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Messages - serprex

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1291
League / Re: League Discussion and News
« on: December 15, 2014, 02:56:41 am »
"default rules are Cards added during season are banned, decks are completely unupgraded"

Will see how quartet pillars impact OL3

1292
League / Re: OL2: OpenEtG League
« on: December 14, 2014, 07:29:07 pm »
serprex 2-1 timpa

1293
Decks / Re: Demigod Prediction Decks
« on: December 14, 2014, 02:36:38 am »
Cardinal
076qq03mqq046u3016ui01n4g0277u017di017k6027n0017n9067qh0180i018pj

Shinki's Shifter OTK without the dials or chimera is fast enough

1294
Events / Re: Tournament - WYSIWYP
« on: December 13, 2014, 11:08:40 pm »
serprex 2-1 kirbylover314

Hoping for vugon mirror matches, seems not

1295
League / Re: OL2: OpenEtG League
« on: December 13, 2014, 11:00:46 pm »
serprex 2-1 kirbylover314

1296
League / Re: OL2: OpenEtG League
« on: December 13, 2014, 09:29:16 pm »
serprex 2-0 gomorycut

1297
Chroma / Re: Quartet Pillars
« on: December 13, 2014, 03:55:07 pm »
The hassle is there's 15 chroma perms already now

1298
Patch Notes & Development / Re: OpenEtG Patch Notes
« on: December 13, 2014, 01:56:21 pm »
3 new DGs by D2D: Cardinal, Higgs, Loki

1299
Fixed Bugs / Re: Null Mantis Evading too much
« on: December 13, 2014, 01:28:03 pm »
Fixed. I forgot to check that the target is the mantis itself

1300
Chroma / Re: Quartet Pillars
« on: December 13, 2014, 03:58:37 am »
I have no intention to add any of the linked stuff besides Quartet Pillars. We already have plenty of quanta mechanisms. This was good since it brings in thematical ties for the 3 sets of quartets & doesn't further render EQ into a niche

1302
Chroma / Re: Quartet Pillars and Trio Pendulums
« on: December 13, 2014, 12:39:59 am »
Like idea of Quartet Pillars. Feel like there shouldn't be anything that OP considering Quantum Pillar is efficient for quartets already

1303
New Card Suggestions / Golem/Hope card idea
« on: December 12, 2014, 09:12:35 pm »
Some mechanism whereby golems on field are given bioluminessence, as are golems who enter play while X is on field. Affects immaterial

1304
Patch Notes & Development / Re: OpenEtG Patch Notes
« on: December 12, 2014, 06:34:31 pm »
Tornado reshuffles to random player rather than destroy
Harpy :earth minotaur, costs 5/6, 4|5 / 6|4, attack doubles when opponent has more than 4 cards
Null Mantis :light, costs 6/2, cast cost 1/2, 5|3 / 3|2, active only lasts a turn
Goon costs 4, 4|4 / 5|5
Draft generates 2 :air & is free when upgraded
Reduce cost of upgraded Immortal & Phase Dragon by 1
Upgraded Dry Spell costs 2 :chroma
Upgraded Living Weapon is free
Upgraded Luciferin in free

1305
General Game Discussion / Chatmods
« on: December 12, 2014, 02:41:25 am »
For future proofing against chat silliness, I've added chat mods. Chat mods can be listed with the command /mod

modguest xturn off guest chat if x is off, otherwise turn it on
modmute x/mute x for all users
modadd xadd x as a mod
modrm xremove x as a mod
modclear/clear for all users
modmotd x msgset motd x to msg

Because I don't know where else to put this, Codesmiths (currently myself, cg, & Fippe94) can use the following command: /code CODE, where CODE works as follows:

A '!' prefix means the code is for a shiny of the remaining code
An 'upped' prefix means the code is for an upped version of the remaining code
The suffix remaining is one of the following: mark, pillar, rare, shard, nymph

Also there are gold codes & card codes. 'G108' for 108g & 'C4vl' for a Discord

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