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Messages - serprex

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1441
Decks / Re: Fungovours [Unupgraded]
« on: September 11, 2014, 10:57:10 pm »
Odin was messing around with a sharded Barricade variant
02569064sg0456a0455r0256i085bs025cd065ce025c6018pl

1442
New Card Suggestions / Boa Constrictor
« on: September 11, 2014, 05:19:52 am »
Has ability Guard. Maybe duo, has base attack value

1443
Patch Notes & Development / Re: OpenEtG Patch Notes
« on: September 11, 2014, 04:47:21 am »
Shank of Void (name pending) :darkness rare weapon 3/2 cost 4 damage, damage dealt reduces maxhp
Georesonator :earth uncommon permanent 1/1 cost generates a pillar matching mark at end of turn (blame Odin sorta)
Atlantis's Protection :water uncommon spell 6/4 cost bubbles creatures/permanents

Lodestone cost decreased to 2/1

1444
Darkness / Re: Shank of Void
« on: September 11, 2014, 03:33:22 am »
Point of contention when this was added in chat: should it be throttled with adrenaline?

Its attack is 4, not 3. But it raises the question if adrenal maxhp reduction should be treated like adrenal venom

Currently throttled, but leaning towards not throttling

1445
Decks / Liquid Orochiquake [mage] [EM?]
« on: September 11, 2014, 03:12:40 am »
04593066060658u0459b065um045uu018pm

1446
New Card Suggestions / Re: Dream Catcher (healing nullifier)
« on: September 11, 2014, 03:05:05 am »
A more versatile healing counter would be to set target player into sacrifice status for a turn

1447
New Card Suggestions / Re: Darkcrawler
« on: September 11, 2014, 12:42:04 am »
Should Darkness have a scorpion when it's in element with Nightfall? I'm not completely opposed on this point, but it's something which has to be kept in mind

On the mechanic itself: reducing maxhp is dangerous. Currently there's a topic that's worried over how much a weapon could be abused with said mechanic, nevermind a creature ripe for being adrenaline'd. How do you implement it so that it isn't only going to be used for Nightfall+Fractal (which a base 1 maxhp reduction would press it towards)

A way to ward off Fractal is to give it some way to interact well with Deathstalker. The current listed mechanic of being based on total current poison works somewhat, but the problem is that poison counters can get up to 20 pretty easily & reducing maxhp by 20 per scorpion is too much

Spoiler for Totally off topic:
Mechanic which might fit darkness: transfers poison counters from owner to target by some amount possibly related to damage dealt (at this point in time this makes for a weakish creature that's worse than vampire)

1448
Patch Notes & Development / Re: OpenEtG Patch Notes
« on: September 10, 2014, 05:02:59 pm »
Spores from Fungus apply 1 poison when entering play, rebirth costs 1
Gladius has 5 hp when flown
Normal quanta producing actives (ie not devourers) are not throttled by adrenaline
Fippe fixed Print Stats to be csv friendly

Spoiler for Lower level stuff you don't care about:
We're now using engine.io directly, because who needs socket.io for JSON.parse/stringify, broadcasting, & reconnection?
Chat works through adding nodes rather than innerHTML, so Fippe will stop making HTML inject vulnerabilities
Which also lead to a slightly different & more efficient artcredit.htm layout

1449
Water / Atlantis's Protection (Armory)
« on: September 10, 2014, 03:09:42 am »
http://elementscommunity.org/forum/level-3-armory/atlantis%27s-protection-atlantis%27s-protection

Preferably it protects creatures also to offer a counterbalance to openEtG's proliferation of CC

EDIT implemented to not stack, includes creatures

1450
New Card Suggestions / Re: Darkcrawler
« on: September 10, 2014, 02:04:29 am »
Too OP, based on stats alone

1451
Decks / Neurodials [champ]
« on: September 08, 2014, 05:34:36 pm »
This was posted in old board, here I list how I've optimized. Upped does well for champ endurance
This deck gains a lot in being semi upped. Unsure of priorities (poison high ofc)
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066qt0371a06718047la037jp097q0057ri067q9037qf067qh027q5027q8057qg018pk

1452
Decks / Re: Innovative Nymph Rush
« on: September 08, 2014, 01:53:57 pm »
Spoiler for 1 out of 5 of each card, maintains ratios while increasing consistency:
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1453
Decks / Re: Passive Shading
« on: September 07, 2014, 02:37:03 pm »
I like that this opens up stallbreak vs creatureless since you can siphon your own creature & then pacify it from healing opponent

1454
Patch Notes & Development / Re: OpenEtG Patch Notes
« on: September 06, 2014, 11:56:32 pm »
Gold really matters in openEtG compared to Vanilla. So remove EM because it was forcing everyone to run EM decks (gold payout has been scaled so that an EM win gives the same amount as it did before)
Fixed despair bug. Fixed SoFr bug. Fixed some AI bugs. Fix SoD bug
An options panel that you can figure out on your own
Emerald/Jade shield cost reduced by 1
Gift of Oceanus gives 3 :water
Lifesmith received Mind Flayer stats
New cards: :gravity Inertia, :light Reinforce

1455
Decks / Re: Vampiric Dagger Blast Forge
« on: September 06, 2014, 03:25:20 pm »
@Chap Rico will fly both weapons, then you can't explode. But if you explode before flying, you'll probably destroy your own weapon

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