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Messages - serprex

Pages: 1 ... 92 93 94 95 96 ... 99
1396
Decks / Re: Demigod Prediction Decks
« on: November 04, 2014, 03:32:40 pm »
sky EM'd Nosferatu with
035030c6qq016uj0174b0177i0177p0177f0277u017ak017do037k6017q5017td0180h018pp

1397
Decks / oDBHbow
« on: November 04, 2014, 02:46:51 pm »
(edit: sabbath/discord has since been nerfed)
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056qq066u3016u1036u50374f0177a027ah017dm017ds037k9017n0017q5017t90180j018pj

BH being able to self target further pushed dbhbow > dbhduo, not to mention sabbath. Unupped does fine vs A1 & comes close to being viable denial vs champ, but not quite

1398
Light / Writ of Vindication
« on: November 04, 2014, 04:51:02 am »

Idea by Lost in Nowhere OdinVanguard

1399
Decks / Re: DG proposal
« on: November 03, 2014, 02:48:08 am »
Apparently having tons of mutation decks isn't advisable, so in the interests of reducing our biohazardous materials..
Matrix
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1400
Decks / DG proposal
« on: November 03, 2014, 01:21:21 am »
Lorenz
0c6ts016tu016uc036u3016u1026u5036u4026u8026u9026tt026u6017q1037t6017t9017tr017tt018pt


Goals: Be a DG with repeatable PC because I hate dials. Also carry a DR shield because there's a significant lack of DR (ie no 2 DR shields) in DGs. Otherwise be a silly mutation deck that isn't a rainbow

Probably needs more fodder, druids added late

Alternatively, if we aren't all for Dream Catcher mod...
Antiaverage
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But perhaps a rushier mutant deck..

016ts016ve066u2066tu066uc016uf016u3016u5066u4016u8018pj

1401
Game Bugs / Re: AI derps
« on: November 02, 2014, 06:23:24 pm »
Kills own board with flooding
Spams singularities vs shapeshifter
Never plays Tunneling

1402
New Card Suggestions / Re: Dream Catcher (healing nullifier)
« on: November 01, 2014, 08:04:05 pm »
Other variant of versatility: halves all damage/healing effects (for both players?)

1403
Gravity / Re: Self flying weapon - Fluxor
« on: November 01, 2014, 08:03:26 pm »
Implemented in :gravity

1404
Decks / Re: Arena Decks: serprex
« on: November 01, 2014, 03:33:22 pm »
15 - 6: 10
Age: 10
HP: 50 / 200
Mark: 1
Draw: 2
057e2017dg017f2027dm027dr037gk087i6017h4037h1027gr027gu027h2017h0027gp018po

1405
Patch Notes & Development / Re: OpenEtG Patch Notes
« on: November 01, 2014, 12:47:39 am »
Nymphs sell for 240
Buff Lodestone by combining it with http://etg.dek.im/forum/index.php?topic=125.0 (Yep, if you have an awful idea, just make it better my mashing another completely unrelated idea into it)
:gravity weapon Fluxor costs 3/3, stats 6|6 / 8|8, unupped flys self for 1, upped flys any for 2

1406
Decks / Arena Decks: serprex
« on: October 30, 2014, 01:25:26 am »
11 - 7: 6
Age: 9
HP: 50 / 200
Mark: 0
Draw: 2
055f9034vj014vh0152q0155q045gi025f6035fm055fa015ia065l9025lt015og018pm

1407
Patch Notes & Development / Re: OpenEtG Patch Notes
« on: October 29, 2014, 02:18:46 am »
3 Uncommons:
Jack O' Lantern: 6 :fire, 3|7, :light summon shadow
Golem Defender: 4/2 :earth shield, 1 DR, turn into Golem Attacker where stats are X/3 | X, X incrementing per attacker
Thermal Recoil: free :fire shield, gain 3 :fire and take 1 extra damage per attacker

Upped skull shield cost reduced by 1, static field has DR, static force costs 1

1408
Decks / Pixiegon
« on: October 24, 2014, 04:15:26 am »
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Fast stallbreak (where anything that eventually plays 6 dragons is considered a stallbreak). Pixie's end up being graboid-like. Shapeshifter is useful because often you'll have a couple dragons along with your shifter. Then you play pixie, causing shifter to become a pixie. It won't have summoning sickness, so instantly the pixie you played gets tricked into both shifter & pixie being dragons

Trick is good vs grabbow because tricking a shrieker into a graboid leaves the graboid with summoning sickness on the following turn

Did some PvP testing vs CG. Faster than mono death, but loses to quadruple machine gun & needs SoFr RNG vs bonebolt
If a pixie nerf proves necessary, most likely would be through removing self-targeting or -1 hp

Spoiler for prototype:
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The concept of this deck is to have a high amount of damage to overwhelm stalls. Also attempts to maximize tricks resulting in dragons. I got annoyed with whiffed tricks & dragons clogging hand

Turn Two
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1409
Legacy / Re: Todo
« on: October 23, 2014, 08:55:23 pm »
I've verifed on original that quanta generating creatures produce quanta when delayed, but not when frozen. I've fixed accel/OD to work even while creature is frozen

Please explain discord issue more deeply. The current algorithm is at https://github.com/serprex/openEtG-vanilla/blob/master/Actives.js#L737 & works by repeating 9 times "Remove a random quanta, add a random quanta"

1410
Events / Re: Tournament - Unprepared
« on: October 23, 2014, 02:10:31 pm »
Because I suck at speedbuilding. Pretty awful feeling when I get into G1 & realize I haven't included any way to ignite

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