oEtG Forum

General Category => General Game Discussion => Topic started by: cg on September 15, 2014, 03:41:51 pm

Title: Minor Features Wish List
Post by: cg on September 15, 2014, 03:41:51 pm
This thread is for minor feature requests that aren't complicated enough or controversial enough to warrant their own thread. Feel free to add your own minor requests here instead of spamming the place.

I'll get us rolling. Already have discussed some of these in chat, though I don't think I'm listing anything that's actively being worked on.


-Show success/fail (green check vs red x or whatever) for colosseum events. Particularly for duels, but might as well show it for everything just to look prettier. Particularly helpful at random times when the server eats data, causing duels that were actually won to get recorded as a loss. done

-"Recent" card pack type. Store something on the server that lists the most recent 10-12 (or whatever) cards released of each rarity type (common, uncommon, or rare - other rarities can be ignored). If "recent" pack type is chosen, then the 50% chosen-type chance would be a 50% chance to pull from the list of recent cards. done
 
-Add a "fight this target again" button to win/loss screens. Note that "this target" means "this difficulty level" (i.e. mage, arena1) not "this specific opponent" (i.e. The Vacuum, Neysa). Can use "w" for keyboard shortcut if we're having shortcuts on win/loss screens now. done

-Make clicking on a line of autostats output automatically select that entire line of output. Saves having to try to find that one pixel you have to find to select the most recent line of stats without selecting everything.

-Add collection/wealth progress indicators to library. Also possibly add personal ones on the main menu or something.
(a) TEA progress (ignoring shiny): simple algorithm would be: for each card, floor(42,(unupped + 6*upped)) / 42. Library output should include both XXX/YYY (as in total cards, converted to unupped, out of total cards needed) and XX%
(b) Total wealth (by buy value): $1.66 per common, $6.66 per uncommon, $33.33 per rare, $40 per shard, $250 per nymph, *6 if upped, *6 if shiny, *36 if upped shiny. edit: Plus, you know, gold. done
(c) While we're at it, add win/loss (both pve and pvp) to library.
(d) The portion of the screen where active decks goes isn't used for anything in library, so it'd be a great place to put stats output.
(e) If keeping this shit updated live is too annoying, having the server just run through the accounts real quick and update data once a day when the daily rolls over would probably be just fine.

-Add some additional top 20 boards (or top 50 if you can figure out scroll bars)
(a) Total wealth
(b) Arena all-time top net scores (separate lists for both A1 and A2)
(c) Arena all-time top wins (separate lists)
Title: Re: Minor Features Wish List
Post by: cg on September 16, 2014, 11:36:48 pm
Make import automatically trim leading/trailing spaces off the deck code.
Title: Re: Minor Features Wish List
Post by: serprex on September 18, 2014, 04:17:24 am
Card code list from bulk packs should be a link
Title: Re: Minor Features Wish List
Post by: cg on September 24, 2014, 03:36:25 pm
-Show a list of what's currently in the recent pack (sorted by rarity) on the shop screen. If this is too complicated, maintain a list in a forum post. located in the "cards per element" forum post in the new cards board (http://etg.dek.im/forum/index.php?topic=15)

-Enlarge the player targeting hitboxes so that they cover the whole area with hp bars and poisons and remaining cards and whatnot. done

-Possibly stagger cards in hand like so:
    XXXCARD1XXX____
    ____XXXCARD2XXX
    XXXCARD3XXX____
    ____XXXCARD4XXX
   etc
The "playable" indicator can go where the underscores are (i.e. also staggered). This is mostly to make it easier on mobile where it's really really easy to fatfinger and play the wrong thing. I would be fine with this being a toggleable option or something too if some people are too OCD to deal with cards not all being left justified.

serpredit: this was tested, it looked awful

-In library/editor, rather than defaulting to showing non-shiny and hiding shiny, add a third option (show both) which is the default, and use the toggle button to cycle both->nonshiny->shiny->both. The default both view should list any cards where you have shiny copies as 12/4 or something. Change the color for the shiny cards, put a slash between 'em. When adding cards to a deck from "both" mode, add shiny cards first. As it stands it's way too easy to just forget shiny cards exist. Note that this should not apply to trade mode - trade should default to showing non-shiny and should not have a "show both" option so as to avoid people accidentally trading shinies they don't meant to trade.



P.S. if anyone actually codes any of these, let me know and I'll strikethrough the request. Or feel free to just edit my post and strikethrough yourself.
Title: Re: Minor Features Wish List
Post by: cg on September 26, 2014, 05:22:35 pm
-reset bulk quantity input when re-entering shop

-fix w for rematch done

-add "seeking trades" checkbox that works like "seeking pvp"
Title: Re: Minor Features Wish List
Post by: cg on September 30, 2014, 05:22:08 pm
in editor, have the currently selected deck's button be highlighted somehow (just keeping the gray it gets on click would work) done
Title: Re: Minor Features Wish List
Post by: cg on October 01, 2014, 11:46:52 pm
two requests for /decks:

(a) alpha sort the output

(b) replace the deck code with something like "(code)" that is still a link to view the deck, but doesn't look so horribly ugly due to wrapping
Title: Re: Minor Features Wish List
Post by: teffy on October 04, 2014, 11:43:57 am
- In the sell/upgrade screen:
A new color for: More or equal than 12 copies (These cards can be upgraded without losing unupgraded copies for deck building)


- Deck Building:
Exit without save (so imported decks are not saved, when I use a slot to view them)
Title: Re: Minor Features Wish List
Post by: cg on October 06, 2014, 06:31:49 pm
Put arena deck code on arena info screen able to be copy/pasted. No import for arena is necessary, but sharing the code for your deck intuitively is handy.
Title: Re: Minor Features Wish List
Post by: cg on October 07, 2014, 01:23:31 am
clicking on the deck name box in editor should automatically select all within the box

edit: make it be easier to select arena deck code
Title: Re: Minor Features Wish List
Post by: cg on October 09, 2014, 05:05:04 pm
"test account" flag for test accounts making them not show up on wealth t50. I feel bad for poor sub not being in the top ten when he deserves to be. Not to mention whoever's currently ranked 51 and 52.
Title: Re: Minor Features Wish List
Post by: cg on October 16, 2014, 06:16:31 pm
Allow card "downgrading" and "unpolishing" (at no cost) for everything that isn't towers/pends.
Title: Re: Minor Features Wish List
Post by: timpa on October 23, 2014, 02:21:32 pm
On weapon cards, add the HP when flown to the text description.
Title: Re: Minor Features Wish List
Post by: cg on October 30, 2014, 04:17:44 pm
-Add "peak rank" and "peak rating" (and for that matter, current rating, since I just noticed it isn't there) to arena info.

-Make logging in to an account cause that account to show up on who. This doesn't have to mean completely redoing how login works or anything - the lazy thing of just having the login function send a get-on-who event to the server upon successfully logging in is great.


Title: Re: Minor Features Wish List
Post by: OdinVanguard on December 01, 2014, 05:45:59 pm
I would like to see an "AI vs AI" battle button for sandbox mode... or even as a PvP option. It would be cool to see how well decks fair when both are in the hands of the AI.
Title: Re: Minor Features Wish List
Post by: teffy on December 29, 2014, 01:49:34 pm
1. An arena deck test button
Title: Re: Minor Features Wish List
Post by: timpa on December 29, 2014, 02:18:06 pm
1. An arena deck test button

You can currently kinda test (but it is cumbersome) using the custom AI thing
Title: Re: Minor Features Wish List
Post by: Chapuz on January 06, 2015, 02:26:16 pm
When fighting against your custom AI, please fix the "Rematch" button  :)
Title: Re: Minor Features Wish List
Post by: timpa on January 19, 2015, 01:05:47 pm
The quickdeck buttons are numbered 1-10 now. That's good and more intuitive. Their names are still 0-9, which becomes even more confusing than before. (serpredit: modified so new users will have slots named 1-10. Existing user can fix it themselves)
Title: Re: Minor Features Wish List
Post by: Chapuz on January 19, 2015, 05:17:46 pm
The quickdeck buttons are numbered 1-10 now. That's good and more intuitive. Their names are still 0-9, which becomes even more confusing than before.
It would also be good that when you clear a deck slot, its name is changed to the number of that deck (1-10)
Title: Re: Minor Features Wish List
Post by: Chapuz on January 27, 2015, 01:51:44 pm
Make the "Save and Exit" button not save the deck in your storage with that name, just let you play with the deck you made in that slot. That will save you the cases where you build a deck in a slot you didn't notice it's already with a name of a deck of your storage.
Title: Re: Minor Features Wish List
Post by: serprex on January 27, 2015, 03:48:27 pm
Make the "Save and Exit" button not save the deck in your storage with that name, just let you play with the deck you made in that slot. That will save you the cases where you build a deck in a slot you didn't notice it's already with a name of a deck of your storage.

So if I understand this correctly, what you're really asking is that quickslots not be bound to names but be unique decks like they use to be

That can be accomplished by having slots bound to throw away names, as they use to be (0-9)
Title: Re: Minor Features Wish List
Post by: Chapuz on January 27, 2015, 04:39:59 pm
Make the "Save and Exit" button not save the deck in your storage with that name, just let you play with the deck you made in that slot. That will save you the cases where you build a deck in a slot you didn't notice it's already with a name of a deck of your storage.

So if I understand this correctly, what you're really asking is that quickslots not be bound to names but be unique decks like they use to be

That can be accomplished by having slots bound to throw away names, as they use to be (0-9)
Exactly, that's much more friendly.
So:
To save a deck in your storage you just make a deck in a quickslot, type a name in the box and press "Save".
To load a deck to a quickslot you select the quickslot and either import a code or click in a deck name of your storage, like currently is. If I press "Save and Exit" nothing in the storage is changed, just the deck in your quickslots.
If I want to save a modification of a saved deck in my storage I just have to save it with the same name.
Title: Re: Minor Features Wish List
Post by: flyingcat on January 27, 2015, 10:36:43 pm
Would a spectate mode be possible?
Title: Re: Minor Features Wish List
Post by: serprex on January 27, 2015, 11:03:36 pm
Spectate is possible. Preferably it'd be more easy to design the UI for it as something spectators can join in while matchmaking is being done. After that a game in spectate-mode would only be another listener for the server to relay endturn/cast events to
Title: Re: Minor Features Wish List
Post by: cg on February 05, 2015, 04:33:52 pm
Change empty quanta pools to display "-" rather than "0". Should make it easier to tell at a glance what kinds of quanta you have.
Title: Re: Minor Features Wish List
Post by: cg on February 06, 2015, 07:02:55 pm
Remove the once-per-day wt50 update and just update it whenever someone logs on. No real reason for the restriction that I can think of.
Title: Re: Minor Features Wish List
Post by: kirbylover314 on February 11, 2015, 04:01:50 am
I would like to be able to read this.

(http://imgur.com/eBsLEDs.png)
Title: Re: Minor Features Wish List
Post by: cg on February 14, 2015, 05:40:21 pm
"Lock Deck" checkbox option for each saved deck in editor. When enabled, the deck code attached to the deck name cannot be changed until the box is unchecked (i.e. the save&exit button will function as the exit button, and changing to a different deck will not autosave).

In addition to the (valuable) function of preventing people from ruining their decks with their own misclicks, this is especially valuable when the client itself ruins decks due to cards being upgraded or unupgraded (such as with autoconvert). One of the biggest problems with client-ruined decks is that there is no way to prevent the deck being ruined once loaded (as there's no "switch decks without saving" option), so the minute you load your previously fully upped deck that is now 24 cards, there is no way to get back those other six cards. Or, if you, for example, had been keeping historical records of how your deck progressed over the course of the ARC, but you happened to upgrade some cards at some point during that process, all of your old historical decks suddenly would be missing a handful of cards.

Anyways, seems quite easy to implement to me and seems like it would provide a lot of benefits, not the least of which would be probably never hearing me complain about autoconvert ruining my accounts anymore.
Title: Re: Minor Features Wish List
Post by: Chapuz on February 14, 2015, 10:25:08 pm
[Graphical]
Make the last card from your hamd show the card's image entirely, so they look like... cards. Same for the cards in the bazaar, upgrades menu, etc
Title: Re: Minor Features Wish List
Post by: timpa on February 15, 2015, 02:48:51 pm
[Graphical]
Make the last card from your hamd show the card's image entirely, so they look like... cards. Same for the cards in the bazaar, upgrades menu, etc

There's a huge space problem related to this for cards in hand (there's simply no place for putting the card image). This will also imo eat too much space in the other places suggested.
Title: Re: Minor Features Wish List
Post by: Chapuz on February 15, 2015, 03:40:04 pm
Not in the menus, it's only the last card!
Title: Re: Minor Features Wish List
Post by: cg on March 04, 2015, 02:39:14 am
make the "afk" checkbox reset to unchecked every time you f5. the other two should continue to persist.
Title: Re: Minor Features Wish List
Post by: kirbylover314 on March 04, 2015, 03:19:40 am
make autoconvert toggable.

jesus, i accidentally clicked that so many times
Title: Re: Minor Features Wish List
Post by: timpa on March 04, 2015, 11:09:58 am
make autoconvert toggable.

jesus, i accidentally clicked that so many times

This sounds complicated because of how it works under the hood. Unless you want an option for the button to be there in the first place.
Title: Re: Minor Features Wish List
Post by: cg on March 04, 2015, 04:20:13 pm
make autoconvert toggable.

jesus, i accidentally clicked that so many times

This sounds complicated because of how it works under the hood. Unless you want an option for the button to be there in the first place.

A way to solve the main problem with that button:

"Lock Deck" checkbox option for each saved deck in editor. When enabled, the deck code attached to the deck name cannot be changed until the box is unchecked (i.e. the save&exit button will function as the exit button, and changing to a different deck will not autosave).

In addition to the (valuable) function of preventing people from ruining their decks with their own misclicks, this is especially valuable when the client itself ruins decks due to cards being upgraded or unupgraded (such as with autoconvert). One of the biggest problems with client-ruined decks is that there is no way to prevent the deck being ruined once loaded (as there's no "switch decks without saving" option), so the minute you load your previously fully upped deck that is now 24 cards, there is no way to get back those other six cards. Or, if you, for example, had been keeping historical records of how your deck progressed over the course of the ARC, but you happened to upgrade some cards at some point during that process, all of your old historical decks suddenly would be missing a handful of cards.

Anyways, seems quite easy to implement to me and seems like it would provide a lot of benefits, not the least of which would be probably never hearing me complain about autoconvert ruining my accounts anymore.

If there's a different problem than just ruining saved decks all the time, autoconvert could be modified to require a specific string in the challenge box in order to function, similarly to how wipe account works.
Title: Re: Minor Features Wish List
Post by: cg on March 06, 2015, 10:47:20 pm
Writing down serp's idea from chat:

/speed or /seed command (or just modify /roll command) to automatically link to etg.dek.im/speed/(random seed)
Title: Re: Minor Features Wish List
Post by: Chapuz on March 07, 2015, 02:41:58 pm
What's the dufference between seed and roll?
Title: Re: Minor Features Wish List
Post by: cg on March 07, 2015, 03:48:51 pm
What's the dufference between seed and roll?
Writing down serp's idea from chat:

/speed or /seed command (or just modify /roll command) to automatically link to etg.dek.im/speed/(random seed)
Title: Re: Minor Features Wish List
Post by: Chapuz on March 07, 2015, 06:12:20 pm
Arena:
- Replace the name of "Arena T20" button to "Leaderboards"
- Name the columns: Rank, Name, Points, Win/lose, Age, Card
Title: Re: Minor Features Wish List
Post by: cg on March 10, 2015, 04:35:44 pm
Add a new setting "Toggle Hand Numbering" that, when selected, causes numbers to appear next to the slots for cards in your hand. To facilitate playing cards from hand via hotkey easily.
Title: Re: Minor Features Wish List
Post by: tiben on March 14, 2015, 11:20:08 am
Move the in-game tool-tips a bit away from the cursor;  we can't read the first letters as is.
Title: Re: Minor Features Wish List
Post by: Chapuz on March 14, 2015, 05:18:46 pm
"Turn the lights off" when displaying the in-game tutorial labels. It makes all look better. Also, make everything except the question mark button unclickable.
Title: Re: Minor Features Wish List
Post by: Chapuz on March 17, 2015, 06:46:46 pm
Lock the Login and Sandbox buttons until the loading screen is fully loaded. I think the game doesn't load well when you log in and the bat isn't full yet.
Title: Re: Minor Features Wish List
Post by: serprex on March 26, 2015, 03:45:33 am
Quote
0342 Shinki12345 adding a tab in the editor that brings you right to upgrades
0342 serprex Makes sense
0342 Shinki12345 and vice versa
0342 serprex Editor is a bit crammed
0342 Shinki12345 Add it at the bottom right
Title: Re: Minor Features Wish List
Post by: kirbylover314 on March 26, 2015, 05:29:10 am
For sandbox, put custom AI somewhere else, so it doesn't get covered by words
Title: Re: Minor Features Wish List
Post by: teffy on March 26, 2015, 02:24:44 pm
Feature Request:
It is marked with a special color, when you have >=12 cards of a kind, however, the difference of the colors is very small. Please make it more noticeable.
Title: Re: Minor Features Wish List
Post by: Chapuz on March 27, 2015, 10:43:44 am
1- Please, in the login screen, replace the tutorial link  for a button to make it more visible. Yes, another thing for noobs. Someday someone will be grateful.

2- Also, PvP button in the main menu doesn't show a message in the upper box. "Battle against another Player" should be fine.

3- Please add the Colosseum rewards at the right of each challenge description.

4- In Arena Info, over each deck say what the numbers are, like: W: 0 - L: 0 - Rank: 15 - Deck code: ...
Title: Re: Minor Features Wish List
Post by: Chapuz on March 29, 2015, 02:23:22 pm
Continueing the list,

In the login screen, Fippe added the necessary description of the elements. Can there be shown 3 cards of them when showing their description?

Here are my suggestions

1- When you start your account, you see the "Choose your element" screen. It needs 1-2 lines telling the personality of the elements, just like in EtG. Here are my thoughts:
  :earth Earth is the element of the defense. Its' creatures can protect themselves and they can delay opponent's creatures for a long time. Earth elementals can also increase their maxium HP.
Shows: Titanium Shield, Shrieker, Titanium Shield
  :air Air is the element of lightness. It has cheap shields and creatures that can double their attack. Air elementals like their games be fluid, simple and without many troubles.
Shows: Fog shield, Sky Blitz, Whim.

  :light Light is the element of protection and divinity. Light creatures have high HP and it has spells and abilities that heals them. It can also make your hand immune to certain effects.
Shows: Light Dragon, Miracle, Guardian Angel
  :darkness Darkness is the element of the tricks. Darkness elementals can drain HP and quantum from the opponent, steal their cards and reduce their maxium health.
Shows: Cloak, Steal, Vampire

  :fire Fire is the element of destruction. Its creatures have very high attack and are more fragile. It has also a lot of cards that damage the opponent's creatures.
Shows: Rain of Fire, Crimson Dragon, Seraph
  :water Water is the element of versatility. Water elementals like freezing opponent's creatures and using the other element to grant them various powerful effects.
Shows: Siren, Trident, Clepsydra

  :time Time is the element of speed control. Time elementals like drawing multiple cards per turn. They can also make opponent's creatures stop attacking and send them back to their hands. It has also a special type of poison.
Shows: Eternity, Dune Scorpion, Sundial.
  :aether Aether is the element of space and dimensions. It can copy opponent's creatures and the next card they will draw. They also have immortal creatures.
Shows: Parallel Universe, Phase Dragon, Fractal

  :entropy Entropy is the element of randomness. It can scramble the opponent's quantum, generate powerful mutants, random creatures, effects and cards.
Shows: Discord, Antimatter, Alchemist
  :gravity Gravity is the element of order. It has huge creatures that can use as shield, eat smaller creatures, drain opponent's quantum and bypass shields.
Shows: Otyugh, Gravity Shield, Titan

  :life Life is the element of the healing. Life elementals like having high HP and attacking with lots of small, cheap creatures. They can also multiply their creatures and make them attack multiple times.
Shows: Forest Scorpion, Alpha Wolf, Adrenaline
  :death Death elementals gain advantage of the death generating quantum, producing creatures and increasing it's defense. It is also the element that controls the poison.
Shows: Plague, Vulture, Aflatoxin

When adding the gold from the bonuses, pay attention to the decimals. I am seeing now "Gold with bonuses: 70.4" and such
Title: Re: Minor Features Wish List
Post by: Dawn to Dusk on April 06, 2015, 10:13:26 am
(still relevant and requested many times) spectaaaaaaaaaaaate
Title: Re: Minor Features Wish List
Post by: Chapuz on April 06, 2015, 01:03:03 pm
(still relevant and requested many times) spectaaaaaaaaaaaate
#WhatZanzDidntFix
Title: Re: Minor Features Wish List
Post by: Chapuz on April 10, 2015, 10:44:42 pm
Show the gold gained in the Arena Info  :)
Title: Re: Minor Features Wish List
Post by: Chapuz on April 21, 2015, 02:25:12 pm
Show 2 labels at the right of the Arena Info, one saying "Arena 1 Active" or "Arena 1 Inactive" telling the status of your deck. Same for your Arena 2 deck.
This is to make the players don't forget about the Arena deck too long after it became inactive.

Also remove the Modify (and probably Test) button if your decks are inactive.
Title: Re: Minor Features Wish List
Post by: timpa on April 30, 2015, 09:18:31 pm
It would be nice to make it a bit harder to impersonate guests, specially since many people don't log in and get guest_<account_name> as a nick instead.

hillarious example (the line about impersonating people is mine, the rest, I honestly don't know):

(http://i.imgur.com/LWQWDnt.png)
Title: Re: Minor Features Wish List
Post by: serprex on May 01, 2015, 04:09:38 pm
Best way to deal with guests having same name being unexpected is to have all guests be plain "Guest". Never trust the identity of a guest

Quote
2051 mycale mycaleyesdelete
2054 serprex I don't know why people try deleting through chat
Input 'serprexyesdelete' into Challenge to delete your account
2054 serprex Guess Challenge isn't Challenge anymore
2054 serprex Since it's Trade/Library
Title: Re: Minor Features Wish List
Post by: Chapuz on May 05, 2015, 11:50:31 pm
To understand better what happens at the end of the turn, a nice effect would be that when the creatures attack they advance a few px and go back after a few sprites. It sounds easy to make.
Title: Re: Minor Features Wish List
Post by: Zaranir on May 06, 2015, 09:38:48 pm
In autoconvert, make unupgrading optional, like with a checkbox.

Reasoning: when you are building a deck, most importantly at the beginning, you just need X unupped and 6-X upped in (or less if it's a shield or something like that), but the converter automatically deconverts, if you have less than 6 unupped. Mostly, it's just annoys me a bit.
Title: Re: Minor Features Wish List
Post by: kvaak on May 28, 2015, 01:00:04 pm
Importing for arena would be nice, makes it easier to test various decks and finally settle for the one you like.

Also pooping match results somewhere else than the chat window. Having to fish out the chat lines sucks.
Title: Re: Minor Features Wish List
Post by: Zawadx on June 14, 2015, 05:15:37 pm
Improve UI so that the list of plays shows skills better. Right now it's simply a black space with pretty hard to see letters.
Title: Re: Minor Features Wish List
Post by: Chapuz on June 15, 2015, 10:42:58 pm
Improve UI so that the list of plays shows skills better. Right now it's simply a black space with pretty hard to see letters.
I second this. A white rectangle with the black letters would be better. Maybe with a little space to add a symbol (like the one of the Spell on the cards).
Title: Re: Minor Features Wish List
Post by: kvaak on June 24, 2015, 11:12:38 pm
Seeing the total amount of quanta used (per element) while building a deck would be nice, it'd make calculating the required number of pillars that much more straightforward. Derived quanta cost (eg hatching a fate egg from a golden goose or activating mito after applying it) probably wouldn' be necessary.

Abilities are somewhat more complex in that regard, possibly they could be shown separately. E.g. if my deck had 5 crusaders I'd have a table that looked something like this:

Total quanta used: 25  :light

Abilities: 10  :light

And if it had 5 crusaders and 5 shadlings:

Total quanta used: 25  :light , 10  :darkness

Abilities: 10  :light , 10  :darkness
Title: Re: Minor Features Wish List
Post by: Chapuz on June 25, 2015, 02:27:04 pm
Seeing the total amount of quanta used (per element) while building a deck would be nice, it'd make calculating the required number of pillars that much more straightforward. Derived quanta cost (eg hatching a fate egg from a golden goose or activating mito after applying it) probably wouldn' be necessary.

Abilities are somewhat more complex in that regard, possibly they could be shown separately. E.g. if my deck had 5 crusaders I'd have a table that looked something like this:

Total quanta used: 25  :light

Abilities: 10  :light

And if it had 5 crusaders and 5 shadlings:

Total quanta used: 25  :light , 10  :darkness

Abilities: 10  :light , 10  :darkness
Not a necessary (or very useful) thing in my opinion.
Title: Re: Minor Features Wish List
Post by: timpa on June 26, 2015, 05:55:46 pm
Improve UI so that the list of plays shows skills better. Right now it's simply a black space with pretty hard to see letters.
I second this. A white rectangle with the black letters would be better. Maybe with a little space to add a symbol (like the one of the Spell on the cards).

third.

Another suggestion, please speed up (or summarize somehow) the animation of rustler using photosynthesis.
Title: Re: Minor Features Wish List
Post by: Fippe94 on June 28, 2015, 11:07:30 am
Improve UI so that the list of plays shows skills better. Right now it's simply a black space with pretty hard to see letters.
This is now fixed. A box similar to card plays, with bgcolor same as ability cost.
Title: Re: Minor Features Wish List
Post by: kvaak on June 28, 2015, 05:00:26 pm
Not a necessary (or very useful) thing in my opinion.

I run into this all the time. Start building a new monodeck by throwing in 20 cards or so, now sum all 20 cards together. Way too much quanta used, get rid of some cards. Deduct them from the original sum. Okay, looks better but running only 2 nightmares is unreliable and I can't really add any more. Better just replace them with something else. That leaves two empty spots, could use a pillar and a 4-5 cost card but just filling slots is silly. Better fiddle around some more. Okay, I can remove some of this and add some more of that, and uh... how many pillars was I supposed have to run again?

Add multiple elements, use more than 30 cards (try running 60-card monotime and keeping track of the costs.) and it gets out of hand even faster. As far as minor convenience tweaks go this would probably be #1 on my list as I experiment and attempt to optimize a lot. This would make the latter much more convenient.
Title: Re: Minor Features Wish List
Post by: serprex on June 28, 2015, 05:44:56 pm
The way I figure out how to quanta balance monotime60 is by adding pillars when I'm finding quanta screw is happening too often

Editor is the most crammed screen in the game. I'd like to keep it as simple as possible
Title: Re: Minor Features Wish List
Post by: Zaranir on August 07, 2015, 07:07:48 pm
Arena Test own deck should be open hand, so you can see and check what AI does inefficiently and what is actually a backside of the deck made.
Title: Re: Minor Features Wish List
Post by: Chapuz on August 09, 2015, 10:34:00 pm
For the next updates, when the devs code the cards, leave them in the sandbox for test and debug.
Title: Re: Minor Features Wish List
Post by: serprex on August 09, 2015, 10:40:22 pm
For the next updates, when the devs code the cards, leave them in the sandbox for test and debug.

This implies pushing 2 different sets of card data. Can't just not have new cards in shop, because fate egg & changes to existing cards. Would be easier to have a beta server, otherwise we have to mix old & new branch stuff which is dumb
Title: Re: Minor Features Wish List
Post by: kirbylover314 on September 02, 2015, 07:07:08 pm
1206 kirbylover314 One day, you should do /clear red and /clear black

serpredit: implemented a regex filter
Title: Re: Minor Features Wish List
Post by: kirbylover314 on October 12, 2015, 06:21:16 pm
For sandbox, put custom AI somewhere else, so it doesn't get covered by words

http://i.imgur.com/PESc1Gh.png