oEtG Forum

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - laxnut90

Pages: 1 2
1
New Card Suggestions / Chromatic Garden
« on: November 29, 2023, 02:51:28 am »
6 :chroma

Creatures get +1/1 each turn if another card with the same name is on the field.

3 :chroma Summon a Chromatic Butterfly

2
New Card Suggestions / Compounding Cleaver
« on: November 29, 2023, 02:41:36 am »
7 :time

1/4 Weapon

This card doubles attack every turn.

3
New Card Suggestions / Spellcaster Shield
« on: November 29, 2023, 02:29:10 am »
7 :aether

Immaterial, Reflective 3 :aether Target creature deals spell damage.

4
Decks / Re: Move aside MillCat, here comes MillStorm! (Give Stormshield)
« on: November 23, 2023, 02:37:59 am »
Would this deck even work?  It looks like the Stormshield is Immaterial.

5
Decks / Free Hope-tosis
« on: November 22, 2023, 04:39:31 am »
Basically a Hope-tosis deck with Damselflies and Shard of Freedom to protect the RoLs.

047af037am037ap067jp037k4067mt057nq018pn

6
Decks / Re: Living Weapon enters play
« on: November 21, 2023, 03:53:42 am »
The same effect happens when you use Flying Weapon on the card you previously made a Living Weapon.

This deck is so much fun.

0c7ac067at067bb067n2018pn

7
Decks / King Tut - Pharaoh Rush and Control
« on: August 16, 2023, 02:55:54 am »
067h4047hi087q0067qu067qc018ps


Here is another Shard of Patience deck, this time with Pharaohs for the creature spam and control (i.e. using Scarabs).

Play Shard of Patience as early as possible and get a Pharaoh on the field to start spamming Scarabs.  Use Shard of Readiness on Scarabs for creature control and/or on Pharaohs for faster creature spam.

8
Decks / Blitz of Blobs [Demigod Farm]
« on: July 23, 2023, 08:45:31 pm »
067440674m067h4067hi067qb018pl


Here is another Shard of Patience rush, this time with Graviton Deployers for the creature spam.

The strategy is fairly straightforward.  Play Gravity Pillars and Gift of Oceanus until you get a Graviton Deployer and Shard of Patience on the field.  Then, use Graviton Deployer's ability to spam blobs until you can two-hit-kill the enemy.

9
Decks / Hope-Stosis [Demigod Farm]
« on: May 11, 2023, 03:18:29 am »
067af047ap067h4047hi067jp047k4018pq


Here is another variant of the classic RoL Hope deck.

It is fairly straightforward to play.

1. Play Rustlers, RoL, GoO and SoPs as early as possible, ideally getting some creatures and an SoP on the field by turn 1.

2. Use Rustlers to turn  :light into :life :life and play Mitosis on a RoL.

3. Mitosis spam RoLs and play Hope shield to turn this into defense.

4. SoP will continue buffing your growing army until you are ready for the kill.


Miscellaneous Tips:

The deck's main weaknesses are any mass-creature removal that happens before the SoP can buff your army enough, and anything that can get past the Hope shield.

The computer seems to target single removal against whatever the strongest RoL on the field is, so it is often worth putting Mitosis on the middle-strength RoLs.

10
Decks / Fast RoL Hope [Demigod Farm]
« on: May 04, 2023, 03:02:59 am »
064vj047b1027hi067jp027k4067qb0480i018pi


While not as reliable as the Singularity Speedrun deck for farming Demigods, this fast-moving variant of the classic "New Old Times" RoL Hope Deck can still hold its own against the hardest difficulties of the game.

The deck's main combo works as follows:

1.  Play RoLs as soon as you get them to build  :light for Novas, Precognition and Hope

2.  Play Novas as soon as you get them but no more than 2 per turn to avoid summoning Singularities

3.  Play Equalize on your Fractal to convert to  :chroma

4.  Play Fractal on RoLs and spam as many as you can

5.  Play Hope to protect life and Shard of Patience to boost RoLs

6.  Repeat process and stall until you can score a one or two-turn kill

Precognitions can be played throughout the process to both get the combo going and keep it going.

The deck's main weaknesses are:

  • Anything that can get past the Hope shield
  • Anything that uses mass removal on your RoLs

11
Decks / Re: Singularity Speedrun [Demigod Farm]
« on: September 04, 2022, 12:08:24 pm »
is really consistent for being a combo deck, most of games i was able to pull out my combo and in several games i was really fast, like (my) turn 2: problem is against some fg no matter how quick i am, i can't win unleast i adren the singu

in a random run i was:

manalocked by fafnir
no idea what happened with fantasia lmao, i had the perfect hand with adrenaline, tbolt and quint he happerently drawed something from my deck and use give on me?
Spoiler for Hidden:
screwed by the guy with chimera
bernoulli outdamaged me 2 times even if i put a singu on my second turn
raped by wengchang after he pulled out a tomb with tess
managed to give 2 singu at the same time to akan, on of them quinted just for being blowed out by ugs
Spoiler for Hidden:

ironically against orpheus is the best and most consistent deck i have ever used and the closest thing to a counter

maybe with a skip list i can be more fast, if think to vdb it had a lot of skips but against a LOT of the fgs was really consistent (maybe 65/70% winrate) without needing a lot of luck

Yes.  The main counters to this deck among Demigods are:

1) Anything that steals your quanta before you can get Singularity off.  You could counter this by adding Gift of Oceanus to the deck, but I find that reduces the winrate for other matchups.

2) Certain Demigods that steal or copy cards from your deck.  Oftentimes, they can copy Give from your deck and kill the Singularities. Sometimes you can still win here if you get Quintessence and/or enough Singularities fast enough.

3) Chimera decks are basically an automatic loss unless you get lucky.

4) Some fast-killing decks like Air, Life and Fire can kill you before you get enough Singularities on the field.  These matches are often toss ups.  You may want to consider not using Shard of Bravery to help them draw and/or using any extra Gives to give them cards they cannot play to heal yourself and slow them down.

12
Decks / Singularity Speedrun [Demigod Farm]
« on: August 31, 2022, 04:35:34 am »
015rr066u30671l027an037ee067ka017qh0280a0380h018pj

This is the most successful version of the Singularity Combo deck I've tested and the highest win-rate deck I've found for Demigods.

For those unfamiliar with this deck, the goal is to get a Singularity on your opponent's side of the field and let that Singularity kill them.

To achieve this combo, you need 5 cards in your hand: 2 Supernovas; 1 Tomb; 1 Give; 1 Lightning or Give.

The combo works as follows:

Step 1 - Play 2 Supernovas to summon a Singularity.

Step 2 - Play Tomb.

Step 3 - Play Give on the Tomb to give it to your opponent.

Step 4 - Play Lighting or Give on your Singularity, killing the card and triggering the Tomb transformation to a Singularity on your opponent's side.

Additional (optional but helpful) steps:

Step 5 - Play Adrenaline on opponent's Singularity.

Step 6 - Play Quintessence on opponent's Singularity.

Of these, Quintessence tends to be the most important.  If you have to discard one of these cards, discard the Adrenaline and keep the Quintessence.  However, if you do have both, Adrenaline must be played first because Quintessence prevents further targeting.

The remaining cards in the deck are draw cards to help you get the combo out as soon as possible.  In Demigods, if you don't get the combo going before turn 5, you will likely lose.  Games are decided relatively quickly and with minimal effort once the combo gets going.  It is a fantastic way to farm Demigods.

EDIT

I received some requests for an unupgraded version:

0553501l35025c7025fu065lq055rr03621066u3018pj

This deck is obviously not as good, but is still serviceable at the highest difficulties of the game.  It only requires 6 upgraded cards - the Supernovas.

For this deck and the deck above, I would recommend using a mulligan on any starting hand that does not contain at least 1 Supernova.  The draw cards can help you get the other pieces of the combo, but everything requires Supernova to get started.

13
New Card Suggestions / Fertile Forest
« on: August 30, 2022, 03:10:04 am »
 5 :life|5 :life

Permanent

All creatures gain +1/+1 at the end of your turn. | All creatures you control gain +1/+1 at the end of your turn.

14
New Card Suggestions / Juggernaut
« on: August 30, 2022, 02:58:52 am »
7 :gravity|7 :gravity

Creature 0/50

Spawns with Gravity Pull and Acceleration.| Spawns with Gravity Pull and Overdrive.

15
New Card Suggestions / Phalanx Shields
« on: August 30, 2022, 02:29:47 am »
1 :earth |1 :chroma
Target shield becomes a X/X creature where X is its cost.  Shield effects still apply.

---

I'm thinking this would be a fun mechanic similar to the Flying Weapon.  Players would be able to summon and use multiple shields with effects that stack.

This could create interesting shield combinations such as Bone Wall and Thorn Carapace; Permafrost Shield and Mitosis; Phase Shield and Parallel Universe.

Pages: 1 2