oEtG Forum

General Category => Cards => Gravity => Topic started by: serprex on February 15, 2015, 04:47:02 pm

Title: Tidal Healing
Post by: serprex on February 15, 2015, 04:47:02 pm
:gravity spell, all aquatic creatures gain "heal owner 1 per turn, 2 if flooded" or (2/3)
Title: Re: Tidal Healing
Post by: Chapuz on February 15, 2015, 06:22:05 pm
Syniergies with...?
1-2 HP isn't that much and sounds weaker than bonds
Title: Re: Tidal Healing
Post by: Lost in Nowhere on February 15, 2015, 08:21:41 pm
I'd go with 2/3 myself.
Title: Re: Tidal Healing
Post by: serprex on February 15, 2015, 09:18:12 pm
Factors on whether to be 1/2 or 2/3 relate to whether the effect stacks. Interaction with malignant cell threatens to make a faster patcell that is PC immune. Finding the best implementation that draws away from malcell combo is preferable
Title: Re: Tidal Healing
Post by: Fippe94 on February 15, 2015, 09:59:34 pm
I prefer non-stacking
Title: Re: Tidal Healing
Post by: Shinki12345 on February 16, 2015, 05:39:32 am
I prefer non-stacking

I dislike non-stackables unless they are uber-good like shields and weapons.
Title: Re: Tidal Healing
Post by: Chapuz on February 16, 2015, 12:14:40 pm
Factors on whether to be 1/2 or 2/3 relate to whether the effect stacks. Interaction with malignant cell threatens to make a faster patcell that is PC immune. Finding the best implementation that draws away from malcell combo is preferable
PatCell with this would start slower, as new cells don't get the skill and old ones lose theirs. It would have to be casted with 23 cells on the field.

Ssso I don't find it any useful
Title: Re: Tidal Healing
Post by: timpa on February 16, 2015, 02:12:09 pm
The old ones wouldn't lose mitosis. We can have more than one active.
Title: Re: Tidal Healing
Post by: Dawn to Dusk on February 17, 2015, 09:21:45 am
obligatory nightfall synergy request
Title: Re: Tidal Healing
Post by: OdinVanguard on February 23, 2015, 05:26:27 pm
Interesting... malcell is the obvious combo here. I wish there were a way to make creatures gain aquatic. Without that, getting ahold of enough aquatics is tricky.
Would it be a foul to make blob aquatic? (i.e. the thing that the grav deployer spits out)