AI deck is positioned above chat, you can input any deck into it to test AI with a deck. It was previously filled with the deck code of any arena deck you went against, meaning you could view what the arena deck contained. I have since remove that, & it now only spits out the deck code of commoner/mage/champ/demigod
There are 3 filters to decks atm. After a loss a deck will be removed if: score < 15 (happens at 0-11) 16 more losses than wins age > 14
Possibly decks should be ejected if they're 0-5 or some such
AI Deck being filled in was originally made for debugging purposes. It's unlikely necessary still, since we haven't been having AI bugs every other day
Possible change: limit shifter to changing once per ply. This'll stop shiftertal because only the last played shifter will become a dragon (the others will've spent their transformation on shifting into shifters)
Such a change would disrupt pixiegon too, where shifter casting trick after shifting into a pixie wouldn't shift itself into a dragon too
Other possibility: a chance to become a mutant when shifting
Jack O' Lantern cost reduced by 1 Minotaur changed to "attacks twice if opponent has more than 4 cards in hand" Infected is now a 7|6 / 9|8 with 3/4 poison counters respectively
Straightforward fix would be to remove dive effect from Minotaur, make bonus be a flat amount. Or having the dive occur as it attacks, rather than as a buff
2-1 kirby alchbow loses to grabbow (AM could've saved? Don't know, I suck) fast trident warden beats ricorock thedeck gets pulvy in time vs UG (honorable mention to Clepsydra)
0-2 sky goose locks bnymphs (UG pushed me rather low tho) monotime's Eternity beats immortal
2-0 Dawn Ghostmare gets fast eternity vs soirush Shadowrush wins with 0 cards vs monolightstall
2-1 kirby goose vs firelight wins with much destroy & sofo thedeck vs fast grabbow is sadface dbhbow locks neurobw
2-1 lin grabbow vs sosebow, didn't outrush monotime vs alphabond: SoR/Scarab ftw fast unwarden locks chrys, break SoPa early to bust BWs
1-2 kirby monoaether vs grabbow only dragon/sow/dims in top half of deck luciwolf vs neurobw RT keeps me from 2nd wolf too long shadowrush vs thedeck ugh
2-1 Fippe uninst wins vs firebw with 7 cards left goose loses vs monoentro (I made a singu because I suck) ricorocks pulls through vs tridentbow
2-0 sky bnymph vs immortal without reflective bnymph vs immo (Deflag forced on OE to save Golem, thanks fog)
2-1 lin immorush vs fungus had the dryspells it needed pixiegon vs shifterotk? they had no time, so busted dbhbow rushes innosose without denial
0-2 mega dbhbow vs sopalem loses to domin pixiegon vs dryfungus sofr didn't proc once for 6 dragons
2-1 kirby unsoraoh vs neurobw, won with calculated 1hp neurodials vs thedeck I swear that's all neurodials gets to face bnymph vs thedeck prevails
2-1 lin bnymph beats innosose soraoh vs innosose without pharaoh is sad pixiegon's fog beats alphabond
2-0 shinki sopawarden 3ttk vs thedeck (2ttk if not for SoG) pixiegon eeks by mono entropy (fog blocks nothing)
2-1 kirby fungus vs neurobw, only 2 pillars whole game, died with bond in hand innont outraces monont thedeck outstalls grabbow (first pande was double PU, so won relatively fast)
2-1 Shinki regradeotk vs wingedelves dbhbow could win vs sanctsog if I hadn't played discord into thorn monotime's pharaoh breaks sanctsog & I thought OL1 was stally. Psiontal let me down vs The Deck. There was a period of time where I didn't tryhard & ran goose/ricorock. I never got to go against The Deck with ricorock, so I don't know if it wins like I think it does (that's why I brought it into my set of decks, after all)
I am not opposed to saying that OTKs as a whole are too possible, & that future cards may want to consider offering ways to disrupt OTKs. But I'm not convinced this is the combo that brings this about
It hasn't been proven OP. Filling opponent's hand is difficult if they play sanct. Until an OP deck has been demonstrated, there's no need to nerf. Currently we only have a minimum payload
Execute combo when opponent holds more than 4 cards
Would be fixed by reverting antimatter applying to buff portion. Would then have to use pacify, which wouldn't work as well. Consistency would ask that both not apply to buffs
Works because antimatter works by reassigning base to base-trueattack*2, 6-12-12=-18, buff makes -18*2=-36, then second antimatter causes -18+36+36, buff makes 54*2=108