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Messages - Manuel

Pages: 1 2 3 ... 5
1
Time / Re: Buff Neurotoxin (creature targeting)
« on: November 17, 2024, 04:20:28 am »
I think neurotoxin should be buffed in a way to directly poison the opponent if some criterias are met, like

  • poison the opponent if he added 3 or more cards in is hand last turn (sinergy with rewind and not only drawed cards, can be triggered by using innovation on your opponent, punish fractal and scattering wind)
  • poison the opponent if you drawed 4 or more cards last turn
  • poison the opponent if was attacked more than 10 times last turn (sinergy with hognose, deja vu, adrenaline)
and so on, so there is chance to trigger the neurotoxin counter without being forced to play  :death or any other element while still requiring support from other card.

 Create a more all around card to softly cc when there is rewind makes no sense. Another card that comes to mind is basilisk blood, which was one of the best cc cards in etg. Card is dead for 6 turns, can be countered with adrenaline. With the (new) neurotoxin the card can be (maybe) dead in 3 or 4 turns. Liquid shadow is another poison + lobo card that is borderline, except when used by dark nymph

2
Quests / Re: Slay the Pillar
« on: September 02, 2024, 08:36:24 pm »
what if rather than decks randomly generated  the decks will be the one actually submitted in the arena with nerf/buffs based on draw, mark and hp? if the leaderboards is correct, there is a database of 60 decks ready since the 30 posted for arena 1 can be automatically upped to arena 2 level and viceversa, or create many variants. This would be also another challenge when building the decks, since now the decks posted should work both upped and unupped.

If an arena deck i posted gets wins in slay the pillar i get bonus when fighting in the same game mode.
 
If not enough, it will be cool create demigods that u can only encounter in Slay The Pillar and also a shop/currency for buying exclusive things (i always dreamed a skin like the old one from etg)

3
Events / Re: Team Card Design: New Weapons
« on: August 28, 2024, 01:50:10 am »
tried bo staff: first attempt: rustler + life nymph but adren on bo makes instantly reset the counter
second attempt:

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one delayed flying bo is enough to not lose the counter while the other flying bo attacks, one delayed bo and ALL get the counter. A new bo automatically enters with all the counters. Or at least, this is what i understood from my first matches with some missplays

Silence on creatures + immaterial + damage reduction is nasty

4
Events / Re: Team Card Design: New Weapons
« on: August 24, 2024, 03:07:51 pm »
0d808048140480l0580d0480i018pr


so far the best deck for winrate against champions and arena 1, very solid for farming both

chain dims while using fractal and playing psions is very easy, decent speed, after a while dims cost 1  :aether or 0  :chroma, psions 3  :aether

even with cyberweapon is still a psiontal and autolose against heavy pc/reflective shields/titan decks but it make it x10 effective. I used psiontal for farming with my alt and is ok for mages, decent against champions, like 40% winrate. With cyberweapon for now the winrate is a lot higher, like 60-70%

5
Events / Re: Team Card Design: New Weapons
« on: August 23, 2024, 06:26:54 pm »
tried cyberweapon

067mt047nq017n2027nb09808048140480i018pr

decently fast to win against champions, i use gryphon because they end up being cheap, sofree got nerfed but if u can fractal easily 2 times does not really matter. Almost old feeling of using old etg sobr air rush.  Air mark because is better have less aether than the hand locked with sofree if a damsel dies too soon
067mt017n2027nb027n9027qn09808048140480i018pu

tried only 2 sky blitz but if u draw them is easy cast one every turn, 0  :chroma pc lol
067t4057t6027t8017ta027td07808038140480i018pr

is a trio and it is destined to not be realiable but quanta lock arena 1 decks and some champions isn't that hard. Almost same levels of old DBH, does not matter the matchup in a bo5 u start by default every match with a 60% chance of winning

not broken as amulet but maybe for fractal should be added "drain all quanta if cost less than 12/10  :aether"

6
Events / Re: Team Card Design: New Weapons
« on: August 22, 2024, 06:01:36 pm »
087100272i037130371k037b4017am067mt047n8018pn

missing card= log

tried some fractal damsel with log and is pretty underwhelming. Tried a trio with wings, with log + spiders the only creatures hard to stop is phase dragon, spell damage like air nymph and flying titan. Can decently farm champions. It lacks pc and is a little slow to start doing damages

047b1037b4067dg037f2037ee057dh027du0480i018pn

missing card= log

sometimes does not start at all, sometimes can easily reach 50 damages in a turn and outrush champions. Seraph over dragon because is a lot easier to play, log probably does not add nothing than use fractix

7
Events / Re: Team Card Design: New Weapons
« on: August 22, 2024, 01:34:51 am »
055fr0a7ac067be047aj037b0027e1018po


not fun as amulet but if it got nerfed, sun blade new favourite weapon

Spoiler for Hidden:
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8
Events / Re: Team Card Design: New Weapons
« on: August 20, 2024, 04:35:19 am »
won against rol hope with AI having 2 cards more than me, replay:

Spoiler for Hidden:
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the more i use amulet the more it seem nearly broken and able to turn around matchups by simply playing accordingly, i got the  win by decking out first (i had 2 cards left) and milled 4 cards with 2 activations, but the turn of AI started first, so i ended up winning

it has counterplay, if AI had eagle's eye for example i was not able to play so relaxed, and a real person can counter the ability by always playing all the cards but i still think the ability should cost another element

9
Events / Re: Team Card Design: New Weapons
« on: August 20, 2024, 02:17:09 am »
i was trying amulet and i think unupped is really meh, upped has no reason to exist for pvp

037an057be047n2067q0057ri027q3057qi018pn


it takes no time to deckout your opponent, i did not even experimented with dials, adren works on both shamans or amulet, no pc so even mirror shield is almost an autolose and still really strong for the ability. Milling one own card isn't a huge deal if u mill 3 or 4 from your opponents. Around 4 or even 6 cards left in the deck, depending on your hand u can go for the kill by saving aw or adren

Shamans is the first card i thinked about but there are many more possibilities, shamans come in handy because u can bite amulet for cc or viceversa depending on your draw. Also for what i see, the mill on hit is not stopped by sancts while the ability is.

10
Decks / Re: Meth Cat
« on: August 16, 2024, 04:11:24 am »
it's time to bring back the glorious 0 cost upped dials like in old etg with the  :light :light :light for drawing

i am trying bloodsucker as poison source with my snova build and they work maybe better than plague but u still need 2 epidemic in the field for being close to 2kho and first  cc on bloodsucker is resign

11
Decks / Re: Meth Cat
« on: August 15, 2024, 03:11:40 pm »
Embezzle outside a deckout strategy is like antimatter for healing, no reliable at all. Sobr or innovation is instant draw, vital for searching combo pieces

086rv05710047190371j0371b037an047u3018pk

bw can buy a lot of time, if spiritural pends existed this was going to be decent

I even tried unupped boneyard, so the skeleton after a plague can die and create even more stack for bone wall but makes everything more complicated

056ve066u3047190471j037an037ee017qh047u3018pk


Tried this and is a lot more consistent, similar to old vdb structure. Hitting the combo a lot more frequently made me realize how much is underpowered compared to give + singu and other thing really is.  There is space for bone wall or unupped boneyard

12
Decks / Re: Meth Cat
« on: August 15, 2024, 04:04:38 am »
086rv047190371j037an047u3048080480b018pu




first match looked like created the most broken deck, but the combo is way too big and  :life :light :death :darkness has no way to draw

13
Decks / Re: Defender of Cells
« on: August 08, 2024, 11:54:46 pm »
077780377k0577e0377i0277v04780047th027t9018pt


no idea if someone already post something like this but works against champions because ai has no idea what to do

can splash nymphs for being stronger against creatures able to pump

14
Decks / Re: Wicked Phoenix
« on: August 08, 2024, 12:02:05 am »
065fc046ui057f2067dp017dm027ea067mt018pj


tried this for fun

6 immo = 6 turn of "invincibility" with 7 damage reduction. A immo/wicked shapeshifter, after turning into a phoenix turn into ash and is not a shapeshifter anymore.

15
Off-topic / Re: Topic for flexing double rank: 1
« on: August 06, 2024, 05:45:48 pm »

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