oEtG Forum

General Category => Cards => New Card Suggestions => Topic started by: Dawn to Dusk on July 14, 2015, 09:02:44 am

Title: Golden Spirit | Golden Spirit
Post by: Dawn to Dusk on July 14, 2015, 09:02:44 am
Golden Spirit | Golden Spirit
Cost: 1 :time / 1 :chroma
Stats: 3 | 0 / 2 | 0
Ability(ies):

hard to balance this. on paper, it should have high stats since, when it dies, your opponent gains a card advantage. but it is also a VERY potent mill card. especially with cards like fractal. not to mention, it gives death effects.
Title: Re: Golden Spirit | Golden Spirit
Post by: Zaranir on July 14, 2015, 03:30:50 pm
Would suggest 5|0 and 8|0 in upped, but would let both on 1  :chroma .

It could seems to be much, but it's not. Comparing to Shadow, it has less chance to survive (no noctural), killing it (in most case) is a huge disadvantage to opponent and Shadow is still UP :/

It'll be a 'direct damage' with a great card disadvantage, so normal tactic will be to use it fast enough to not 'feel' the bad side, like Fractalling/Time rush/mill (milling is actually not that efficient, because you have to wait a turn normally to mill.
Title: Re: Golden Spirit | Golden Spirit
Post by: Chapuz on July 14, 2015, 10:15:03 pm
It's a neat Milling card, but it needs to have at least the attack of Spark/Ball Lightning + 1
Title: Re: Golden Spirit | Golden Spirit
Post by: Fippe94 on July 14, 2015, 10:43:58 pm
I would give this 1 health. More potent, but opponent doesn't lose a card for killing it after all. Not being auto-death makes it harder (but still possible) to use for milling too.

EDIT: Although I guess that depends on exactly how you envisioned the card to be used of course, but personally I think it could be more interesting with 1 hp.
Title: Re: Golden Spirit | Golden Spirit
Post by: serprex on July 15, 2015, 12:51:18 am
Don't overestimate the mill usage; force draw fails when opponent's hand is full, & SoBr/Inno decks have no problem filling opponent's hand repeatedly