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Messages - BGA_NICE99

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16
Decks / Re: Experimental decks
« on: July 07, 2024, 08:40:12 am »
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Pillar version feels a lot faster IMHO.
Maybe I just don't know how to play yours correctly but I was always waiting for my Mark to generate 2 dark quanta before I could do anything.

Hi, Elemensch and Serprex. I am so glad to see someone try my idea and do some experiments on it. 👌

Cremation can trigger all the other effects, which is effective for accelerating the iteration. Besides, Cremation also acts like Nova.
Similar for Rain of fire, adding on one another iteration. The faster it goes, the more damage it accumulates through the plies.

Yeah, I see G. Ocean is efficient and helps counter against early Pest, Discord, etc. It is a good idea, but I would prefer to keep the flaw.

Spoiler for huge amount poison (A2 vs Xiang22):



17
Decks / Re: Experimental decks
« on: July 02, 2024, 05:37:56 pm »
Wearing out souls
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  • Pillarless.
  • Very toxic.
  • It is better to have Soul Catcher-Cremation-Black Cat match in the early game.

18
Decks / Re: Experimental decks
« on: July 01, 2024, 05:45:18 pm »
Chasing the present
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  • Low reward bonuses.
  • Countered by several CCs.

19
Decks / Re: Experimental decks
« on: June 23, 2024, 03:42:30 pm »
Fallen phoenix
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  • Countered by Otyugh, earthquake, eternity, phase shield, shield-bypassing effect, etc.
  • Countered by peaking AI, especially burn card, clepsydra, mindgate, etc.

20
Decks / Re: Experimental decks
« on: June 23, 2024, 02:53:41 pm »
Gravitational cushion
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  • Click demanding.
  • Utilizing 8 elements.
  • Steady growth, medium recovery.
  • It's better to have an inertia in the early game, but need some luck.

21
Decks / Re: Singularity Speedrun [Demigod Farm]
« on: June 21, 2024, 12:57:55 pm »
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Hi, I did a slight adjustment on this, to be a bit more resilient from high damage. Could replace Slime shield with another shield as well (I like its trolling appearance though).
066u30571l0174f017bf027dp027ee067ka017qh017tt0280a0380h018pj


And, umm, does anyone also notice that the singularity seems to pump up the opponent's quanta pool?

By the way, this deck is mine with similar idea, but I think yours is more practical.
Over Essence
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22
Decks / Re: Experimental decks
« on: June 15, 2024, 07:41:44 am »
Voodoo acceleration
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  • Not a strong deck.
  • Not resilient to most CCs.

23
Decks / Re: Experimental decks
« on: June 07, 2024, 12:05:17 pm »
Bird feeder - Jack
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  • Countered by Slime shield, Eternity, shield by-pass, Otyugh, etc.
  • Demand some :fire and luck to summon Jack in the early game.

Feeding birds with fungi
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  • Countered by shield bypassing effects, burrow, strong AOEs and CCs, rush decks, etc.
  • A single tomb could add two more spores on the field.
  • Dry spell does not constantly begin dealing damage on either side. It seems to be random, but always from left to right.


Related bird-feeding decks
Catch shadow

24
Decks / Re: Experimental decks
« on: June 06, 2024, 08:49:29 am »
Helping out
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  • Harnessing the effect that the reaper removes all statues on creatures.
  • Highly :death consuming.

Harvest from your farm
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  • Countered by immaterial creatures.
  • Countered by strong CC and strong shields.

25
Decks / Re: Infinite Dimensions
« on: May 26, 2024, 03:14:26 pm »
Sparkle twice
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  • Countered by strong healing decks, strong shields, hand blocking effects, etc.
  • Countered by endless silence decks.

26
Decks / Re: Experimental decks
« on: May 19, 2024, 01:44:58 pm »
Bombs and germs
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  • Countered by strong AOE, lobo, steal, etc.
  • Countered by rush decks.

27
Decks / Re: Mist Venom
« on: May 09, 2024, 03:30:04 pm »
I got a deck with similar concept in my post Experimental decks

Environmental pollution
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28
Decks / Re: Weapon Decks Bibliotek
« on: May 07, 2024, 12:23:00 pm »
Scorpion claws + envenom
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29
Decks / Re: Weapon Decks Bibliotek
« on: May 07, 2024, 12:21:49 pm »
Vampire dagger + envenom
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Vampire dagger + tempering
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30
Fixed Bugs / Re: Arena broken
« on: April 09, 2024, 07:11:51 am »
Thanks a lot! It runs pretty smooth now. : D

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