oEtG Forum

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - RapidStar_

Pages: 1
1
Completed Game Suggestions / Pillar Upgrade Tokens
« on: May 27, 2018, 01:52:31 am »
I feel that being able to upgrade pillars but nothing else with coins seems a bit unbalanced, or less fun knowing that you can upgrade a pillar with coins and you don't need to obtain anything to do so except from coins which is easily obtained. Although, I thought of an alternative route which involves being able to obtain pillar upgrade tokens. I haven't fully thought this through, but I think that it would be a nice addition and would make it more of an achievement getting a token, instead of just noticing you have coins and knowing that you can upgrade any pillar without having to do anything else.

I had another idea that these pillar upgrade tokens can be sorted in 3 categories, basing of the material, spiritual and cardinal pillars. As in, you get a cardinal upgrade token and you can upgrade entropy, gravity, time and aether pillars, but not the other 8 elements. The cardinal upgrade token can upgrade the cardinal pillars, material upgrade token upgrade material pillars etc... Quantum pillars can be upgraded with ALL 3.

*IMPORTANT NOTE: When I talk about pillars, this includes pendulums also.

2
UI/UX Suggestions / Gerenal Suggestions
« on: May 17, 2018, 09:10:52 pm »
(Most likely, more will come but I will make that apparent with an edit of all the new suggestions, and a bump on the forum page)

*Some of these suggestions could be obsolete with the change of a GUI. And some of these suggestions should be added with the new GUI change. And some may already be thought of.

- Have a wealth count on the stats place on the left
- Cards that cost 3 or less shouldn't have three of the element symbols - just have one (like the rest) and the number it costs.
- Button size bigger for Arena deck, Wealth T50 etc. (To make it look better)
- A visual coin toss at the start of the game, similar to etg.
- A lot of card art.
- For the new GUI, when opening a pack, a spinning animation could be nice.
- In the editor area, have a heading for each row of cards.. eg "Creatures:" And creatures under... To make it a bit more clear.
- When a card is played by the opponent, have a smooth animation showing the picture of the card (like etg - to make it smoother). It is sometimes a bit hard to see what cards are being played by the opponent, and what is being targetted etc. Maybe a small end of turn delay.

Pages: 1