I'm closing Signups now, PvP can begin any time, added a week to PvP and can extend if necessary. If there are any questions or concerns, please let me know.
If we need to, I can extend signups and pvp rounds for an additional week or 2. I will leave the option to early pvp now for those available, keep signups open for those wanting, and I can post the player selections in an additional week, add an additional week to pvp.
So only 1 deck and you play 5 matches with it per round?
You will pick 1 group when you sign up. You will keep that 1 group through the entire event. You may build any number of decks for this event, so 1 deck for every match or 5 unique decks for every opponent.
A recession is underway. We hear daily about growing concerns of tariffs, inflation, layoffs, product scarcity. How will you gain an advantage in this climate? Pick one of four card groups and build decks for your prosperity.
Sign-up deadline: May 18 Match phase: May 19 - June 1June 8
Rules You will play each opponent once (round robin) in a play-exactly-5-games match. When you sign up, you will pick between one of the given groups. Send your selection to asdw152 when you sign up. Selections will be announced at the start of the match phase.
Deck Building Players must pick one of the four groups below. Players may not access cards from the other three non-picked groups. You can only play card in your group and other cards in the game not in the non-picked groups Players start with zero deck upgrades The only way to upgrade cards is by playing a card from your group You receive +3 deck upgrades for any copy of a card from your group
ilegal, stockpile group correct ups, but space whale is restricted
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Rewards The winner is the player with the most match wins. If two more players tie on match wins, we look at h2h record of the players that tied to determine placement. If 3 players are headlocked (1 win, 1 loss vs. the other 2), then whoever has the most game wins is the winner. If still tied, we'll examine community blessed options like a head to head final rematch.
Any questions, just ask them here or message me on Discord.
General Info on PvP
Spoiler for Hidden:
PvP Integrity 1. Strive for good sportsmanship at all times
2. Many issues can be resolved and discussed before "accepting turn". For example, if you speedbuilt a deck and didn't change the mark code, ask your opponent if you can fix the deck mark and replay before you accept your turn. If you continue on with the game, it is up to the other player to decide if they will replay or not. Do not pressure them into a replay. It is you who made a careless mistake and also didn't notice the error until too late. Additionally, if your opponent notices an issue before 'accepting turn', it is most sportsmanlike to allow them to fix the issue and replay.
3. Players may copy the 'replay' code of a game for 'viewing' later on in openEtG's custom section. To maintain PvP integrity, please use the replay only as a reference for game issues (i.e. one player disconnected) and to analyze your own game later. Players should strive to do their own work. Their decks should be self-built. Players are welcome to gain insight from the community (forums, discussions, asking questions, etc.) but should refrain from simply copying another player's deckcode mid-match. If you like your opponent's strategy G1, for example, you are welcome to speedbuild a deck like that for G2. Make sure it is your own work though.
PvP Issues 1. Stuck Screens: Sometimes players enter a pvp duel and cannot accept their turn. It looks like one is "stuck" on that screen with the only option to press the resign button. One fix to get 'unstuck' is to to use the L keyboard shortcut to reload game state. Communicate with your opponent to see if they're 'in' and 'connected' to you. To help avoid this issue, before starting any PvP match, both players can relog and test dummy decks to ensure they can connect.
2. Deck not loaded properly: Another common problem is a player will enter a pvp duel and they notice their newly chosen deck is not loaded and instead their last played deck is loaded and active. In these cases, let your opponent know and ask if it is okay for a replay before accepting your turn and playing any cards. This issue happens when your opponent sends you a duel invite, and you accept while you are still in the deck editing screen. Technically, you need to exit the deck editing screen and then accept the invite.
3. Lost connection/power: There are times where players lose internet connection to the game, lose power, etc. Players should take a screen shot and save the game replay. Both players then should discuss if they should replay or if it was very clear one player was going to win. When they are unable to decide, they may ask for a non-participating tournament host or non-playing arbiter to help decide. If both players feel comfortable with a replay, proceed.
4. Weird things happening on the screen: Take a screenshot when you see something odd happen. There can be some game bugs. Let the event host know about the issue. If it appears you can play the game through to the end, please do so and save a replay. If you believe the issue could have affected the match result, let both your opponent and the event host know.
Submitting Decks, Illegal Decks, Match Issues
Spoiler for Hidden:
Saving and submitting decks after a match After each game, save a record of the deck you played vs. your opponent. Even better, also copy the 'replay code' of the game and store it for later recall; the replay code captures both players' decks and the match can be viewed later. Both players must submit either (a) the exact deck code they played - and label which game it was used (i.e. G3) - or (b) submit the replay code (copy/paste)
Posting decks after the event After the event is completed in full, you may post deckcodes and match summaries to your match results post or a single new post with decks for all matches.
Illegal Decks The only illegal decks for this event are (1) not playing one of your 10 decks or (2) playing one of your 10 decks more than once. The default ruling is that if one plays an illegal deck, the result is a game loss for the player with the illegal deck. Players could agree to a replay of the game with an illegal deck, but neither player should be pressured to do so even if the common perception is that there would be minimal impact.
Time between games; interrupted play; inactivity
1. The default time limit in between games is 5 minutes unless otherwise agreed upon by both players. If Player A notices Player B is repeatedly taking longer than 5 minutes, Player A should remind Player B of the time limit and ask if there's a particular reason they need more time. Some in between 'thinking' and 'adjustment' is absolutely fine. Spending 15 minutes mid-match to design a new deck is excessive. Study and prepare in advance, not during the exam!
2. Interrupted play - If you need to suddenly leave due mid-match to real life circumstances, please communicate this clearly to your opponent; make every effort to reschedule again and finish the match. If you are not able to connect again before the match deadline, your remaining games to be played will be forfeited; your opponent claims the wins that were not played due to your leaving the match mid-way.
3. Inactivity - Obviously, dropping out of an event after it has started is not ideal. It affects your opponents and the event overall. The participant pool allows for even matches per player per round. Dropping out will disrupt that consistency. Still, it can be hard to avoid real life issues. Do your best to communicate your upcoming withdrawal as soon as you can with the event host and any players you have outstanding matches with. If there is a reasonable chance for you to complete your matches, even if it means poor preparation and performance on your end, please do so. Avoiding playing simply to avoid losing results is poor sportsmanship.
4. When a player does drop out or is withdrawn mid-event, both completed match results and unplayed matches are voided for the player dropping out.
5. Matches not played - this will be dealt with on a case by case basis, typically by extension, withdrawal (see above), or other community blessed outcome
I don't see why we can't just play everyone in whatever order. Require people manage at least 1 match per week
It's still early enough, unless there's resistance, we can change to a different system. Open brackets, we could push 2 opponents per rounds. At 2 opponents minimum, we can get this done in about 3 weeks.
The round will last until Saturday 2nd, 2024 UTC 2359, and the next round will begin soon after. If rounds finish earlier, a new round may be posted sooner.
Due to the smaller player size, format will switch to Round Robin 1 opponent, 5 games per opponent. If players want, this can be upped to 2 opponents per round.
EDIT: Event format to be 1 round Round Robin. All players face all other opponents at their convenience. Round ends when all matches are finished.
New tools have been added to your arsenals. Take this opportunity to see their power yourself.
Rules You will face up to three opponents per round, and 3 matches per opponent. You start with 8 base upgrades in a deck. No restrictions on deck building. You may run the same deck multiple times. Post decks after the entire round is over.
However, there is a ‘new weapons incentive’. For each new weapon in your deck, you earn +2 upgrades per new weapon copy. This upgrade incentive is capped off at 12 upgrades.
Examples: Deck with no new weapons = 8 ups Deck with 1 copy of a new weapon = 10 ups Deck with 1 copy of 2 different new weapons = 12ups Deck with 2 copies of one new weapon = 12 ups Deck with 6 copies of three different new weapons = 12 ups
Any questions, just ask them here or message me on Discord, @asdw152.
General Info on PvP
Spoiler for Hidden:
PvP Integrity 1. Strive for good sportsmanship at all times
2. Many issues can be resolved and discussed before "accepting turn". For example, if you speedbuilt a deck and didn't change the mark code, ask your opponent if you can fix the deck mark and replay before you accept your turn. If you continue on with the game, it is up to the other player to decide if they will replay or not. Do not pressure them into a replay. It is you who made a careless mistake and also didn't notice the error until too late. Additionally, if your opponent notices an issue before 'accepting turn', it is most sportsmanlike to allow them to fix the issue and replay.
3. Players may copy the 'replay' code of a game for 'viewing' later on in openEtG's custom section. To maintain PvP integrity, please use the replay only as a reference for game issues (i.e. one player disconnected) and to analyze your own game later. Players should strive to do their own work. Their decks should be self-built. Players are welcome to gain insight from the community (forums, discussions, asking questions, etc.) but should refrain from simply copying another player's deckcode mid-match. If you like your opponent's strategy G1, for example, you are welcome to speedbuild a deck like that for G2. Make sure it is your own work though.
PvP Issues 1. Stuck Screens: Sometimes players enter a pvp duel and cannot accept their turn. It looks like one is "stuck" on that screen with the only option to press the resign button. One fix to get 'unstuck' is to to use the L keyboard shortcut to reload game state. Communicate with your opponent to see if they're 'in' and 'connected' to you. To help avoid this issue, before starting any PvP match, both players can relog and test dummy decks to ensure they can connect.
2. Deck not loaded properly: Another common problem is a player will enter a pvp duel and they notice their newly chosen deck is not loaded and instead their last played deck is loaded and active. In these cases, let your opponent know and ask if it is okay for a replay before accepting your turn and playing any cards. This issue happens when your opponent sends you a duel invite, and you accept while you are still in the deck editing screen. Technically, you need to exit the deck editing screen and then accept the invite.
3. Lost connection/power: There are times where players lose internet connection to the game, lose power, etc. Players should take a screen shot and save the game replay. Both players then should discuss if they should replay or if it was very clear one player was going to win. When they are unable to decide, they may ask for a non-participating tournament host or non-playing arbiter to help decide. If both players feel comfortable with a replay, proceed.
4. Weird things happening on the screen: Take a screenshot when you see something odd happen. There can be some game bugs. Let the event host know about the issue. If it appears you can play the game through to the end, please do so and save a replay. If you believe the issue could have affected the match result, let both your opponent and the event host know.
Submitting Decks, Illegal Decks, Match Issues
Spoiler for Hidden:
Saving and submitting decks after a match After each game, save a record of the deck you played vs. your opponent. Even better, also copy the 'replay code' of the game and store it for later recall; the replay code captures both players' decks and the match can be viewed later. Both players must submit either (a) the exact deck code they played - and label which game it was used (i.e. G3 and G6) - or (b) submit the replay code (copy/paste)
Posting decks after the event After the event is completed in full, you may post deckcodes and match summaries to your match results post or a single new post with decks for all matches. Players may not post decks played before the event is over. Some of the event fortunes deal with seeing opponents' prior played decks as a fortune benefit. The event hosts can also post your deck codes if you do not post.
Illegal Decks The only illegal decks for this event are those that don't follow upgrades structure/rules. The default ruling is that a deck with incorrect upgrades is illegal, resulting in a game loss for the player with the illegal deck. If both players agree to keep the result due to a spirit of sportsmanship because the difference to result was considered minimal, that is allowed. But neither player should be pressured to do so even if the common perception is that there would be minimal impact. Players can reduce chances of error by asking event hosts for 'deck checks' at any phase/time prior to playing matches.
Time between games; interrupted play; inactivity
1. The default time limit in between games is 5 minutes unless otherwise agreed upon by both players. If Player A notices Player B is repeatedly taking longer than 5 minutes, Player A should remind Player B of the time limit and ask if there's a particular reason they need more time. Some in between 'thinking' and 'adjustment' is absolutely fine. Spending 15 minutes mid-match to design a new deck is excessive. Study and prepare in advance, not during the exam!
2. Interrupted play - If you need to suddenly leave due mid-match to real life circumstances, please communicate this clearly to your opponent; make every effort to reschedule again and finish the match. If you are not able to connect again before the match deadline, your remaining games to be played will be forfeited; your opponent claims the wins that were not played due to your leaving the match mid-way.
3. Inactivity - Obviously, dropping out of an event after it has started is not ideal. It affects your opponents and the event overall. The participant pool allows for even matches per player per round. Dropping out will disrupt that consistency. Still, it can be hard to avoid real life issues. Do your best to communicate your upcoming withdrawal as soon as you can with the event host and any players you have outstanding matches with. If there is a reasonable chance for you to complete your matches, even if it means poor preparation and performance on your end, please do so. Avoiding playing simply to avoid losing results is poor sportsmanship.
4. When a player does drop out or is withdrawn mid-event, both completed match results and unplayed matches are voided for the player dropping out. A substitute will be sought to fill in for the dropped player in future rounds.
5. Matches not played - if two players are unable to complete a match, the tourney host will ask for evidence of communication/availability. If one player was clearly more active in this sense, they would earn points as follows. TBD
timpa only saw 2 pillars for the whole game. permafrost RNG immediately froze both his squids the turn they're played. damage was slow but timpa was slowed harder
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that moment when playing a rngbow and hoping for the best actually turns out to be the best option.