BH being able to self target further pushed dbhbow > dbhduo, not to mention sabbath. Unupped does fine vs A1 & comes close to being viable denial vs champ, but not quite
Goals: Be a DG with repeatable PC because I hate dials. Also carry a DR shield because there's a significant lack of DR (ie no 2 DR shields) in DGs. Otherwise be a silly mutation deck that isn't a rainbow
Probably needs more fodder, druids added late
Alternatively, if we aren't all for Dream Catcher mod...
Nymphs sell for 240 Buff Lodestone by combining it with http://etg.dek.im/forum/index.php?topic=125.0 (Yep, if you have an awful idea, just make it better my mashing another completely unrelated idea into it) weapon Fluxor costs 3/3, stats 6|6 / 8|8, unupped flys self for 1, upped flys any for 2
3 Uncommons: Jack O' Lantern: 6 , 3|7, summon shadow Golem Defender: 4/2 shield, 1 DR, turn into Golem Attacker where stats are X/3 | X, X incrementing per attacker Thermal Recoil: free shield, gain 3 and take 1 extra damage per attacker
Upped skull shield cost reduced by 1, static field has DR, static force costs 1
Fast stallbreak (where anything that eventually plays 6 dragons is considered a stallbreak). Pixie's end up being graboid-like. Shapeshifter is useful because often you'll have a couple dragons along with your shifter. Then you play pixie, causing shifter to become a pixie. It won't have summoning sickness, so instantly the pixie you played gets tricked into both shifter & pixie being dragons
Trick is good vs grabbow because tricking a shrieker into a graboid leaves the graboid with summoning sickness on the following turn
Did some PvP testing vs CG. Faster than mono death, but loses to quadruple machine gun & needs SoFr RNG vs bonebolt If a pixie nerf proves necessary, most likely would be through removing self-targeting or -1 hp
Spoiler for prototype:
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The concept of this deck is to have a high amount of damage to overwhelm stalls. Also attempts to maximize tricks resulting in dragons. I got annoyed with whiffed tricks & dragons clogging hand
I've verifed on original that quanta generating creatures produce quanta when delayed, but not when frozen. I've fixed accel/OD to work even while creature is frozen