oEtG Forum

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - sirteeth

Pages: 1 2 3 4
1
New Card Suggestions / Re: Wizard/Warlock
« on: May 26, 2021, 09:40:20 pm »
needs stats and initial cost if you want it to be a creature. i would expect warlock to be in  :death or :darkness, but since this one presumably just casts elemental blast (not really a warlock spell typically) repeatedly,  :entropy is most in theme with the effect. but with ability cost and boni for quanta as is you wouldnt play it in anything but a rainbow or maybe material quad. powerlvl of ability seems comparable to elf (in rainbow converted cost is also the same), though it gets much better with excess quanta and drainlife on a stick bringing both healing and boardcontrol at the same time might make it seriously strong in a stall.
ofc it also doubles as a finisher that ignores most shields as well

2
New Card Suggestions / Re: Speed up
« on: March 23, 2021, 10:53:41 pm »
bubble shield/surgeon are almost strictly better, i probably wouldnt even play that card for 0. its effect is way too narrow and its unrealistic to ever expect any better than cancelling out a bb, which at best breaks even with a 2 mana spell (and if you deliberately use it for that there is usually much better workarounds for the downside of bb)

3
New Card Suggestions / Re: Catfish
« on: March 22, 2021, 07:48:46 pm »
How about changing the effect to "There is always a bigger fish" on death put a catfish with 1 more health into your hand. would synergize with catapult and generally stallbreak. I suppose by giving it a large cost and relatively low starting hp we could find a sweet spot where tempoloss through cc is significant in case of dom but not stall (say byebye to catapult synergy then though).

4
New Card Suggestions / Re: Catfish
« on: March 20, 2021, 09:15:48 pm »
If you want it to be attractive as a target for cc, it needs to have at least 4 atk and at most 5 hp.
Best available comparison is phoenix, which also gives a massive discount on the revive (but can be removed entirely) and has atk equal to cost so this cannot really afford to be much more expensive than its atk value if its supposed to actually trigger much (due to being squishy).
Also, what would its purpose be? Since you want to discourage self triggering you probably want to make it costly enough to not be suitable as a deck thinner for combodecks, food for cremation/orochi (black cat and minor phoenix will likely not be outdone in cost efficiency for repeatable use), but in that case it would mostly counter cc in the end up to a limit. maybe brawl synergy might be interesting. (Future) Cards that cause creature combat or sac creatures and have amplified effects based on stats of the sacrifice (like catapult) can be interesting for this i suppose.

5
Events / Re: Tournament - New Tech for Old Souls - Match results
« on: February 04, 2021, 05:44:59 pm »
Spoiler for distinct decks:
065uk04606015vk045um02lum01lve065uv025ul04lul018pt

last addition, a deck that may do okay vs squid gladius
074sa074sc034vt03kvt0653201l5r06599015ci01lci065fi075jm02lir065le015sd018pi

splatter angels, oty and rejuvenation added later
095i4055jm02lim02lit055ib01lib03llu015ll02lll018pq

used to have less water pends. also i lost a mirror match because the text no longer says that gladius gets buffed by freezing instead, hence i considered squids the bigger threat

didnt use the following ones in final
0655k065760156405l640456c02l6c0555l01l5l018pl

0a58o035aa0259601l9g0259004l9001l9f0158q01l8q0258r03ls7018ps

6
Events / Re: Tournament - New Tech for Old Souls - Match results
« on: February 03, 2021, 03:36:14 pm »
sirteeth 1-3 Neopergoss
llwl lost game 4 due to invisible text

7
Events / Re: Tournament - New Tech for Old Souls - Match results
« on: February 02, 2021, 08:29:52 pm »
sirteeth 3-1 timpa

WWLW

8
Events / Re: Tournament - New Tech for Old Souls - Match results
« on: February 01, 2021, 09:23:34 am »
sirteeth 3 - 1 kirbylover314

Good games!

9
Events / Re: Tournament - New Tech for Old Souls - Match results
« on: January 28, 2021, 08:17:42 pm »
kaempfer13 3-0 Worldwideweb3

10
Events / Re: Tournament - New Tech for Old Souls - Match results
« on: January 26, 2021, 03:18:07 pm »
sirteeth 3-2 pizzaharald

sorry about game 5

11
Events / Re: Tournament - New Tech for Old Souls - Match results
« on: January 25, 2021, 04:41:14 pm »
Sirteeth 0-3 Neopergoss

12
Events / Re: Tournament - New Tech for Old Souls - Sign-ups
« on: January 21, 2021, 11:16:05 am »
in

13
Events / Re: Tournament - New Kids on the Block - Match results
« on: January 20, 2021, 09:13:09 am »

Spoiler for timpa:
055bs055de015bv01lbv01lce02lc6015c903lc9055cr01lcr03llj02llk018pn


014tb075l8075mq02lld02lln035m303lm303lm202lli018pq

illegal, lost anyway

014tb065oc055pu015og01log045on065p5065or018pr


0c52g035420453502l3503l2r0453a02l3a018pq

Spoiler for kirby:
0e52g0453502l350152r03l2r0453a02l3a018pq


055bs055de015bv01lbv01lce02lc6015c903lc9055cr01lcr03llj02llk018pn
illegal

0158o015aa0259i0559b01l9b0a606025vj02lup035uu03luu018pm


014tb065oc065pu01log045on065p5065or018pr


055bs055de015bv01lbv01lce02lc6015c903lc9055cr01lcr03llj02llk018pn
illegal

Spoiler for lost in nowhere:
075bs065de02lc6015c903lc9055cr01lcr03llj02llk018pn


014tb065oc065pu01log045on055p501lou065or018pr


0e52g0453502l350152r03l2r0453a02l3a018pq


0158o015aa0259i0559b01l9b0a606025vj02lup035uu03luu018pm


075bs065de02lc6015c903lc9055cr01lcr03llj02llk018pn


Spoiler for d2d:
:
075bs065de02lc6015c903lc9055cr01lcr03llj02llk018pn


014tb065oc065pu01log045on055p501lou065or018pr


0e52g0453502l350152r03l2r0453a02l3a018pq

14
Events / Re: Tournament - New Kids on the Block - Match results
« on: January 18, 2021, 09:12:44 am »
sirteeth 3 - 0 dawn
he got unlucky g1, maybe g3 too

15
New Card Suggestions / Re: Embodiment | Embodiment
« on: January 17, 2021, 01:38:10 pm »
thing is so long as this card can be fractalled with current effect, it has to be, as it makes everything else basically unplayable after it comes in play, so you better fill your board with it. a fix would be an aoe gp effect where it takes dmg in the players stead (as in all golems take dmg equal to dmg its owner would take, regardless how many of them are in play). obv its defense needs to be higher in order for this be more than a weird spark.

Pages: 1 2 3 4