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Messages - Submachine

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1
Completed Game Suggestions / Deck converter
« on: January 26, 2019, 10:43:36 am »
It would be a good feature to convert Elements deck_codes to openEtG deck_codes with a tool. Manually converting ~10 decks can be time-consuming.

2
Game Suggestions / Re: WHERE TO POST GAME SUGGESTIONS
« on: November 09, 2018, 12:35:43 pm »
Is the game still in active development? I have ideas on how to make the interface more user-friendly, but I'm not sure if anyone is working on the game right now.

3
New Card Suggestions / Re: Vertex (a counter to Fractal)
« on: August 27, 2018, 01:11:07 pm »
1) Can I use my unupped Sapphire Charger (4|6) and my Steel Golem (6|9)?
2) Can I use my Stone Dragon (8|10) and my Shrieker (8|3)? Their Shrieker?
Yes to all three.

Fractal doesn't need a hard counter in oetg's meta
I had vanilla Fractal in mind, but let's handle Vertex as a regular, non-countering card idea then.

4
Fixed Bugs / Re: Lemming Interception Bug
« on: August 27, 2018, 01:08:13 pm »
Option 2: Adding to the card text that Lemmings intercept targeting only if possible.

5
Fixed Bugs / Re: Lemming Interception Bug
« on: August 03, 2018, 09:26:04 am »
The Lemming Interception Bug includes Jet Stream too.

6
New Card Suggestions / Vertex
« on: July 31, 2018, 02:04:08 pm »
(vertex: the point where two straight line segments meet.)

Ability: To summon Vertex, sacrifice 2 creatures from any side of the field that share the same stat in attack or health.

Element: :gravity
Cost: free (with a summoning condition)
Type: Creature
Stats: 10|2

Example:
1. Select Vertex from hand.
2. Target a Toadfish (6|5) from the opposing side of the field.
3. Target a blessed Mummy (8|6) from your side of the field.
4. The Toadfish and blessed Mummy die.
5. Vertex is summoned on your side of the field with 10|2.

It is situational, but random opponents often have creatures with matching stats, and with enough preparation, own creatures can also be used. The high stat of Vertex is also part of the payout for being situational.

b.) Option-B if multitargeting is not coded into the game:

The game randomly selects two creatures instead of the player choosing.

7
Fixed Bugs / Lemming Interception Bug
« on: July 31, 2018, 01:04:04 pm »
Lemmings do not intercept Devour, Paradox, and Butterfly Effect if they don't meet the targeting criteria.

Currently when a targeting effect is started, all creatures light up as possible targets and any of them can be selected. If the Lemmings meet the targeting criteria, the first Lemming intercepts it. If they do not, interception does not happen.

Is it possible that when Lemmings are on the field, only the first Lemming lights up as a possible target, even if it cannot be affected?

Option 2: Adding to the card text that Lemmings intercept targeting only if possible.

Second Thing:

With two Lemmings on the field, the first Lemming should have allowed lobotomizing itself, but the second Lemming intercepted it. I thought it's always the first Lemming that intercepts the targeting, even if itself is being targeted.

8
Legacy / Re: Todo
« on: November 25, 2014, 05:06:44 pm »
Pegasus should cost 4, not 3.

9
New Card Suggestions / Re: Dream Catcher (healing nullifier)
« on: November 05, 2014, 04:14:56 pm »
I was thinking that this could be combined with Rejuvenation or targeted Healing spells, and I would also make the upgraded version deal damage instead of healing. It still shouldn't be sacrifice status, so damage would remain damage.

10
Legacy / Re: Todo
« on: October 31, 2014, 05:38:42 pm »
Black Nymph stats are incorrect, both upped and unupped.
Empathic Bond says it has an upkeep. Didn't test if it is just graphical issue or real.

11
Legacy / Re: Todo
« on: October 27, 2014, 04:06:22 pm »
Gravity Pulled creatures attract weapons, while they shouldn't.

12
Legacy / Re: Todo
« on: October 17, 2014, 04:41:26 pm »
Chroma as a mark is available in vanilla, while it shouldn't be. (serpredit: Zanz has implied it'll be introduced; the ability to select Mark of Chroma has no impact if neither player selects it, so there is no need to remove it (Just as the custom stats have not been removed))

Flying Jade staff (probably Emerald too) heals while it is under delaying effect.
Quanta generating creatures generate quanta while they are under delaying effects. (didn't check for freeze, but it should be the same)
Discord is not scrambling enough.

13
Events / Re: Future Tourney Rules
« on: September 17, 2014, 06:20:58 pm »
Explanation of different rules?

14
Darkness / Re: Shank of Void
« on: September 01, 2014, 07:23:49 pm »
With SoV it can be abused too much to be OP, even if it only decreases 2 HP. If it ever chips more, it would be too strong with double draw imo.

15
New Card Suggestions / Dream Catcher (healing nullifier)
« on: September 01, 2014, 06:33:02 pm »
Basic Concept: http://elementscommunity.org/forum/level-1-crucible/dream-catcher-dream-catcher/

The element is darkness, so it hurts LS and vampires a bit, but the upped can be changed to only affect the opponent. The mechanic has never been seen in vanilla, so I'm quite curious how would it affect the game.

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