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Messages - Hitei

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1
Decks / Re: Meth Cat
« on: August 15, 2024, 11:06:02 am »
Embezzle in Dark on an opponent creature will give you draw power., if you are so in need of it. plus it can "control" its skill a bit, so it's worth consideration.

2
General Game Discussion / Re: "First past the post" full text?
« on: August 11, 2024, 09:43:56 pm »
"Win with non-positive HP, or foe loses from damage..."

Foe losing from damage seems like a basic win condition, so I'm guessing there's more text hidden behind the victory card.

What is the full text? And what's the technical meaning behind the two cases?

Thanks for any insight!

Basically that the Opponent died before you died. so you won even if you ended with negative HP. at least if I remember it well.

3
New Card Suggestions / Re: Cleanse
« on: June 18, 2024, 08:20:14 pm »
Quote from: Elemensch
Populist Dictatorship

Effect: destroy all Rare cards on the field.

"This is the dictatorship of the Commoner!"

Should we name it "Common Good"?

4
New Card Suggestions / Re: Cleanse
« on: June 18, 2024, 06:21:32 am »
Destroys shards, geores, hourglasses, boneyards, deserts, ouijas, sundials, cloaks, writs, mirrors, ricos, and more. It shuts down a lot of different decks actually (and does nothing to many others).

That's the kind of card that is against meta but that you main anyway on MTG because you also have "spellshapers" aka a creature that paying a cost of discarding a card does an effect. :)

5
New Card Suggestions / Re: [Compilation Thread] Hitei's card ideas.
« on: May 25, 2024, 07:24:48 pm »
 Creature (Light)

Pacifist 3 :light 3/3
While its in play it marks weapon cards in hand in red.
 :light :light Turn target weapon in hand into a random shield of the same element.

6
New Card Suggestions / Formless [Entrophy Card]
« on: May 19, 2024, 12:49:54 pm »
Formless  4 :entropy
3/3|5/3 Enters play with  :entropy Web skill.

Passive skill: Whenever Formless use its skill, it changes to another skill at random but the skill cost will always be entrophy. (could be from a limited set)

Alternatives. it has no active but at the end of turn it will apply a "random skill" to a random card in play/hand.

7
New Card Suggestions / Paraoh's curse
« on: April 14, 2024, 12:37:56 pm »
:time themed card idea, because I thought it was time to make one.

Spell Pharaoh's Curse 2 :time
Change the passive skill of this creature to "whenever this creature activates it's skill, it's delayed by 1 turn"

Another option i considered, based on the mummy film, would be for it to generate an scarab when the creature leaves play, however it didn't really felt like a curse.

Another possibility would be to make the creature "go back to hand whenever it attacks" but that doesn't feel like an effect a pharaoh would put on someone.

8
Events / Re: 3-leg Team PVP - Round 2
« on: January 18, 2024, 10:56:34 pm »
BigPollo vs Lucky Seven: Leg1 ( :fire :air :earth  vs :entropy :aether :earth  )
BigDieck 3 - 0 Hitei

I lost fair and square against BigDieck decks, afterwards we played for fun the last two games to see what happens, and where I scored two victories that only counts for morale support. :3 . Hoping to see what their team field for the next two legs.

Spoiler for decks; hitei can add commentary:
Got manhandled by earthquakes killing the quanta base making almost impossible to rush dragons.
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On this game I had to mulligan and didn't drew the jelly again to put pressure on him.
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hand was okay, but the serendipities gave me chaff, which is to be expected with random effects.  GG
Since we saw fire and air, we prepared against blue nymphs specifically as we didn't had reflective shields to protect against.
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0-3, Game 4 and 5 were 'bonus' for 'fun'.
Slime shield proved to be op against small creature rushes. and BB took care of those nasty orochis.
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To end the fifth game, I picked again the Jelly deck, this time the "combo" did happen, he never expected that if you jelly a ghost it becomes psionic. We were worried that people
would prepare against jelly rush as we had been using it a few times now, but it's still very strong.
045060761o0263a0462e0161u02628058080281q0380o018pj

9
Events / Re: 3-leg Team PVP - Round 1
« on: January 15, 2024, 08:19:29 pm »
Just in case I'll put there the decks I used for leg 1, sorry for the inconveniences. I thought sep had put them up.

Game 1:
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Game 2:
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Game 3:
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Game 4:
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Game 5:
0g4sa03504015lq066uq047ki018pq

10
Events / Re: 3-leg Team PVP - Round 1
« on: January 13, 2024, 04:45:43 pm »
TBA  :death :aether :light  Vs  :entropy :aether :light Lucky Seven.

Victory of lucky seven 3-0 on Leg 1 (Serprex vs Hitei)

11
Events / Re: 3-leg Team PVP - Sign-ups
« on: December 27, 2023, 07:54:53 pm »
joining in with septima as partner. :3

12
Events / Re: Community Deckbuilding challenge: Demigods face-off
« on: December 19, 2023, 06:31:17 pm »

For your deck: bond, druid, mito, wolves fit the Artemis theme.  Lightning and Wisdom seem associated with other Greek gods.  Also, deck you built resembles suwako, and the quanta balance is off given 3 mark power. Here's another take on Artemis retaining some of your ideas while focusing on hunting, protection, sniping, and cool girls:
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Associations: Hunting, Flock and Chase, Wilderness, Wild Animals, Childbirth, Protector of young girls, Hanging out with nymph harems, bow and arrows, a story about a boar. Wicked Shield could join the hunt.

it was mostly trying to add aether cards that could use aether. but yeah your deck seems way better (plus I didn't even remembered what suwako was about as I hardly do and FG). so yeah I would take your deck. (quanta is off because I'm not used to create fg either).

At first I tried submitting a deck about the greek god of thieves, with steal, yoink goons and maybe touch of midas, but I didn't liked the end result and choosed for the more traditional artemis.


13
Events / Re: Community Deckbuilding challenge: Demigods face-off
« on: December 17, 2023, 09:07:01 pm »
probably a bit sucky. but here I submit my Artemis deck. goddess of the hunt and fertility.

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14
Events / Re: Community Deckbuilding challenge: a Gauntlet of Mages
« on: December 11, 2023, 06:25:39 pm »
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While there's room for improvement, at least I wanted to place a deck even if its for bumping. the idea is using phoenixes for damage while beguiling opponent creatures into either regrade (to conserve them) or sacrificing them to the wicked shield for stalling.


Septima's edit, proposed improvement:
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Reason for more regrade than beguile is that it can target creatures as a form of cc or upgrade wicked shield.

15
Events / Re: Team Card Design: New Weapons
« on: December 11, 2023, 06:03:44 pm »
I want to sign in for the team. to see what we come up with together, we will beat this hurdle!

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