Generally hold 2+ tombs for own self-reap combo rather than have AI dictate what happens to your tombs. When you have option to reap or holy light own reaper, choose reap so you get a skelly replacement. Holy light is for own death target (ivory dragon) while no reaper is in deck and for cc-ing opponent skelly that was reaped. Running mark is generally inefficient by mid-game, so random metamorphosis can generate greater quanta later.
signups closed, 5 players, player decks are posted below and also to original event post. match phase is now started. coordinate play times with your opponent. I believe bigdieck is not on discord, please use forum PM with them.
Tournament deck list now available, see original post. PM Septima Rhay your 10 deck selections by March 9th, I'll share publicly Mar 10. Matches begin March 10th. This is a round robin format. I'm hard capping participants at 8 so most matches you'll have are 7. You'll have two to three weeks to get matches completed. Good luck to the players and thanks to the deckbuilders.
Will consider longer signup/deck selection phase if players indicated they'd like that.
2 days left to submit decks. For those that already submitted, I will accept replacements/edits through March 2nd. Review your decks, make sure they function well and are quanta balanced. Final decks will be posted on March 3rd and tournament players can start formulating selection strategy.
Reminder: tourney players pick 10 decks for 5-game matches and what they pick is known to other players.
Sign-up deadline: March 9 14 Deck selection deadline (submit 10 selected decks to Septima Rhay or post publicly if you prefer): March 9 14 Match phase: March 15 - March 30
Rules You will play each opponent once (round robin) in a play-exactly-5-games match. You must select exactly 10 different decks from the 32 tournament deck list by the end of the deck selection phase (also end of sign-up phase). The deck list will first be publicly viewable on March 3is now available. These unupgraded decks are linked to the openEtg deck competition: if you build them, they will play.Your 10 selected decks will be made public by the start of the match phase. Either PM Septima Rhay your 10 selected decks or post them to your sign-up post. Septima will make all players' deck selections known at the start of the match phase. You cannot alter decks. For each match (5-games) you may play any of your 10 decks but cannot play a deck more than once. Post match results immediately after a match (Wins, losses), but wait until the event is over to post decks you played for each match (make note of what you played for later posting).
Additional rules for dual competition + tournament players If you submitted decks for the competition, "if you build them, they will play" and are signing up for this individual pvp tournament, please note the following: - you may play decks you built in the competition - you may not earn points in the competition for playing your own competition decks in the tournament - for event integrity, do not purposely lose to opponents who are playing your competition submitted decks
Rewards The winner is the player with the most match wins. If two more players tie on match wins, we look at h2h record of the players that tied to determine placement. If 3 players are headlocked (1 win, 1 loss vs. the other 2), then whoever has the most game wins is the winner. If still tied, we'll examine community blessed options like a head to head final rematch.
Any questions, just ask them here or message me on Discord.
General Info on PvP
Spoiler for Hidden:
PvP Integrity 1. Strive for good sportsmanship at all times
2. Many issues can be resolved and discussed before "accepting turn". For example, if you speedbuilt a deck and didn't change the mark code, ask your opponent if you can fix the deck mark and replay before you accept your turn. If you continue on with the game, it is up to the other player to decide if they will replay or not. Do not pressure them into a replay. It is you who made a careless mistake and also didn't notice the error until too late. Additionally, if your opponent notices an issue before 'accepting turn', it is most sportsmanlike to allow them to fix the issue and replay.
3. Players may copy the 'replay' code of a game for 'viewing' later on in openEtG's custom section. To maintain PvP integrity, please use the replay only as a reference for game issues (i.e. one player disconnected) and to analyze your own game later. Players should strive to do their own work. Their decks should be self-built. Players are welcome to gain insight from the community (forums, discussions, asking questions, etc.) but should refrain from simply copying another player's deckcode mid-match. If you like your opponent's strategy G1, for example, you are welcome to speedbuild a deck like that for G2. Make sure it is your own work though.
PvP Issues 1. Stuck Screens: Sometimes players enter a pvp duel and cannot accept their turn. It looks like one is "stuck" on that screen with the only option to press the resign button. One fix to get 'unstuck' is to to use the L keyboard shortcut to reload game state. Communicate with your opponent to see if they're 'in' and 'connected' to you. To help avoid this issue, before starting any PvP match, both players can relog and test dummy decks to ensure they can connect.
2. Deck not loaded properly: Another common problem is a player will enter a pvp duel and they notice their newly chosen deck is not loaded and instead their last played deck is loaded and active. In these cases, let your opponent know and ask if it is okay for a replay before accepting your turn and playing any cards. This issue happens when your opponent sends you a duel invite, and you accept while you are still in the deck editing screen. Technically, you need to exit the deck editing screen and then accept the invite.
3. Lost connection/power: There are times where players lose internet connection to the game, lose power, etc. Players should take a screen shot and save the game replay. Both players then should discuss if they should replay or if it was very clear one player was going to win. When they are unable to decide, they may ask for a non-participating tournament host or non-playing arbiter to help decide. If both players feel comfortable with a replay, proceed.
4. Weird things happening on the screen: Take a screenshot when you see something odd happen. There can be some game bugs. Let the event host know about the issue. If it appears you can play the game through to the end, please do so and save a replay. If you believe the issue could have affected the match result, let both your opponent and the event host know.
Submitting Decks, Illegal Decks, Match Issues
Spoiler for Hidden:
Saving and submitting decks after a match After each game, save a record of the deck you played vs. your opponent. Even better, also copy the 'replay code' of the game and store it for later recall; the replay code captures both players' decks and the match can be viewed later. Both players must submit either (a) the exact deck code they played - and label which game it was used (i.e. G3) - or (b) submit the replay code (copy/paste)
Posting decks after the event After the event is completed in full, you may post deckcodes and match summaries to your match results post or a single new post with decks for all matches.
Illegal Decks The only illegal decks for this event are (1) not playing one of your 10 decks or (2) playing one of your 10 decks more than once. The default ruling is that if one plays an illegal deck, the result is a game loss for the player with the illegal deck. Players could agree to a replay of the game with an illegal deck, but neither player should be pressured to do so even if the common perception is that there would be minimal impact.
Time between games; interrupted play; inactivity
1. The default time limit in between games is 5 minutes unless otherwise agreed upon by both players. If Player A notices Player B is repeatedly taking longer than 5 minutes, Player A should remind Player B of the time limit and ask if there's a particular reason they need more time. Some in between 'thinking' and 'adjustment' is absolutely fine. Spending 15 minutes mid-match to design a new deck is excessive. Study and prepare in advance, not during the exam!
2. Interrupted play - If you need to suddenly leave due mid-match to real life circumstances, please communicate this clearly to your opponent; make every effort to reschedule again and finish the match. If you are not able to connect again before the match deadline, your remaining games to be played will be forfeited; your opponent claims the wins that were not played due to your leaving the match mid-way.
3. Inactivity - Obviously, dropping out of an event after it has started is not ideal. It affects your opponents and the event overall. The participant pool allows for even matches per player per round. Dropping out will disrupt that consistency. Still, it can be hard to avoid real life issues. Do your best to communicate your upcoming withdrawal as soon as you can with the event host and any players you have outstanding matches with. If there is a reasonable chance for you to complete your matches, even if it means poor preparation and performance on your end, please do so. Avoiding playing simply to avoid losing results is poor sportsmanship.
4. When a player does drop out or is withdrawn mid-event, both completed match results and unplayed matches are voided for the player dropping out.
5. Matches not played - this will be dealt with on a case by case basis, typically by extension, withdrawal (see above), or other community blessed outcome
Deckbuilding Competition - If you build them they will play
art by niharia
Submission rules: Submit exactly two unupgraded decks to Septima Rhay (forum PM or discord PM). Don't share with others publicly which decks you built. Your decks will be part of an anonymous pool of decks for an individual pvp tournament. You are not required to participate in the tourney but may do so if you wish.
Deckbuilding rules: no upgraded cards; regrade and mark cards are banned
Competition Points: points are earned based on your deck's usage in the related and upcoming individual pvp tournament. 1. When your deck is selected by a tournament player during the 'deck selection phase', you'll earn 5 points each time your deck is 'selected' 2. Each time your deck is 'played' you'll earn another 1 points 3. Each time your deck 'wins' a game you'll earn another 2 points 4. The winner of the competition is the one whose single deck earns the most points throughout the tournament. There will be a side reward for the player that earns the most points for their two submitted decks combined.
About the tournament: full tourney rules will be posted soon. Know for now that all submitted decks will be made public on March 3rd. The deck submitters will be anonymous. Tourney players will select 10 decks from the pool of submitted decks. Tourney players are restricted to playing the decks they selected in a play-5-games match format, round robin tournament. A deck may be played once in a 5-game match. The decks that tourney players select will be known at the start of the match phase. Tourney players may play decks they built for the competition but will not earn any points for using own-built decks.
Rewards: 1st place: 30k gold and 2 shiny nymphs 2nd place: 20k gold and 1 shiny nymph 3rd place: 15k gold and 1 shiny rare Participants: 10k gold Bonus reward for most points across two decks: 15k gold
I didn't really understand the connection to the parents, though
It's hard work putting a baby to sleep. You sing to them, you pacify them, you hush them, all while creating a little sleep sanctuary for them. But they keep stalling to sleep. So you work at it slowly until they catch some dreams and your little bo peep starts counting sheep. All parents go through that.
Thematic deck for the parents out there. Catcher mill is the win condition. Bo-Hush, Disperse Pacify, and Sanctuary/SoD/Miracle are your stalling elements. Phase Catcher mill or a proper stall are much better. Hush is underutilized by the community (from what I can see) and can be a center piece to a strong deck. I've played with some builds using water as a third element: Flood, Oceanus, Atlantis Protection, Tesseract (for creature draw, increasing mill condition). Imbue is another direction albeit a clunky one.