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Messages - Elemensch

Pages: 1 2 3 ... 12
1
Game Suggestions / Spammy Chat Users
« on: November 13, 2024, 05:09:19 pm »
There are some people (or one person?) spamming Chat with very long strings that make it unusable for normal chatting.

Not sure how to report people, but just check string length of recent posts and it should be obvious.

UI suggestion:
- Make chat posts auto-hide remainder after some length, and expand / shrink on click
- Make it easy to ignore / un-ignore people on Chat

2
Decks / Re: Babby's First Demigod Farming
« on: October 17, 2024, 01:08:49 am »
3,Perses,L,20,42151,-40,100,-30,-,0,0,0
3,Neysa,L,15,33042,-14,100,-30,-,0,0,0
3,Nirrti,L,17,35267,-23,100,-30,-,0,0,0
3,Lycaon,W,20,30747,65,100,357,016ud,30,1,0
3,Cardinal,L,17,38690,-75,100,-30,-,0,0,0
3,Halwn,L,15,20336,-12,100,-30,-,0,0,0
3,Fantasia,W,18,30052,79,93,358,016uq,180,1,0
3,Janus,L,11,17332,-32,100,-30,-,0,0,0
3,Orpheus,W,23,37753,57,100,350,017dm,8.25,1,0

Not enough for science but here's a start from today.

3
Decks / Re: Babby's First Demigod Farming
« on: October 14, 2024, 03:27:28 pm »
Had time for exactly one game this morning and won it:


4
Decks / Re: Babby's First Demigod Farming
« on: October 14, 2024, 03:16:03 pm »
Here are two DG victories with this deck from yesterday -- I had others but I haven't been tracking them.

Spoiler for Hidden:





Maybe DGs got smarter since the new weapons were added?

Embezzle is mostly there to remove problematic skills (e.g. Butterfly Effect) and to make the target creature become a control priority for the opponent -- the AI seems to direct resources towards removing Embezzle'd creatures.

I'll look into doing a study but honestly I'm not that good.

5
Decks / Babby's First Demigod Farming
« on: October 13, 2024, 03:54:01 pm »
036u00671p0374a0177i067bu0577u047b3017t9017u5018pi


It's pretty simple and fairly fast. You hide behind a GeoDiss while your Momentum'd multi-Envenom'd Scorpion Claws inflict a lot of poison damage.

It's draw-dependent but when it loses, it does that pretty fast too.

Might be the most profitable deck I've made yet.

Advice very welcome.

6
Tried fooling around with the Reaper / Infected / Skeleton Axe sample, adding Graveyard and a few other cards.

When Graveyard is on my field, the Reaper used on an Infected results in a single 2|2 skeleton.

When Graveyard is NOT in play, the Reaper used on an Infected results in a single 8|8 skeleton.

Ideally I would like to see Graveyard + Reaper result in two skeletons (both 8|8 and 2|2).

7
Decks / Re: Sunscorch
« on: September 25, 2024, 05:50:02 am »
Okay, got this working a bit, very luck-of-the-draw though:

046qs036qr036u00174a0177i027b10477u037eb037kk027qs017t903810018pq

8
Decks / Re: Sunscorch
« on: September 23, 2024, 01:53:36 pm »
I just saw an AI kill itself by throwing Mirages into my field.

What's the intended trick for using Sun Blade productively?

9
Decks / Bo-preciation
« on: September 23, 2024, 01:46:21 pm »
025m5047jv037km047k5027k2087ri027qu037qd027qv018pq



Can stall pretty well, can't kill effectively enough.

10
General Game Discussion / Re: "First past the post" full text?
« on: September 20, 2024, 12:16:14 am »
So ... what happened here?

I'm at full health (100 hp). The opponent seemed to have 1 hp left when the game ended.

Did the enemy kill itself somehow?

Spoiler for Hidden:
{"date":1726791185751,"seed":1830284358,"players":[{"idx":1,"name":"Elemensch","user":"Elemensch","deck":"0d7780277i0177t0177j0277v0677a047800177b018pm"},{"idx":2,"ai":1,"name":"Celeste","deck":"074sa024sh014vv054vj014vg014vt014ve0152m0153c0153b0152t0155q015610258t015930159e015c9015f4015fa015ia015if015is015lp015lo015lb015oe015ru015v0015uq015vb0162i018pi","hp":100,"drawpower":1,"markpower":1}],"moves":[{"x":"accept"},{"x":"accept","c":0,"t":0},{"x":"cast","c":10},{"x":"cast","c":12},{"x":"cast","c":13},{"x":"cast","c":5},{"x":"cast","c":23},{"x":"end"},{"x":"end","c":0,"t":41},{"x":"cast","c":28},{"x":"cast","c":8},{"x":"end"},{"x":"cast","c":38,"t":0},{"x":"end","c":0,"t":0},{"x":"cast","c":18},{"x":"cast","c":7},{"x":"end"},{"x":"cast","c":45,"t":0},{"x":"cast","c":72,"t":0},{"x":"end","c":0,"t":0},{"x":"cast","c":27},{"x":"end"},{"x":"cast","c":40,"t":0},{"x":"end","c":0,"t":0},{"x":"cast","c":24},{"x":"end"},{"x":"cast","c":34,"t":0},{"x":"end","c":0,"t":0},{"x":"cast","c":15},{"x":"end"},{"x":"cast","c":52,"t":23},{"x":"cast","c":64,"t":2},{"x":"cast","c":62,"t":23},{"x":"end","c":0,"t":0},{"x":"cast","c":4},{"x":"end"},{"x":"cast","c":73,"t":0},{"x":"end","c":0,"t":0},{"x":"cast","c":9},{"x":"end"}]}

11
Decks / Re: [Gravity/Time][Upgraded][Denial]Instant Black Hole
« on: September 16, 2024, 12:49:49 am »
I wonder how this would do against a Dark Pest deck?

12
General Game Discussion / Re: "First past the post" full text?
« on: September 09, 2024, 09:17:05 pm »
Suppose you and your opponent have 5 hp. It's your opponents turn and they attack you with 2 creatures:

* A creature with -5 attack but vampire (first attacker)
* A creature with 11 attack (second attacker)

You will win, with your opponent having 0hp and you having -1

Interesting, so the game decides to make the 2nd attack happen even after the other player is dead?

But tracks who died first?

13
General Game Discussion / Re: "First past the post" full text?
« on: August 26, 2024, 05:02:34 pm »
Right, I'm asking about the specifics of how that can happen.


14
Decks / Re: Meth Cat
« on: August 18, 2024, 04:31:26 pm »
- With a creature for poison (Bloodsucker or Shtriga), even passive CC is too strong a counter (e.g. Hush or Fire Shield)
- When using Plague, I can deal with some CC because cats are a bit resilient.

Big question seems to be: what do I do with all those Light quanta?

Reinforce might be a thing if I had more draw-power, but Embezzle seems to be more useful as an anti-skill (which the AI kills with prejudice).

Equalize on Parallel Universe might be a thing, and then Dispersion on the Equalized PU. But I'd want more things to Dispersion than just that one combo.

15
Decks / Meth Cat
« on: August 14, 2024, 05:21:25 pm »
025320a6rv047190371j037an027k2047u3027t9018pk


The cat is sick and very fast.

Key insight is that poison ticks on attack, so a multi-attacker can die several times, inflicting poison on the opponent each time.

It's not fast enough for Champion, nor is it consistent enough to grind Mages.

Looking to improve, any ideas?

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