oEtG Forum

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - flyingcat

Pages: 1 2 3 ... 13
1
Guilds / Event 5: Gotta Go Fast!
« on: October 13, 2015, 12:05:35 am »
EVENT 5: GOTTA GO FAST!

Yes that's right, my Photons rush better than your dragons. New meta boyz!

Rules:
1. Standard deck and ups stuff, 75% in element, 20% upped.
2. Only cards with a TOTAL COST of 3 and lower are allowed. (Total cost is defined as cost+ability cost. We assume that a repeatable ability will be activated twice. Example: Graboid, 3 cost, 1 ability cost. ILLEGAL. Chrysaora, 1 cost, 1*2 ability cost, LEGAL).
3. 30 card decks. Can't be going fast with that many cards :P.
4. All matches will be fought with triple draw, triple deck, and triple mark. 4/5 Sonics approve of this.
5. If you have any suggestions for additional bans that you think are way too OP, contact a GO with the card in question and why you think it should be banned.

Since guilds are kinda, uh, dead, each guild will choose one member to represent them.
Each guild will fight another in a Bo5 style match.

If you have any questions, post in thread~

Spoiler for Special Bans:
Shard of Patience: Being patient isn't going fast...

2
Guilds / Re: Event 4 Match Results
« on: September 15, 2015, 03:27:36 am »
PM the GOs your decks please.

3
Guilds / Event 4 Match Results
« on: September 07, 2015, 11:08:42 pm »
Post match results here, along with decks used. In the case of an illegal deck, the game(s) the deck was used in will be counted as a loss.

For reference on who's who
Material 1: dawn_to_dusk
Material 2: Zaranir

Spiritual 1: Fippe94
Spiritual 2: Serprex

Cardinal 1: Timpa
Cardinal 2: Tarutao

Cardinal 1 3-0 Spiritual 2
Material 1 3-2 Spiritual 2

4
Material / To All Active Members of Material
« on: September 03, 2015, 10:08:38 pm »
Event 4 deckbuilding phase is ending soon. Maybe stop procrastinating. No, I am not being a hypocrite. Shh.

5
Guilds / Re: Event 4: My Crap is Better than Your Crap!
« on: September 03, 2015, 02:24:04 am »
Bump


6
Guilds / Re: Event 4: My Crap is Better than Your Crap!
« on: August 31, 2015, 07:22:17 am »
We're not exactly sure how balanced those cards are.

7
Guilds / Re: Guild Rosters
« on: August 28, 2015, 07:37:41 am »
Tarutao is now in Cardinal, some Admin do fancy secret section magic please~

8
Fixed Bugs / TesserActing Up (lolpuns)
« on: August 01, 2015, 07:27:44 pm »
This happens when I try to activate Tesseract's ability

Spoiler for Hidden:

9
Decks / U Jelly?
« on: July 31, 2015, 02:51:09 am »
Had some fun playing around with the new Jelly card (because Jell-O = Yummy).


Spoiler for Version 1:
066ts066ve056tu056ua036u5056um018pj
The basic mono-entropy version. I used Cats and Micro Aboms for low cost fodder, and Discord to stall for a bit early game. Didn't go so well, and I was frequently out of fodder/quanta

Spoiler for Version 2:
046ts066ve056tu046uk056um067jp018pq
I got the brilliant idea of using free fodder, and decided Alicorn might help solve my quanta issues. Sadly, the fodder issue still remained, as well as not enough stall.

Spoiler for Version 3:
0d71004809056um0471u0471c018pj
Definitely the best version of the jelly concept. I realized that quanta issues could be solved with having entropy be a splash. Duh. I used Aflatoxin and Ball Lightning for fodder. SoSac is to provide some stall as well. The good thing about this deck is getting the Jelly late won't matter a huge amount, since the Jelly ability can be triggered multiple times a turn. Remember that 
Jelly can act as soft cc for your opponent's creatures! Weaknesses include quanta disruption, or your first few cells getting CC'd.

Version 3 works on Champion, have not tried on DG yet.

10
Fixed Bugs / Pink Jelly Plz
« on: July 31, 2015, 02:21:52 am »
Spoiler for Uh oh:

Also, if I'm not mistaken, shouldn't upped Jelly ability cost be 3? Right now it's costing 4 when I activate the jelly ability that's on a creature.

11
Material / D2D/Odin Read This
« on: June 23, 2015, 05:08:22 am »
Can we haz commentz on new card ideas?

Or is D2D MIA?

12
Material / Re: Event 3
« on: June 21, 2015, 02:45:24 am »
I like the spy~

13
Material / Re: Event 3
« on: June 14, 2015, 11:53:06 pm »
Seems like a solid start. However, I dislike the similarity to Feng Huang. Perhaps we could focus more on the quanta gain part?

14
Guilds / Re: Event 3: It's a me, Manzarino!
« on: June 14, 2015, 03:51:43 am »
In-element refers to the guild quad, sorry if that was unclear.

15
Guilds / Event 3: It's a me, Manzarino!
« on: June 14, 2015, 03:34:11 am »
Hey there, it's us, the GOs. After our period of inactivity, and with vacation coming, we're resuming guilds. To ease the transition into guilds again for summer (or, if you're D2D, winter), we've made a card competition to do instead of a PvP event. So, here's the event:

Manzarino (no relation to Zanzarino) has found OEtG, and he wants to make a card! Unfortunately, all his cards are either super OP or super UP (what a noob, amiright?). He's getting really, really desperate, and he's asked all the guilds to make a card for him (what a jerk)!
(Psst, Manzarino is rumored to have gotten reward codes from the admins, although the validity of this rumor has not been confirmed)

Requirements
Make only one card per guild. Use vanilla's card maker for this event.
The card must have synergy with at least 3 in-element cards.
The card must have synergy with at least 1 out-element card.
The card itself cannot be in-element.
Please describe the synergies it has.

Judging will be done by public vote. You are not allowed to vote on your own guild's card.

FAQ

Q: Is Chroma an element in this event?
A: No chroma cards are allowed, but chroma counts as a synergy.

Q: So, uh, my Fire card uses Burning Pillars, can that be a synergy?
A: Why would you even ask? NO!

Time's up!

Pages: 1 2 3 ... 13