I-Fly on February 21, 2020, 02:31:33 am
On the top of my mind I can think about Fungus, Blue Crawler and Jack O' Lantern
Blue Crawler was nocturnal?
Title: Re: [Buff] Guardian Angel
Post by: serprex on February 21, 2020, 04:12:20 pm
No, oetg added the concept of nocturnal
Title: Re: [Buff] Guardian Angel
Post by: Monox D. I-Fly on February 22, 2020, 02:37:32 am
No, oetg added the concept of nocturnal

Oh, I see. Thanks for the clarification.