Straightforward fix would be to remove dive effect from Minotaur, make bonus be a flat amount. Or having the dive occur as it attacks, rather than as a buff
2-1 kirby alchbow loses to grabbow (AM could've saved? Don't know, I suck) fast trident warden beats ricorock thedeck gets pulvy in time vs UG (honorable mention to Clepsydra)
0-2 sky goose locks bnymphs (UG pushed me rather low tho) monotime's Eternity beats immortal
2-0 Dawn Ghostmare gets fast eternity vs soirush Shadowrush wins with 0 cards vs monolightstall
2-1 kirby goose vs firelight wins with much destroy & sofo thedeck vs fast grabbow is sadface dbhbow locks neurobw
2-1 lin grabbow vs sosebow, didn't outrush monotime vs alphabond: SoR/Scarab ftw fast unwarden locks chrys, break SoPa early to bust BWs
1-2 kirby monoaether vs grabbow only dragon/sow/dims in top half of deck luciwolf vs neurobw RT keeps me from 2nd wolf too long shadowrush vs thedeck ugh
2-1 Fippe uninst wins vs firebw with 7 cards left goose loses vs monoentro (I made a singu because I suck) ricorocks pulls through vs tridentbow
2-0 sky bnymph vs immortal without reflective bnymph vs immo (Deflag forced on OE to save Golem, thanks fog)
2-1 lin immorush vs fungus had the dryspells it needed pixiegon vs shifterotk? they had no time, so busted dbhbow rushes innosose without denial
0-2 mega dbhbow vs sopalem loses to domin pixiegon vs dryfungus sofr didn't proc once for 6 dragons
2-1 kirby unsoraoh vs neurobw, won with calculated 1hp neurodials vs thedeck I swear that's all neurodials gets to face bnymph vs thedeck prevails
2-1 lin bnymph beats innosose soraoh vs innosose without pharaoh is sad pixiegon's fog beats alphabond
2-0 shinki sopawarden 3ttk vs thedeck (2ttk if not for SoG) pixiegon eeks by mono entropy (fog blocks nothing)
2-1 kirby fungus vs neurobw, only 2 pillars whole game, died with bond in hand innont outraces monont thedeck outstalls grabbow (first pande was double PU, so won relatively fast)
2-1 Shinki regradeotk vs wingedelves dbhbow could win vs sanctsog if I hadn't played discord into thorn monotime's pharaoh breaks sanctsog & I thought OL1 was stally. Psiontal let me down vs The Deck. There was a period of time where I didn't tryhard & ran goose/ricorock. I never got to go against The Deck with ricorock, so I don't know if it wins like I think it does (that's why I brought it into my set of decks, after all)
I am not opposed to saying that OTKs as a whole are too possible, & that future cards may want to consider offering ways to disrupt OTKs. But I'm not convinced this is the combo that brings this about
It hasn't been proven OP. Filling opponent's hand is difficult if they play sanct. Until an OP deck has been demonstrated, there's no need to nerf. Currently we only have a minimum payload
Execute combo when opponent holds more than 4 cards
Would be fixed by reverting antimatter applying to buff portion. Would then have to use pacify, which wouldn't work as well. Consistency would ask that both not apply to buffs
Works because antimatter works by reassigning base to base-trueattack*2, 6-12-12=-18, buff makes -18*2=-36, then second antimatter causes -18+36+36, buff makes 54*2=108
Posting screenshot of something I tried locally, feedback welcome. Lacks pixel placement tuning Beside Logout a button "Settings" can be added. It would create the set of checkmarks in the bottom right corner of the screen. This would allow factoring out the Options panel
With the matter of UI rewrites, I figure I should begin meditating on what I intend to do in a "menu rewrite". Most of this stuff is nitpicky & could be done without the other changes
1 add button to end-of-match for W shortcut 2 landing page will be login screen, include an "Enter Sandbox" button 3 PvP stuff moved to a "waiting screen" where one will input things & then wait. Leaving screen will send cancel message 4 move some options to an "options screen" (enable sound, enable music, preload art). This includes "Wipe Account" 5 horizontally flatten arena info & buttons 6 include a "Test" button in Arena Info 7 Custom AI fields moved to a different page as a different AI target (this seems messy to do cleanly) (include AI vs AI) 8 there's gotta be a better way to show pvp/ai w/l + gold 9 prefix field for chat status
The menu space afterwards should be evaluated for whether Arena Info & Arena T20 & Wealth T50 could be displayed on the main menu (make appropriate API changes so that those UIs are still in different files)