oEtG Forum

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Elemensch

Pages: 1 2 3 ... 12
1
Decks / Re: Gutter Cardinal
« on: March 12, 2025, 02:14:31 am »
Took my own advice about Eternity, swapped it out for Butterfly Effect.

0a4tg034sb054vu014vo0355q035rt0161u0361t01628018pi


Plays better I think.

2
Decks / Gutter Cardinal
« on: March 11, 2025, 07:50:25 pm »
Did an un-upped deck for Septima's contest, then kept refining it.

Here's what I've gotten to so far:

0a4tg034sb054vu0355q035rt015ro0161u0361t01628018pi


- Time and Gravity are in demand early (for DScorp + Momentum) and Time remains in high demand for Egg/Hatch. Might need another Gravity sink.
- Entropy is in demand for GGeese, but use falls off. Could use another sink.
- Aether feels well-paced with Lobo and DShields.
- Random quanta from Mark + Metamorph (on self) are usually enough for a few turns of random ability use which Hatch can give.

The card I'd replace would be Eternity -- it's useful and has saved me, but it just exacerbates my Time quanta demand issue.

Thoughts?

3
Decks / Re: Saltation {Disperse + Mutation}
« on: February 27, 2025, 11:09:40 pm »
You can turn anything into an even better Cell with Aflatoxin.

4
Game Suggestions / Spammy Chat Users
« on: November 13, 2024, 05:09:19 pm »
There are some people (or one person?) spamming Chat with very long strings that make it unusable for normal chatting.

Not sure how to report people, but just check string length of recent posts and it should be obvious.

UI suggestion:
- Make chat posts auto-hide remainder after some length, and expand / shrink on click
- Make it easy to ignore / un-ignore people on Chat

5
Decks / Re: Babby's First Demigod Farming
« on: October 17, 2024, 01:08:49 am »
3,Perses,L,20,42151,-40,100,-30,-,0,0,0
3,Neysa,L,15,33042,-14,100,-30,-,0,0,0
3,Nirrti,L,17,35267,-23,100,-30,-,0,0,0
3,Lycaon,W,20,30747,65,100,357,016ud,30,1,0
3,Cardinal,L,17,38690,-75,100,-30,-,0,0,0
3,Halwn,L,15,20336,-12,100,-30,-,0,0,0
3,Fantasia,W,18,30052,79,93,358,016uq,180,1,0
3,Janus,L,11,17332,-32,100,-30,-,0,0,0
3,Orpheus,W,23,37753,57,100,350,017dm,8.25,1,0

Not enough for science but here's a start from today.

6
Decks / Re: Babby's First Demigod Farming
« on: October 14, 2024, 03:27:28 pm »
Had time for exactly one game this morning and won it:


7
Decks / Re: Babby's First Demigod Farming
« on: October 14, 2024, 03:16:03 pm »
Here are two DG victories with this deck from yesterday -- I had others but I haven't been tracking them.

Spoiler for Hidden:





Maybe DGs got smarter since the new weapons were added?

Embezzle is mostly there to remove problematic skills (e.g. Butterfly Effect) and to make the target creature become a control priority for the opponent -- the AI seems to direct resources towards removing Embezzle'd creatures.

I'll look into doing a study but honestly I'm not that good.

8
Decks / Babby's First Demigod Farming
« on: October 13, 2024, 03:54:01 pm »
036u00671p0374a0177i067bu0577u047b3017t9017u5018pi


It's pretty simple and fairly fast. You hide behind a GeoDiss while your Momentum'd multi-Envenom'd Scorpion Claws inflict a lot of poison damage.

It's draw-dependent but when it loses, it does that pretty fast too.

Might be the most profitable deck I've made yet.

Advice very welcome.

9
Tried fooling around with the Reaper / Infected / Skeleton Axe sample, adding Graveyard and a few other cards.

When Graveyard is on my field, the Reaper used on an Infected results in a single 2|2 skeleton.

When Graveyard is NOT in play, the Reaper used on an Infected results in a single 8|8 skeleton.

Ideally I would like to see Graveyard + Reaper result in two skeletons (both 8|8 and 2|2).

10
Decks / Re: Sunscorch
« on: September 25, 2024, 05:50:02 am »
Okay, got this working a bit, very luck-of-the-draw though:

046qs036qr036u00174a0177i027b10477u037eb037kk027qs017t903810018pq

11
Decks / Re: Sunscorch
« on: September 23, 2024, 01:53:36 pm »
I just saw an AI kill itself by throwing Mirages into my field.

What's the intended trick for using Sun Blade productively?

12
Decks / Bo-preciation
« on: September 23, 2024, 01:46:21 pm »
025m5047jv037km047k5027k2087ri027qu037qd027qv018pq



Can stall pretty well, can't kill effectively enough.

13
General Game Discussion / Re: "First past the post" full text?
« on: September 20, 2024, 12:16:14 am »
So ... what happened here?

I'm at full health (100 hp). The opponent seemed to have 1 hp left when the game ended.

Did the enemy kill itself somehow?

Spoiler for Hidden:
{"date":1726791185751,"seed":1830284358,"players":[{"idx":1,"name":"Elemensch","user":"Elemensch","deck":"0d7780277i0177t0177j0277v0677a047800177b018pm"},{"idx":2,"ai":1,"name":"Celeste","deck":"074sa024sh014vv054vj014vg014vt014ve0152m0153c0153b0152t0155q015610258t015930159e015c9015f4015fa015ia015if015is015lp015lo015lb015oe015ru015v0015uq015vb0162i018pi","hp":100,"drawpower":1,"markpower":1}],"moves":[{"x":"accept"},{"x":"accept","c":0,"t":0},{"x":"cast","c":10},{"x":"cast","c":12},{"x":"cast","c":13},{"x":"cast","c":5},{"x":"cast","c":23},{"x":"end"},{"x":"end","c":0,"t":41},{"x":"cast","c":28},{"x":"cast","c":8},{"x":"end"},{"x":"cast","c":38,"t":0},{"x":"end","c":0,"t":0},{"x":"cast","c":18},{"x":"cast","c":7},{"x":"end"},{"x":"cast","c":45,"t":0},{"x":"cast","c":72,"t":0},{"x":"end","c":0,"t":0},{"x":"cast","c":27},{"x":"end"},{"x":"cast","c":40,"t":0},{"x":"end","c":0,"t":0},{"x":"cast","c":24},{"x":"end"},{"x":"cast","c":34,"t":0},{"x":"end","c":0,"t":0},{"x":"cast","c":15},{"x":"end"},{"x":"cast","c":52,"t":23},{"x":"cast","c":64,"t":2},{"x":"cast","c":62,"t":23},{"x":"end","c":0,"t":0},{"x":"cast","c":4},{"x":"end"},{"x":"cast","c":73,"t":0},{"x":"end","c":0,"t":0},{"x":"cast","c":9},{"x":"end"}]}

14
Decks / Re: [Gravity/Time][Upgraded][Denial]Instant Black Hole
« on: September 16, 2024, 12:49:49 am »
I wonder how this would do against a Dark Pest deck?

15
General Game Discussion / Re: "First past the post" full text?
« on: September 09, 2024, 09:17:05 pm »
Suppose you and your opponent have 5 hp. It's your opponents turn and they attack you with 2 creatures:

* A creature with -5 attack but vampire (first attacker)
* A creature with 11 attack (second attacker)

You will win, with your opponent having 0hp and you having -1

Interesting, so the game decides to make the 2nd attack happen even after the other player is dead?

But tracks who died first?

Pages: 1 2 3 ... 12