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Messages - Manuel

Pages: 1 2 3 ... 6
1
Off-topic / Re: Topic for flexing double rank: 1
« on: April 14, 2025, 03:35:51 am »

2
Game Suggestions / Re: WHERE TO POST GAME SUGGESTIONS
« on: April 09, 2025, 10:43:37 pm »
Serpex >> Zanz

thank you very much

3
Game Suggestions / Re: WHERE TO POST GAME SUGGESTIONS
« on: April 09, 2025, 04:00:23 am »
Quote
For general in-game suggestions and minor tweaks, post here.

since i (hope) is something minor, i will post here:

Is it possible to change the AI in Arena Deck -> Test with its cards revealed? It would make it much easier to understand which cards the AI refuses to play








4
Off-topic / Re: Topic for flexing double rank: 1
« on: April 09, 2025, 12:14:32 am »

5
Decks / Re: SalvageQuake
« on: April 08, 2025, 05:27:14 am »
054vj0374j0577j0277g0681q0680m03814018pm

6
The biggest surprise isn't the dual top 3, but being registered for 4 years and having no idea that Aves was still active

Aves = Hitei?

7
Decks / Re: Plaguespreader Zombies [Champion]
« on: March 28, 2025, 04:49:59 am »
097100471i0571j0471n0371b057qb018pk


farming arena 2 with this, winrate should be around 50% or more. Currently there are many sow + immortal that is an autolose and some autowins so is pretty hard. I am also able to bottom deck vital cards playing with a 25 cards deck.

is a little underquanted but epidemic is a key card and for winning, at least x2 explosions and 2 infected are needed. Probably first time i farm arena 2 with so much success, never really tried since seemed way too hard and not worth the time

8
Off-topic / Re: Topic for flexing double rank: 1
« on: March 24, 2025, 06:39:30 am »


forgot to check this weekend when probably the plat deck was 1#

9
Off-topic / Re: Topic for flexing double rank: 1
« on: March 15, 2025, 06:15:19 pm »


built the arena 2 deck less then 14 hours ago, never seen so much activity even in old etg

10
Events / Re: Deckbuilding Competition: If you build them they will play
« on: February 23, 2025, 06:43:09 pm »
i n

11
Decks / Re: Plaguespreader Zombies [Champion]
« on: December 15, 2024, 02:55:04 am »
No idea if something got buffed but is by far the strongest mono i ever used against champions. My record is 100 poison counters against a champion



12
New Card Suggestions / Re: ITT: Insect Themed Cards. Post your ideas here!
« on: November 30, 2024, 05:15:15 am »
The main problem is the most recurring card with this trait are scorpions, that are not even bugs or insects but arachnid. So do something thematic, that makes sense is even more harder.

 For example, the first "buff" would be to make every bug immune to the normal poison (but affected by neurotoxin) like happen to scorpions and spiders. But real bugs aren't immune to poison. Mutation is another card that can interact, like always giving + 5 / +5. Tunneling can be another interaction

Also is the chance to totally rework plate armor to something like "scale armor" that can be intended as dragon or rock scales and create different interactions with dragons and bugs/insects

13
Decks / Re: Weapon Decks Bibliotek
« on: November 28, 2024, 06:05:25 pm »
started modding this https://etg.dek.im/forum/index.php?topic=1599.0 and end up with

097la047k9027k2057mt027nq017n2017mv048140280i018pu


similar to DBH, can farm Champions but there are faster decks, probably can be focused more on SoF or Fractal something big like air dragon

14
Time / Re: Buff Neurotoxin (creature targeting)
« on: November 17, 2024, 04:20:28 am »
I think neurotoxin should be buffed in a way to directly poison the opponent if some criterias are met, like

  • poison the opponent if he added 3 or more cards in is hand last turn (sinergy with rewind and not only drawed cards, can be triggered by using innovation on your opponent, punish fractal and scattering wind)
  • poison the opponent if you drawed 4 or more cards last turn
  • poison the opponent if was attacked more than 10 times last turn (sinergy with hognose, deja vu, adrenaline)
and so on, so there is chance to trigger the neurotoxin counter without being forced to play  :death or any other element while still requiring support from other card.

 Create a more all around card to softly cc when there is rewind makes no sense. Another card that comes to mind is basilisk blood, which was one of the best cc cards in etg. Card is dead for 6 turns, can be countered with adrenaline. With the (new) neurotoxin the card can be (maybe) dead in 3 or 4 turns. Liquid shadow is another poison + lobo card that is borderline, except when used by dark nymph

15
Quests / Re: Slay the Pillar
« on: September 02, 2024, 08:36:24 pm »
what if rather than decks randomly generated  the decks will be the one actually submitted in the arena with nerf/buffs based on draw, mark and hp? if the leaderboards is correct, there is a database of 60 decks ready since the 30 posted for arena 1 can be automatically upped to arena 2 level and viceversa, or create many variants. This would be also another challenge when building the decks, since now the decks posted should work both upped and unupped.

If an arena deck i posted gets wins in slay the pillar i get bonus when fighting in the same game mode.
 
If not enough, it will be cool create demigods that u can only encounter in Slay The Pillar and also a shop/currency for buying exclusive things (i always dreamed a skin like the old one from etg)

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