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Messages - asdw152

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1
Events / Re: PvP Event: Stock Market Mania
« on: May 19, 2025, 03:00:47 pm »
I'm closing Signups now, PvP can begin any time, added a week to PvP and can extend if necessary. If there are any questions or concerns, please let me know.

Good Luck Have Fun.

1. Serprex Optimistic
2. BigDieck Optimistic
3. Ponderous Wild
4. Timpa Wild
5. Pimpollo Optimistic

2
Events / Re: PvP Event: Stock Market Mania Signups
« on: May 19, 2025, 01:45:28 am »
If we need to, I can extend signups and pvp rounds for an additional week or 2. I will leave the option to early pvp now for those available, keep signups open for those wanting, and I can post the player selections in an additional week, add an additional week to pvp.

3
Events / Re: PvP Event: Stock Market Mania Signups
« on: May 10, 2025, 07:32:52 pm »
So only 1 deck and you play 5 matches with it per round?

You will pick 1 group when you sign up. You will keep that 1 group through the entire event.
You may build any number of decks for this event, so 1 deck for every match or 5 unique decks for every opponent.

4
Events / PvP Event: Stock Market Mania
« on: May 09, 2025, 06:32:39 pm »

Stock Market Mayhem
Signups

A recession is underway.  We hear daily about growing concerns of tariffs, inflation, layoffs, product scarcity.  How will you gain an advantage in this climate? Pick one of four card groups and build decks for your prosperity.

Sign-up deadline: May 18
Match phase: May 19 - June 1June 8

Rules
You will play each opponent once (round robin) in a play-exactly-5-games match.
When you sign up, you will pick between one of the given groups. Send your selection to asdw152 when you sign up.
Selections will be announced at the start of the match phase.

Deck Building
Players must pick one of the four groups below.
Players may not access cards from the other three non-picked groups.
You can only play card in your group and other cards in the game not in the non-picked groups
Players start with zero deck upgrades
The only way to upgrade cards is by playing a card from your group
You receive +3 deck upgrades for any copy of a card from your group

Spoiler for Embrace the Recession:
Spread Fear
015070152l0153a01598015ck015cu015fg015f8015ih015m2015ou015s9015sc015ve015va0162j018pi

Spoiler for Be Optimistic:
Spread Joy
0150a015080156c0156f015bu015c6015fh015im015iu015lq015lf015p5015oo015sf015vd01623018pi

Spoiler for Be Opportunistic:
Stockpile resources
01505015350152n0155m015690159l0159e015ff015f7015j3015lp015lv015s6015um015v40162f018pi

Spoiler for Go Wild:
Spend like Crazy
01504014vg015320156g015990159g0159n015ce015fu015j1015p1015p6015sd0162h0162i01622018pi

Spoiler for Examples:
legal, 9 stockpile group cards, 27 upgrades
035s60d6s0036ul036ue017460274i0280v0380d018pi

legal, 10 stockpile group cards, 30 ups, can play fewer ups if you want
045s60d6s0036ul026ue017460274i0280v0380d018pi

legal, 0 group cards, 0 ups
0661o0663a0161q0662m0661t0261s0361v018pu

ilegal, 9 stockpile group cards, 27 ups, too many ups
0d6s0036ul026ue017460274i037qm017qk0280v0380d018pi

ilegal, stockpile group correct ups, but space whale is restricted
035s60d6s0036ul036ue017460274i0280v03812018pi


Rewards
The winner is the player with the most match wins.  If two more players tie on match wins, we look at h2h record of the players that tied to determine placement. If 3 players are headlocked (1 win, 1 loss vs. the other 2), then whoever has the most game wins is the winner.  If still tied, we'll examine community blessed options like a head to head final rematch.

1st Place: 30000 Gold + Shiny Nymph Code + Mark Code
2nd Place: 25000 Gold + Shiny Nymph Code
3rd Place: 20000 Gold + Shiny rare Code
Participant: 15000 Gold

Signups:
1. Serprex Optimistic
2. BigDieck Optimistic
3. Ponderous Wild
4. Timpa Wild
5. Pimpollo Optimistic
6.
7.
...



Any questions, just ask them here or message me on Discord.

General Info on PvP
Spoiler for Hidden:
PvP Integrity
1. Strive for good sportsmanship at all times

2. Many issues can be resolved and discussed before "accepting turn".  For example, if you speedbuilt a deck and didn't change the mark code, ask your opponent if you can fix the deck mark and replay before you accept your turn.  If you continue on with the game, it is up to the other player to decide if they will replay or not.  Do not pressure them into a replay.  It is you who made a careless mistake and also didn't notice the error until too late.  Additionally, if your opponent notices an issue before 'accepting turn', it is most sportsmanlike to allow them to fix the issue and replay.

3. Players may copy the 'replay' code of a game for 'viewing' later on in openEtG's custom section.  To maintain PvP integrity, please use the replay only as a reference for game issues (i.e. one player disconnected) and to analyze your own game later.  Players should strive to do their own work. Their decks should be self-built.  Players are welcome to gain insight from the community (forums, discussions, asking questions, etc.) but should refrain from simply copying another player's deckcode mid-match.  If you like your opponent's strategy G1, for example, you are welcome to speedbuild a deck like that for G2.  Make sure it is your own work though.

PvP Issues 
1. Stuck Screens: Sometimes players enter a pvp duel and cannot accept their turn.  It looks like one is "stuck" on that screen with the only option to press the resign button.  One fix to get 'unstuck' is to to use the L keyboard shortcut to reload game state. Communicate with your opponent to see if they're 'in' and 'connected' to you.  To help avoid this issue, before starting any PvP match, both players can relog and test dummy decks to ensure they can connect.

2. Deck not loaded properly: Another common problem is a player will enter a pvp duel and they notice their newly chosen deck is not loaded and instead their last played deck is loaded and active.  In these cases, let your opponent know and ask if it is okay for a replay before accepting your turn and playing any cards.  This issue happens when your opponent sends you a duel invite, and you accept while you are still in the deck editing screen.  Technically, you need to exit the deck editing screen and then accept the invite.

3. Lost connection/power: There are times where players lose internet connection to the game, lose power, etc.  Players should take a screen shot and save the game replay.  Both players then should discuss if they should replay or if it was very clear one player was going to win.  When they are unable to decide, they may ask for a non-participating tournament host or non-playing arbiter to help decide. If both players feel comfortable with a replay, proceed.

4. Weird things happening on the screen:  Take a screenshot when you see something odd happen.  There can be some game bugs.  Let the event host know about the issue.  If it appears you can play the game through to the end, please do so and save a replay.  If you believe the issue could have affected the match result, let both your opponent and the event host know. 
Submitting Decks, Illegal Decks, Match Issues
Spoiler for Hidden:
Saving and submitting decks after a match
After each game, save a record of the deck you played vs. your opponent.  Even better, also copy the 'replay code' of the game and store it for later recall; the replay code captures both players' decks and the match can be viewed later.  Both players must submit either (a) the exact deck code they played - and label which game it was used (i.e. G3) - or (b) submit the replay code (copy/paste)

Posting decks after the event
After the event is completed in full, you may post deckcodes and match summaries to your match results post or a single new post with decks for all matches. 

Illegal Decks
The only illegal decks for this event are (1) not playing one of your 10 decks or (2) playing one of your 10 decks more than once.  The default ruling is that if one plays an illegal deck, the result is a game loss for the player with the illegal deck.  Players could agree to a replay of the game with an illegal deck, but neither player should be pressured to do so even if the common perception is that there would be minimal impact. 

Time between games; interrupted play; inactivity

1. The default time limit in between games is 5 minutes unless otherwise agreed upon by both players.  If Player A notices Player B is repeatedly taking longer than 5 minutes, Player A should remind Player B of the time limit and ask if there's a particular reason they need more time.  Some in between 'thinking' and 'adjustment' is absolutely fine.  Spending 15 minutes mid-match to design a new deck is excessive.  Study and prepare in advance, not during the exam!

2.  Interrupted play -  If you need to suddenly leave due mid-match to real life circumstances, please communicate this clearly to your opponent; make every effort to reschedule again and finish the match.  If you are not able to connect again before the match deadline, your remaining games to be played will be forfeited; your opponent claims the wins that were not played due to your leaving the match mid-way.

3.  Inactivity -  Obviously, dropping out of an event after it has started is not ideal.  It affects your opponents and the event overall.  The participant pool allows for even matches per player per round. Dropping out will disrupt that consistency.  Still, it can be hard to avoid real life issues.  Do your best to communicate your upcoming withdrawal as soon as you can with the event host and any players you have outstanding matches with.  If there is a reasonable chance for you to complete your matches, even if it means poor preparation and performance on your end, please do so.  Avoiding playing simply to avoid losing results is poor sportsmanship.

4. When a player does drop out or is withdrawn mid-event, both completed match results and unplayed matches are voided for the player dropping out. 

5.  Matches not played - this will be dealt with on a case by case basis, typically by extension, withdrawal (see above), or other community blessed outcome



5
Events / Re: Additional Arsenal - Round 1
« on: November 03, 2024, 08:33:20 pm »
FINAL RESULTS

Congratulations to all participants.
Our winners are
1. BigDieck
2. Niharia
3. Septima Rhay

Rewards to be sent shortly.

6
Events / Re: Additional Arsenal - Round 1
« on: November 01, 2024, 03:42:57 am »
Spoiler for Matches:
Septima:
fire L
water L
earth L
fire W
time W

serprex:
time L
fire L
aether L
earth L
water W

Dieck:
water L
earth L
fire L
time L
aether W

Muffins:
water W
earth W
fire L
earth W
fire W

vs niharia
time w
water w
earth l
aether l
fire l


Spoiler for Decks:
045oi025op0261o0562k0461r01622067mt06808018pr

025390152r0258o045aa025930359i0459n0371p0271b037780478q018pk

0352g025420352s035fn015f7015fr055f4027100272i0671u027eb018po

0258o065aa025900459i045s1027780378q0377g027qv027qi018ps

055i4035jm025iu025ig065io057gk037i6017gm027gp017qr018ps



7
Events / Re: Additional Arsenal - Round 1
« on: October 31, 2024, 08:54:30 pm »
vs Niharia
W
W
L
L
L

8
Events / Re: Additional Arsenal - Round 1
« on: October 27, 2024, 06:24:28 pm »
vs Muffins

W
W
L
W
W

9
Events / Re: Additional Arsenal - Round 1
« on: October 27, 2024, 05:44:26 pm »
vs serprex

L
L
L
L
W

10
Events / Re: Additional Arsenal - Round 1
« on: October 27, 2024, 05:35:10 pm »
vs Septima Rhay

L
L
L
W
W

GG

11
Events / Re: Additional Arsenal - Round 1
« on: October 26, 2024, 05:26:54 pm »
I don't see why we can't just play everyone in whatever order. Require people manage at least 1 match per week

It's still early enough, unless there's resistance, we can change to a different system. Open brackets, we could push 2 opponents per rounds. At 2 opponents minimum, we can get this done in about 3 weeks.

12
Events / Additional Arsenal - Round 1
« on: October 26, 2024, 08:18:34 am »
Additional Arsenal - Individual PVP Event
Round 1

Shining armor shows no battles.

The round will last until Saturday 2nd, 2024 UTC 2359, and the next round will begin soon after. If rounds finish earlier, a new round may be posted sooner.

Due to the smaller player size, format will switch to Round Robin 1 opponent, 5 games per opponent. If players want, this can be upped to 2 opponents per round.

EDIT: Event format to be 1 round Round Robin. All players face all other opponents at their convenience. Round ends when all matches are finished.

13
Events / Re: Additional Arsenal - Individual PVP Event
« on: October 12, 2024, 06:09:43 pm »
reserved

14
Events / Additional Arsenal - Individual PVP Event
« on: October 12, 2024, 05:51:43 pm »
Additional Arsenal - Individual PVP Event
Signups

New tools have been added to your arsenals. Take this opportunity to see their power yourself.

Rules
You will face up to three opponents per round, and 3 matches per opponent.
You start with 8 base upgrades in a deck.
No restrictions on deck building. You may run the same deck multiple times.
Post decks after the entire round is over.


However, there is a ‘new weapons incentive’. For each new weapon in your deck, you earn +2 upgrades per new weapon copy. This upgrade incentive is capped off at 12 upgrades.
New Weapons
015080153d0156g0159n015ck015fr015iu015m5015p7015s2015v40162k016uo0171t0175001787017b4017eb017he017kl017nn017qi017tk01814018pk

Examples:
Deck with no new weapons = 8 ups
Deck with 1 copy of a new weapon = 10 ups
Deck with 1 copy of 2 different new weapons = 12ups
Deck with 2 copies of one new weapon = 12 ups
Deck with 6 copies of three different new weapons = 12 ups

1st Place: 20000 Gold + Shiny Nymph Code + Mark Code
2nd Place: 15000 Gold + Shiny Nymph Code
3rd Place: 10000 Gold + Shiny rare Code
Participant: 7500 Gold

Round 1 will begin Oct 26 and last for 1 week, Nov 1. Extensions may be given when necessary, up until Nov 3.

Signups:
1. asdw152
2. niharia
3. serprex
4. Muffins
5. BigDieck
6. Septima Rhay
7.
8.
...


Any questions, just ask them here or message me on Discord, @asdw152.

General Info on PvP
Spoiler for Hidden:
PvP Integrity
1. Strive for good sportsmanship at all times

2. Many issues can be resolved and discussed before "accepting turn".  For example, if you speedbuilt a deck and didn't change the mark code, ask your opponent if you can fix the deck mark and replay before you accept your turn.  If you continue on with the game, it is up to the other player to decide if they will replay or not.  Do not pressure them into a replay.  It is you who made a careless mistake and also didn't notice the error until too late.  Additionally, if your opponent notices an issue before 'accepting turn', it is most sportsmanlike to allow them to fix the issue and replay.

3. Players may copy the 'replay' code of a game for 'viewing' later on in openEtG's custom section.  To maintain PvP integrity, please use the replay only as a reference for game issues (i.e. one player disconnected) and to analyze your own game later.  Players should strive to do their own work. Their decks should be self-built.  Players are welcome to gain insight from the community (forums, discussions, asking questions, etc.) but should refrain from simply copying another player's deckcode mid-match.  If you like your opponent's strategy G1, for example, you are welcome to speedbuild a deck like that for G2.  Make sure it is your own work though.

PvP Issues 
1. Stuck Screens: Sometimes players enter a pvp duel and cannot accept their turn.  It looks like one is "stuck" on that screen with the only option to press the resign button.  One fix to get 'unstuck' is to to use the L keyboard shortcut to reload game state. Communicate with your opponent to see if they're 'in' and 'connected' to you.  To help avoid this issue, before starting any PvP match, both players can relog and test dummy decks to ensure they can connect.

2. Deck not loaded properly: Another common problem is a player will enter a pvp duel and they notice their newly chosen deck is not loaded and instead their last played deck is loaded and active.  In these cases, let your opponent know and ask if it is okay for a replay before accepting your turn and playing any cards.  This issue happens when your opponent sends you a duel invite, and you accept while you are still in the deck editing screen.  Technically, you need to exit the deck editing screen and then accept the invite.

3. Lost connection/power: There are times where players lose internet connection to the game, lose power, etc.  Players should take a screen shot and save the game replay.  Both players then should discuss if they should replay or if it was very clear one player was going to win.  When they are unable to decide, they may ask for a non-participating tournament host or non-playing arbiter to help decide. If both players feel comfortable with a replay, proceed.

4. Weird things happening on the screen:  Take a screenshot when you see something odd happen.  There can be some game bugs.  Let the event host know about the issue.  If it appears you can play the game through to the end, please do so and save a replay.  If you believe the issue could have affected the match result, let both your opponent and the event host know. 
Submitting Decks, Illegal Decks, Match Issues
Spoiler for Hidden:
Saving and submitting decks after a match
After each game, save a record of the deck you played vs. your opponent.  Even better, also copy the 'replay code' of the game and store it for later recall; the replay code captures both players' decks and the match can be viewed later.  Both players must submit either (a) the exact deck code they played - and label which game it was used (i.e. G3 and G6) - or (b) submit the replay code (copy/paste)

Posting decks after the event
After the event is completed in full, you may post deckcodes and match summaries to your match results post or a single new post with decks for all matches.  Players may not post decks played before the event is over.  Some of the event fortunes deal with seeing opponents' prior played decks as a fortune benefit. The event hosts can also post your deck codes if you do not post.

Illegal Decks
The only illegal decks for this event are those that don't follow upgrades structure/rules.  The default ruling is that a deck with incorrect upgrades is illegal, resulting in a game loss for the player with the illegal deck.  If both players agree to keep the result due to a spirit of sportsmanship because the difference to result was considered minimal, that is allowed.  But neither player should be pressured to do so even if the common perception is that there would be minimal impact.  Players can reduce chances of error by asking event hosts for 'deck checks' at any phase/time prior to playing matches.

Time between games; interrupted play; inactivity

1. The default time limit in between games is 5 minutes unless otherwise agreed upon by both players.  If Player A notices Player B is repeatedly taking longer than 5 minutes, Player A should remind Player B of the time limit and ask if there's a particular reason they need more time.  Some in between 'thinking' and 'adjustment' is absolutely fine.  Spending 15 minutes mid-match to design a new deck is excessive.  Study and prepare in advance, not during the exam!

2.  Interrupted play -  If you need to suddenly leave due mid-match to real life circumstances, please communicate this clearly to your opponent; make every effort to reschedule again and finish the match.  If you are not able to connect again before the match deadline, your remaining games to be played will be forfeited; your opponent claims the wins that were not played due to your leaving the match mid-way.

3.  Inactivity -  Obviously, dropping out of an event after it has started is not ideal.  It affects your opponents and the event overall.  The participant pool allows for even matches per player per round. Dropping out will disrupt that consistency.  Still, it can be hard to avoid real life issues.  Do your best to communicate your upcoming withdrawal as soon as you can with the event host and any players you have outstanding matches with.  If there is a reasonable chance for you to complete your matches, even if it means poor preparation and performance on your end, please do so.  Avoiding playing simply to avoid losing results is poor sportsmanship.

4. When a player does drop out or is withdrawn mid-event, both completed match results and unplayed matches are voided for the player dropping out.  A substitute will be sought to fill in for the dropped player in future rounds.

5.  Matches not played - if two players are unable to complete a match, the tourney host will ask for evidence of communication/availability.  If one player was clearly more active in this sense, they would earn points as follows. TBD

15
Events / Re: 3-leg Team PVP - Round 2
« on: January 20, 2024, 08:02:55 pm »
leg 3 3-1

LWWW reverse sweep

Spoiler for Hidden:
034vj01504015f0015gi025fh025f7035fp035fc045mq016uk067dg027f2017dn018pj

jelly outpaced, couldn't produce quanta fast enough to pressure.

054vh014vl065io08606026ts066ve026u5018pp

each freeze from that squid was met with a new creature to force timpa to freeze next, eventually just overwhelmed.

084te025f1025f6015i4015jm015ic015it045io047gk037i6037gp018pp

timpa only saw 2 pillars for the whole game. permafrost RNG immediately froze both his squids the turn they're played. damage was slow but timpa was slowed harder

084sa035040150a025fu025f6045io026u3087i6018pi

that moment when playing a rngbow and hoping for the best actually turns out to be the best option.

Link to Replays

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