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Messages - Niharia

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1
Art / The Breakfast of openElements Champions!
« on: July 09, 2025, 12:09:34 am »
Tired of your brain not producing as much entropy while you sleep? Feel like you need a supernova to get you out of bed? Frustrated with a bad draw before you even draw the blinds? It's time to wake up to something new!

Whether you pour your spider cow milk into your Quanta Crunch or have it in a glass on the side, even if you feed all the :fire bits to your byakko under the table, it's time to start your day off right, with all the quanta you need to fuel your day!
This post was brought to you by the winners of the June poll on favourite bugs.

2
New Card Suggestions / Re: Permafrost
« on: June 21, 2025, 11:46:43 pm »
Thinking about my idea from more of a balance perspective, two of the three perm-freezing cards are already in water (ice shield and arctic dolphin), so this is kind of redundant. Still, I was toying around with perm disruption ideas, so...

A permanent-freezing spell could be reframed as :aether by calling it 'malware'. Or, the 'malware' name could also be a spell that gives the target perm "Give <# :chroma TBD> to opponent to restore <perm's original effect(s)>." Chroma cost so that any deck could presumably pay to unlock. Alternatively, if that gives rainbows too much advantage, you could set the cost to the affected permanent owner's mark with a chroma multiplier just like for jelly.

I could also see a sandstorm (:earth) or a graviton gear-jammer (:gravity) that could delay a permanent. The gear-jammer could remain a spell (a trap/tool gizmo for the art), or be a creature similar to the iridium warden but targeting perms (a creature/robot for the art).

Updating topic name to include these meanderings.

3
 :water :water: Freeze target permanent for 4 turns.

I'm not 100% sure on the upped version. Here are two options:

Upped (version 1): :water: Freeze target permanent for 4 turns.

Upped (version 2):  :water :water: freeze target permanent, creature, or card in hand for 4 turns.

Perm freezing is so much rarer than creature freezing, I figured it might need an extra cost to balance it, but if that's not the case, a one cost and then upped getting five duration - just like freeze - would be fine, too. I'm a little worried that the freeze-card-in-hand will be something too obnoxious when the AI uses it versus how fun it'll be for a player to use it.

4
Decks / EpiLog
« on: March 31, 2025, 08:25:11 pm »
Quote from: Septima Rhay
try formalizing (test/post) Epilog 🙂
Okay, Septima, here I go.

EpiLog UU
0752g055420252v0252p045330352r025de035ck055ce018pn
In fifty matches against mages, this went 29-21.

EpiLog+
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In fifty matches against champions, this went 26-24. And the one unupped log is because the microscopic unupped bonus amuses me.

With the unupped version, it helps to kill something early to feed the soul catcher, thus generating the quanta to play the rest of the things that benefit from death.

Upped and unupped, using a late-game plague on your mushrooms for the burst damage. While doing the unupped, bursting with plague late-game was vital to take down Xylene. As with all epidemic/log variants (see Cat-a-log, posted in the Team Card Design event), it is highly vulnerable to permanent control.

I feel like there are more experiments to be done on quanta flow for both upped and unupped (PPM vs soul catchers), and potential for empathetic bond variants, but I am not nearly methodical enough to do all those tests myself. If anyone wants to experiment, feel free (and bonus points if you avoid the Generic 30-card Rush format).

5
New Card Suggestions / Idea
« on: March 21, 2025, 07:50:45 pm »
Idea
3 :chroma
0|1
Adrenaline.
- chroma cost because it's colourless
- card art must be green
- 0 attack because it's asleep
- adrenaline because it sleeps furiously!

This card potentially would have synergies with rejuvenation, mutation/improve, shazam (depending on rarity), and assorted buffs. The 0 attack means it needs something to synergise with, can't just be thrown in like a long sword.

Alternatively (or as a completely-different upped version?), it could be something like 6:chroma for a 0|16 with an active to rage potion itself. But that might be stepping on the toes of too many other extant creatures.

Another possibility is using this concept as a creature that delays itself after attacking, kind of like slaking. A while back I came up with a shark of patience concept that was 6:water for a 10:10 which delays itself on hit, but a colourless green idea with a 'furious sleep' passive could also carry the same build. Not sure how to massage the costs, and it might be too versatile for a chroma card.

6
New Card Suggestions / Re: ITT: Insect Themed Cards. Post your ideas here!
« on: November 30, 2024, 05:27:49 pm »
Pheromone - spell - draw the top two bugs from target player's deck. Upped: draw the top two bugs from both players' decks.

Not sure about cost/element, life seems like the most logical but then it would be in-element with log, which might mean it needs to be more expensive...

7
New Card Suggestions / Air Loom
« on: November 01, 2024, 05:20:25 pm »
4 :air
permanent
:water :water: Generate a stack of mist mantle in the owner's shield slot.

Upped: reduce active cost to :water.

...Yep, the primary goal with this concept is a pun. Curious to see of it's actually balanced, though.

8
Events / Re: Additional Arsenal - Round 1
« on: November 01, 2024, 05:39:12 am »
Really, Serprex, "cowbow"? Any cow deck needs some rainbow to take advantage of cow abilities. Do my two cow decks look that similar?

Ah, well. The first day was pretty rough for me, going 0-5 twice in a row. I have a hard time going 0-5, so going 5-0 means I worry that I've upset my opponent. The community here seems to be pretty good about taking both wins and losses easily, though, so that's been helping me to not completely freak out.
Spoiler for matches, chronologically:
Vs BigDieck
L Shazanymph V cyber/mindgate
L Flux You v Invisible Antimatter
L Cyber Crusade v phase spider rush that has inexplicable bone axes
L Cat-a-log v Self-reaping Scythes (That's a really cool deck, by the way. Nice one, Deick.)
L Permless vs Bo Stonewall (Bone Wall? Am I allowed to make that obfuscating portmanteau?)

Vs Serprex (I'm using your names for your decks, since you've shared them already)
L Fishin' Tetrad v monofire
L Cat-a-Log v pixiegon
L Zombohaunt v pestal
L Flux You v monofire
L Cattle Mono v pestal

Vs Septima Rhay
W Zombohaunt v Wise (AI-assisted?) Dragons
W Cattle Mono v Spark Bones
L Cyber Crusade vs Desert/Khopesh (Kinda reminds me of the nerfed black cat/desert mill. Seems very Septima-style)
W Fishin' Semi v Phantom Fractal
L Shazaquake v Hush Bo (Wow I always use too many actives, was this designed to be a me counter? lol)

Vs Muffins/OwlCityX1000
W Bug Log v Ghostmare (As soon as I saw the GotP, I predicted this and withheld cards.)
W Cattle Mono v ??? (I miscopied and only got the second half of the replay, oops.)
W Fishin' Tetrad v cow/goose rainbow - graboid version
W Zombohaunt v Ghostmare
W Cyber Crusade v cow/goose rainbow - pegasus version

Vs Asdw152 (you didn't name your decks, so I'm making up my own names for them.)
L Cyber Crusade v Inovative Graboids
L Cat-a-log v Nymph Fishin'
W Zombohaunt v Bone Wall Maul
W Cattle Mono v Damsel Fractal
W Bug Log v SoSac Sun (I think Asdw drew poorly. That looks like an interesting deck.)

Spoiler for decks, in alphabetical order:
Bug Log
064tf0252j02533035ck025cq025c8025m2025um035un025up066rv027130271b017ao017am018pk
This one I built right before the tourney started and had sitting unsaved in deck slot 3, where I forgot about it. Sepima asked to do some additional PvP after our matches, and after a few rounds decided to speedbuild. I checked my working deck slots for a place to speedbuild in, and rediscovered it. Won both times I used it, if only I had it more.
2-0

Cat-a-log
024tf014tc04533035ck025lm025vc045vj086rv0171f03719018pk
The pun that never dies! ...Okay, it dies a lot and inflicts increasing amounts of poison every time. I designed the original version during prototype testing before the additional arsenal was released, and rebalanced it to semi-upped for the tourney. A 6-poison, 5-life cat with three epidemics behind it is a force to be reckoned with if one can get there, but either I'm unlucky (blame the black cats!) or I failed to rebalance it appropriately for PvP.
0-3

Cattle Mono
034sa044sc024tc054sd024sh024vj0350a01508026qq016qs056uc026uq018pj
Another of my classic decks, this one was always semi-upped and easily adapted to the theme with the addition of a magic wand. I picked this because I figured everyone was encouraged to use weapons, so the obvious counter would be permanent control - and this one isn't reliant on the magic wand. Like all cow decks, very RNG-dependant. One time I got the wand and a million butterflies - not going to terrify anyone, as there's not much you can get zapping chroma. But other times, it was as effective as it is in PvE.
2-1

Cyber Crusade
035l8025mq015lg025m6025lm025lv055ll035m2047jo027la037mt03814018pu
When testing this deck, Mirror gave me a 32-cost yoink spell. (I challenge you all to acquire something more expensive.) I didn't put enough quanta in, thinking datashrink spam would save me, but alas, 'twas not the case in PvP. Also, it doesn't work if you bottom-deck the cyberweapons.
1-3

Fishin' Semi
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In PvE, the fish of the day was on the underwhelming side, but the one time I used it in the tourney, I reeled in a win. I had a lucky matchup, though, one well-timed dry spell took out a fractal's worth of phantoms and de-spirited Septima's deck.
1-0

fishin' tetrad
044sa074tg044sd0455r015iu0661t066uc017he018pp
Having polychromaticness in a fishing deck means that if you cast your line into your opponent's deck, you have more opportunities to play stuff. Reeling in ash and spores can be remarkably effective (shard golems and singularities, not so much). My win was against another spider cow deck and stealing my opponent's herd was doubly effective. I felt like I was being a little cruel during that match. Sorry, Muffins!
1-1

Flux you
034sd0655k0457602606015um035up035vd0175m0574s027n2018pt
The theory was, that people would be using a lot of weapons, so stealing and flying them would be a powerful technique. Reality did not meet expectations. Even during testing, this deck was prone to great or terrible draws, with steal/beguile ratios either matching or not with opponent's stuff. After an abysmal draw in my match against Serprex, I gave up on this deck.
0-2

Permless
064sh024vj014vf0352m025ch015f2055l9025rk046u3046u4018pj
Again, the plan was an anti-anti- perm deck. I got a decent draw and an early mutant dragon, but then got walled by a giant stonewall before I could land the final blow. I thought I had used it a second time and still lost, but I guess not.
0-1

Shazanymph
044vc0250u0350302508025i4015jm035ik015ig026ts036ve016uq026uj027gk027i6018pi
I cannot manage my quanta with this deck. I spent the whole time second-guessing my pillar/nymph ratio to make things work. Obviously, I guessed wrong.
0-1

Shazaquake
044vc0450u014vq024vo02596025930359i036ts036ve026uo026tt0277j018pm
I got a bad matchup. Cyberweapon, plus too many different PPM for a good quake, meant I couldn't lock Septima down. I also made some bad decisions on what to shazzam - once I let the blue mage siphon my warden, I was toast.
0-1

Zombohaunt
0652g03542055350253303537035v4037100272i027190271n0371b018pt
If I don't get a low-quanta opening against an early cyperweapon, this deck can rapidly raise an army of assorted undead. In testing, it really suffered from deflags, but I didn't face any PC during the tournament.
3-1
Good games, everyone!

9
Events / Re: Additional Arsenal - Round 1
« on: October 31, 2024, 08:54:42 pm »
Niharia 3-2 asdw.

10
Events / Re: Additional Arsenal - Round 1
« on: October 30, 2024, 11:34:45 pm »
Niharia v Muffins 5-0.
Makes up for getting steamrollered the first day, I guess.

11
Events / Re: Additional Arsenal - Round 1
« on: October 30, 2024, 09:04:17 pm »
Niharia v Septima Rhay 3-2.

12
Events / Re: Additional Arsenal - Round 1
« on: October 28, 2024, 02:17:22 am »
Niharia 0-5 Serprex
The RNG just hates me.

13
Events / Re: Additional Arsenal - Round 1
« on: October 28, 2024, 12:53:59 am »
Niharia vs. BigDieck 0-5.
I got zorched by a slim margin every time.

14
Events / Re: Additional Arsenal - Individual PVP Event
« on: October 12, 2024, 11:46:27 pm »
A survey of my calendar says i should have plenty of time to participate. Count me in!

Now, to come up with some decks that aren't the same ones I used during beta...

15
Decks / Haunt-a-pult
« on: October 08, 2024, 09:40:50 pm »
It's October, the perfect time for orange and black decks!

Haunt-a-pult
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Upped
035v4057440575m0474h047460375202745017n2017tg027u4018pt


The strategy is simple: haunt your creatures, then catapult them, then haunt and catapult their skeletons, repeat. The voodoo doll is a filler card I put in before I realised you can haunt the same creature multiple times to get multiple skeletons (great prep work if you get scythe before catapult) and so the deck uses more dark quanta. Not sure whether to swap in some sort of 'tech' card, a dark PPM, or what. Experiment!

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