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Messages - pimpollo

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1
Events / Re: Team Card Design: New Weapons
« on: July 20, 2024, 11:50:43 am »
My art contribution for the new entropy weapon "Magic Wand". Design is more contemporary and less dark magician . I hope it looks OK.
(I must remember to obtain direct link from imgur to post images to forum.)

Spoiler for 128x128:
Spoiler for 1000x1000:

2
Events / Re: Team Card Design: New Weapons
« on: July 17, 2024, 01:01:21 am »
Okay, here goes. One log and one cyberweapon. After I drew the cyberweapon I started worrying that perhaps it should be a ray gun instead, but since it doesn't have the 'ranged' tag, I figured this would be fine. What? How dare I draw a cyberweapon traditionally rather than digitally!

Cyberweapon was psionic at one point until we decided it didn't need it. You were right either way.

3
General Game Discussion / Mist Mantle Evasion Rates
« on: July 06, 2024, 05:24:06 pm »
#of Stacks & Evasion%

1 0.050000000000000044
2 0.09750000000000003
3 0.1426250000000001
4 0.18549375000000012

5 0.22621906250000023
6 0.2649081093750002
7 0.3016627039062503
8 0.33657956871093775

9 0.3697505902753909
10 0.4012630607616213
11 0.43119990772354033
12 0.45963991233736334

13 0.4866579167204952
14 0.5123250208844705
15 0.536708769840247
16 0.5598733313482347

17 0.5818796647808229
18 0.6027856815417818
19 0.6226463974646927
20 0.6415140775914581

21 0.6594383737118852
22 0.676466455026291
23 0.6926431322749764
24 0.7080109756612276

4
Events / Re: Team Card Design: New Weapons
« on: July 01, 2024, 05:43:00 am »
https://github.com/serprex/openEtG/commit/09d5b713a4e7278f46f028032df505542f3f27f4
found time this weekend for fishing pole / possessed sword. taking some creative liberty in possessed sword implementation, feel like it'll need some ways to generate more haunted tokens

4 to go. Not sure how to go about implementing maul, hero/feathers will need some book keeping like steam machine, heatstroke is straightforward but will involve a bit of typing. Then to fix this stuff so it compiles

This session took a couple hours since I went with programming on my contra (trying layout with letters flush against sides, middle two columns a buffer to help space hands, using bottom middle 4 keys as thumb cluster) instead of the voyager which is what I've been using at work. At this point I have trouble typing with QWERTY too (muscle memory all messed up, but maybe it'd all come back after a few minutes) so it's pretty bad

Very cool, thanks for doing this. I think I see what you did for the Entropy weapon boquet token with the guardian angel. Looking forward to see what you do for the rest. Am excited for Hero shield

5
New Card Suggestions / Re: Cleanse
« on: June 18, 2024, 11:33:05 pm »
Quote from: Elemensch
Populist Dictatorship

Effect: destroy all Rare cards on the field.

"This is the dictatorship of the Commoner!"

Should we name it "Common Good"?

Name it "Purge" like when they remove all the rich people. Also inb4 epic salvager vengeance writ otk doesn't work

6
General Game Discussion / Based Chimera Moment
« on: June 08, 2024, 09:59:28 am »
To Chimera, HP is just text- and he don't know how to read:



7
New Card Suggestions / Re: Hot Potato
« on: May 27, 2024, 12:41:08 pm »
Anti mass CC with no mantis required?? I must have it. What if the damage effect only activates on enemy turn or once per turn? Then it remains a mass CC deterrent without being an easy otk with fractal + dry spell. Or it could just be more expensive. There's a lot of knobs to turn.

It does feel a bit like the Writ cards tho, so might need a way to differentiate itself from those.

Could also call it "Mine Turtle" or something when it's upgraded cuz there are not many turtles in the game and can fit a several elements.

Anyway, I like this idea.

8
General Game Discussion / Re: Pink Jelly Traits
« on: March 30, 2024, 08:30:39 pm »
Yes, you've preserved the mutant/PU interaction. It also applies to regrade. I have decks built around each of these combos.

And would you be so kind to please share these decks with the rest of the class?

9
General Game Discussion / Re: Pink Jelly Traits
« on: March 29, 2024, 06:27:00 am »
These same rules apply to Unstable Shapeshifter (hence the funny quads with shifter/immortal/hognose/charger)

Relevant code is `transform` in game.rs

transform also applies mutation effects when instance has mutant status, so casting jelly on a mutant (note spider cows are not mutants) creates a jelly with a mutant active (but cast/attack/hp are overridden by jelly spell after transform)

If spider cows are not mutants, then why does casting jelly on a cow grant it a random active?

Additionaly, does the mutant trait have any other interactions? There aren't any cards that directly state effects on this trait.

10
Events / Re: Community Deckbuilding challenge: a Gauntlet of Mages
« on: March 24, 2024, 07:44:32 pm »
"Drainbow"
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Intent is to deckout opposition, but has tools to kill / deny / delay in addition.

Unupgrade your deck to qualify it for mage gauntlet.

11
Events / Re: 3-leg Team PVP - Round 4
« on: February 04, 2024, 08:30:58 pm »
Leg 2: BigPollo 1-3 Lucky 7

Spoiler for Hidden:
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Turns out we mindgated what Septima would play here: Qnymph rush, sopa warden, pb&j. Even with that foresight, we couldn't find much in our elements that could stand up to water. Thermaltox was our best bet against jelly/queen but this barely won.
Spoiler for Hidden:
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Tried to avoid our bad death matchup against water. This deck struggles anyway.
Spoiler for Hidden:
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I got wormed.
Spoiler for Hidden:
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Tried to outrush/control with bblood. Instead, I got bblooded. It was this or thermaltox.

12
Events / Re: 3-leg Team PVP - Round 4
« on: February 04, 2024, 06:59:15 pm »
Leg 3: BigPollo 3-1 Lucky 7

Spoiler for Hidden:
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Scarabs with shard only meant easy fbolt decisions. Firewall could have been funny here but oh well. Mono fire go brrrrr
Spoiler for Hidden:
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Good thing for swave. Sundials and Void Shells get bumped
Spoiler for Hidden:
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"Once I draw midas touch, I can vend that pesky dusk mantle and break through! Hey, why am I out of cards?"
Spoiler for Hidden:
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Screw it, random premade deck, go. If I don't know my next move, neither can my opponent.

13
Events / Re: 3-leg Team PVP - Round 3
« on: January 28, 2024, 11:44:35 pm »
Leg 3: BigPollo 3-0 TBA

Spoiler for Hidden:
There's Mold in my Wall (W)
0159902592065940359l025de015c50659e065cq035ce0a7bu018pm
Fascinated by choice of upped skeleton. I didn't think they would do anything but I wasn't about to find out. Solidified defense at around half my hp.
Spoiler for Hidden:
Funga Bunga (W)
0c5de015c5015cv065fc047au067dp018pn
We made this deck specifically to handle sopawarden. We didn't think tba would open with that based on previous rounds, so we fielded this second.
Spoiler for Hidden:
100 Health Golem (W)
0158o015aa0159d0359g0359f0359c045f0015f6035fa057780378q017dg017f2018pm
Bad deck with good luck. Infused my defender with so much blood it reached 100+ hp bro was leaking. Woulda been dead if they poisoned me early tho

14
Events / Re: 3-leg Team PVP - Round 3
« on: January 28, 2024, 11:40:17 pm »
Leg 2: BigPollo 2-3 TBA
This was the final leg we played. We played it for fun. Here are the silly decks.
Spoiler for Hidden:
Tomb Many Dragons (L)
0652m065f0025f9065f20671l047dp018pk
lol
Spoiler for Hidden:
idk I just swiped this from Timpa (W)
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thanks, timpa
Spoiler for Hidden:
Marine Iguanas
0355t0b5f0065f10474t067e6018pl
They did their best I'm so sorry I can't do them justice 8-8
Spoiler for Hidden:
Tomb Many Dragons (W)
065f0025f9065f1065f20671l047dp018pk
from 0 to 60 damage in 1 ply. Salamanders were avengedc
Spoiler for Hidden:
idk I just swiped this from Timpa but now with Arsenic (L)
0f52g0152q0452r057130574d018pl
Misplayed by playing my fleshy before they did. My first skinspider got g pulled and my damage lead wore off soon after.

15
Events / Re: 3-leg Team PVP - Round 2
« on: January 21, 2024, 06:03:52 pm »
Leg 3: BigPollo 2-3 Lucky Seven

Spoiler for Hidden:
085f0045f4025f6045fk025f2067dg047js018po
Spoiler for Hidden:
085f0045f4025f6045fk025f2067dg047js018po
Spoiler for Hidden:
065bv015cj045cr025cg045fn035lq047ae067jp018pq
Spoiler for Hidden:
065bv015cj045cr025cg045fn035lq047ae067jp018pq
Spoiler for Hidden:
055bv0259e015ci025c9065bt035lc015li0a7jo018pq

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