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Messages - serprex

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1
Decks / Re: Singularity Speedrun [Demigod Farm]
« on: June 23, 2024, 08:13:41 pm »
No

2
Decks / Re: Singularity Speedrun [Demigod Farm]
« on: June 21, 2024, 11:21:46 pm »
> And, umm, does anyone also notice that the singularity seems to pump up the opponent's quanta pool?

yes, singu casting nova on opponent is from original

3
New Card Suggestions / Re: Cleanse
« on: June 17, 2024, 11:41:16 pm »
who hurt you

reads kinda like 'destroy all shards'

idea: destroy/kill all non-equipment rare+ creatures/permanents

5
Fixed Bugs / Re: Opponent doesn't take damage
« on: June 14, 2024, 11:23:26 pm »
probably when it lands gpull against creature attacking due to writ

6
Events / Re: Team Card Design: New Weapons
« on: June 13, 2024, 11:12:25 pm »
hey now that I'm getting up to speed with split ergo wouldn't it be funny if I switched my keyboard layout to colemak? lol

7
General Game Discussion / Re: Mitosis on a flying weapon
« on: June 13, 2024, 10:59:22 pm »
intended. original prevents cast. balanced around mito longsword. mito fluxor could be fun

8
Game Suggestions / Re: Overkill Bonus
« on: June 13, 2024, 10:57:50 pm »
compensating last leg with this change makes sense but it would be good to get some last leg stats to see it that bonus can be better tuned

9
Game Bugs / Re: Bonus calculation does not seem to add up correctly
« on: June 10, 2024, 03:53:55 pm »
streak bonus compounds with the rest of modifiers

10
Events / Re: Team Card Design: New Weapons
« on: May 26, 2024, 06:14:42 pm »
wow it's been a month

struggling with split ergo keyboard transition, consequently causing me to fall behind in actual work, leaving little time for oetg

implemented about half the skills in dev branch. fudging things for ease of implementation. but will be traveling for https://2024.pgconf.dev in a couple days & won't be back until June 9th

11
Naii made a QI tool: https://etg.dek.im/forum/index.php?topic=1061

In original the idea was to go for ~5 QI & go from there. Bit higher for rushes, bit lower for stalls

12 pillars was people just riffing off MTG, being able to play all pillars asap makes it better to run way more quanta. But player's having so much health somewhat tempers that

I tend to calculate how copies I need per card based around getting the desired quanta/cards played in first few turns. For stalls that's how fast you can shutdown opponent's first few turns

12
Light / Re: [Buff] Crusader
« on: April 29, 2024, 02:18:40 am »
saders are way stronger than in original

1. accelerated when endowing
2. cheaper
3. more weapons to choose from
4. being able to buff weapons means saders get to duplicate buffs, making tempervadersader quad a tier 1 deck vs arena
5. living weapon

Most likely direction I'd go is allowing endowing on morning star, doesn't impact existing decks while opening up a slow durability option, would have to make sure it isn't too strong with SoW

Not going to remove being able to target opponent's weapon. That takes away from design trying to create novel decision making scenarios rather than having cards force decks to play out in specific ways

13
would have to be limited to shields without charges, since being able to put phase shields back in deck seems a bit much

would want to preserve current Give behavior

would make Reduce? a lot stronger

sometimes shields get played to clear up hand, would hurt rolhope

not really opposed to it, but seems pretty minor, would be annoying to preserve difference with Legacy code

14
Events / Re: Team Card Design: New Weapons
« on: April 21, 2024, 09:08:46 pm »
Been a bit slow to start on putting these on test server

Went to try implement one a day & have it done in a week, but decided it's annoying enough figuring out the next code (tbf, I already have a script to grab this, but let's ignore that)

https://github.com/serprex/openEtG/commit/453cf30a968c64027a407b49dd1ed6b3184db1b7

So wrote this change to have cards be csv. Full circle from when card data was originally from a google spreadsheet. Switched to JSON since it was easier to process in browser (no need to parse csv in js compared to calling `JSON.parse`) but now card data is compiled to Rust during build phase so moved it back to csv which also allowed bringing openetg/legacy card data into same column ordering. Now I can easily add a couple lines to add a new card, but will have to get around to implementing card effects. Will probably start with some simple implementations that might not match text. Been a bit swamped lately & I had to swap out my keyboard since it was causing finger pain but now the old keyboard is on my linux box which I use for openetg development so that also makes me procrastinate more

15
New Feature Requests / Re: PvP Lobby in Main View
« on: April 15, 2024, 12:35:25 pm »
Main menu chat was added for kongregate. A lobby would be nice tho

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