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Decks / Re: Toxic Bone Jelly
« on: August 04, 2015, 01:52:37 am »This is the build I've been testingCheck out "Light Jelly" my next attempt. I think it might work more consistently.
win rate vs champs seems to be between 50 and 60%, but games take between 60 and 90 seconds (lots and lots of clicking), so ouei is probably around 1, maybe 2.
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Decks / Light Jelly
« on: August 04, 2015, 01:52:02 am »Light Jelly
Lets spread a little jelly on that hope-tal...
Be careful... there really is not always room for more jelly...
Save jelly for a finishing blow at the end. Once you have enough light, you can simply convert the entire field in one turn with a single Jelly. At 7 damage, they will punch through most shields so its a pretty fair finisher.
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Hoperact
Use teseract and reinforce to build up hope shield and stall until you have a bunch of light quanta, then use jelly and mass transform your RoLs into Jellys for a coupe-de-gras.
Disco-nymph is there to help keep the opponent in check and provide healing.
SoPa provides an alternative to Jelly in case a heavier stall break is needed.
Tried with smaller deck size, but had deckout problems, so this is probably a good case for a moderate deck size.
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Decks / Re: Ferrobrand
« on: August 03, 2015, 11:29:47 pm »
Ferrogolem seems bugged right now. It is not removing the card from the deck when it draws... so you can get infinite firebrands with this.
As proof,
You can consistently fill my hand with lobotomizers or eternities with this deck:
Posted this to bug section too...
Don't know if this is intentional or not, but your ferrobrand deck would make for an amusing abuse of firebrand if it is.
As proof,
You can consistently fill my hand with lobotomizers or eternities with this deck:
Posted this to bug section too...
Don't know if this is intentional or not, but your ferrobrand deck would make for an amusing abuse of firebrand if it is.
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Fixed Bugs / Odd Ferrogolem behavior
« on: August 03, 2015, 11:26:34 pm »
Ferro golem seems to be adding cards to owner's hand rather than actually drawing them from the deck.
I built this deck:
And drew an entire hand worth of lobotomizers (of which you can see there is only one).
Is this intentional or is there a bug?
If it is intentional, the wording should probably be changed to reflect that the card is not actually being removed from the deck.
I built this deck:
And drew an entire hand worth of lobotomizers (of which you can see there is only one).
Is this intentional or is there a bug?
If it is intentional, the wording should probably be changed to reflect that the card is not actually being removed from the deck.
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Fixed Bugs / Warden (guard ability) buggy
« on: August 03, 2015, 10:52:53 pm »
The warden is getting hit by the targeted creature rather than the creature getting hit by the warden.
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Decks / Re: Toxic Bone Jelly
« on: August 03, 2015, 10:00:51 pm »
This one is pretty fun to play actually. Not nearly as mindless as I thought it would be.
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Decks / Re: Hungry Dolphins
« on: August 03, 2015, 06:11:43 pm »Deep Dive costsYes, but its follow up costs
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Decks / Toxic Bone Jelly
« on: August 03, 2015, 06:11:22 pm »Toxic Bone Jelly
A twist on schrodingers cat + boneyard.
With all that extra quanta you get rolling around, its easy to make an army of jellies... and if one dies, it just grows more skelly... which turns into jelly
Then there's the defense kicker, envenomed bonewalls.
And for any pesky enemy creatures, just jelly them then take them out with the demon when you get it.
Probably needs a lot of fine tuning but the main combos are there.
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Decks / Re: Parallel whales
« on: August 03, 2015, 05:42:36 pm »If whales had self freeze defined as an onplay active to freeze for 2 turns rather than as a default status, then PU would reset the freezeThis may need to be done. PU seems very strong with these right now.
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Decks / Re: Hungry Dolphins
« on: August 03, 2015, 05:40:52 pm »
Does that produce enough to keep the dolphins going continuously? I wasn't sure it would without a more stable supply.
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Decks / Hungry Dolphins
« on: August 02, 2015, 06:50:13 pm »Seemed like an obvious synnergy to me...
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Decks / Re: Parallel whales
« on: August 02, 2015, 05:46:27 pm »
I meant spacewhale is OP. The 2 freeze seems a little thin relative to the quanta efficiency potential.
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Decks / Re: U Jelly?
« on: August 02, 2015, 05:45:30 pm »
I like geese over deja myself... for limitless jelly potential.
Oh ya, and an eternity as well... that way you can choose to kill it or simply clog their deck up with it.... maybe one or two NM might be fun too...
Sorry... couldn't resist the joke. It had to be made.
Oh ya, and an eternity as well... that way you can choose to kill it or simply clog their deck up with it.... maybe one or two NM might be fun too...
Spoiler for I Don't Think your ready for this Jelly!:
Sorry... couldn't resist the joke. It had to be made.