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Messages - BigDieck

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1
Events / Re: They were built, now play them: individual pvp event
« on: March 30, 2025, 08:24:23 pm »
BigDieck 4 - 1 Plein
WWLWW

2
Events / Re: They were built, now play them: individual pvp event
« on: March 29, 2025, 04:56:36 pm »
BigDieck 1- 4 Turlututu
LWLLL

3
Events / Re: They were built, now play them: individual pvp event
« on: March 27, 2025, 09:02:43 pm »
BigDieck 2 - 3 serprex
WWLLL

4
Events / Re: They were built, now play them: individual pvp event
« on: March 27, 2025, 09:02:13 pm »
BigDieck 4 - 1 timpa
WWLWW

5
Events / Re: They were built, now play them: individual pvp event
« on: March 02, 2025, 05:33:56 am »
Big Ins

6
So in

7
Decks / A. Dolph
« on: November 30, 2024, 05:13:16 am »
I've tried so hard to make work, and ended up with this version with so many small synergies.
A. Dolph my Beloved
056qr066u7097i6037hc047hh037ti018pt

At first glance, this deck looks weird, and if you really want to you can play it by using dolphins and sirens as damage, and antimatter as creature control. During Additional Arsenal, I played it like that cause this deck is still quite slow, fragile, and not hard to disrupt with everything being quite expensive.


The big thing this deck is centered around is Antimattering Dolphins AFTER they get the triple'd attack from diving. Dives give an additive buff that the game remembers, and will subtract that bonus attack after a single action. So a 7 attack dolphin will burrow, and come up with 21 attack (plus 14). If you antimatter at this very moment, it will have -21 attack, and then after it acts, it has to subtract that 14 attack, meaning the dolphin will have a base of -21 + -14 = -35 attack. Now you have a very high negative dolphin, that you can burrow, and come back up with -105 attack, and the deck has a bunch of Antimatters... you can figure that part out :^)


This combo is expensive, and you won't always be able to play them back to back, and that's where the dark mark comes into play. Cloak is cloak, and if you play the pieces every single turn, 1 undisturbed cloak is just enough to do the full A. Dolph combo without your opponent seeing any of it.


Siren really helps glue this deck together. If things go awry, its great extra damage to use opponent creatures for damage, but it also helps stall when you have a negative attack dolphin. Healing 21 hp, 35 hp, or if you dive your -35 attack dolphin, you can heal 105 hp with a single siren sing. These 2 cards are worth making this water/entropy combo a trio, as the amount of dark needed is not very much. Often 4~6 dark is all that is needed in a game, and you can metamorphosis into Entropy for the rest of the game.


The only thing this deck has going for it when it comes to farming is that an Antimattered dolphin is a priority for the AI to keep alive in every way possible. It will do everything in it's power to give it more hp like through magma, and avoid doing any damage or killing of it. And when using Antimatter on your dolphins, it is meant to finish the opponent that turn after diving. It can't do that vs AI with increased hp, so a 35, 105, or 175 attack dolphin is the juiciest target possible for an AI to focus on.


- Side note, this same technique also works with Wyrm and Pegasus, but it takes more Antimatters to ramp up the attack since those creatures only double from dive, while dolphin has a much higher base attack and triples in strength. Mathematically, Antimattering at the peak of a dive will triple the base attack of Wyrm/Pegusus each time, and quintuple (5x) the base strength of dolphins, and you will feel that difference if you ever try it. Also, if there were no cap to creature stats, if you use all 6 antimatters on a single dolphin with no other buffs and maximizing the attack gain, you could get a dolphin with a base attack of 109,375, and a diving attack of 328,125 -

8
Time / Re: Buff Neurotoxin (creature targeting)
« on: November 12, 2024, 12:10:54 am »
I would like to propose a buff to Neurotoxin's effect on creatures that would prevent Epidemic OTKs while still allowing Rustler to work even when poisoned.


I know serprex has mentioned possibly having Neurotoxin silence creatures after an ability use, which does stop the otk.


I was thinking about creatures that are Neurotoxin'ed will increment poison AND take poison damage for every time a skill is used. It would still allow opponents to use creatures abilities, but create interesting situations if youd want to buff Lava Golems, Forest Spirits, and Steam Machine, or use tanky creatures with strong effects such as Fire Nymph.

9
New Card Suggestions / Re: Scarlet Wizard
« on: November 11, 2024, 04:26:12 am »
I would love a card like this, but it would need some restrictions, such as only for the first spell each turn. Spells like Dispersion + metamorphosis or regrades would break this card idea if it was unrestricted.

10
Decks / Re: Flux-Kappa-Sader
« on: November 10, 2024, 06:45:56 pm »
I found this post after I made my version and discovered a specific interaction with living weapon, and more specifically, unupgraded Fluxor. Odin was ahead of his time for the buff to make this deck play much smoother.
For Flux Sade
0556c0374a047jo0a7la017jt027kf057k5018pl

This deck works like a conga line. You get your first crusader out with Fluxor, and momentum the fluxor (or later down the line if you draw it later), you reinforce crusaders, and you fly your crusaders, only for the next ones to ramp up the attack and pass momentum down the line.


And the secret sauce? Repeatable upgraded Living Weapon. Fluxor casts living weapon on itself when it acts as a creature, which moves it to the weapon slot, and heals you the amount of hp it has (6hp). When an *upgraded* Crusader endows that ability, it casts *upgraded* living weapon. This means each time a crusader goes from creature to the weapon slot, for the low low price of 1 gravity, you get a newly buffed weapon ready to be endowed by the next crusader in line, 7 hp, and 5 light quanta gained. This means once you get your first crusader endowed, you rarely have any issues affording the next one. And there is the fact that since you get refunded the full cost of the crusader, if you have 4 endowed crusaders, you can fly all 4 of them, gain 20 light quanta, gain 28 hp, and choose to replay the 3 crusaders that were bounced to hand with a net of 5 light for the cost of 4 gravity.


This means playing with or against this deck, you will constantly see crusaders sliding across the screen and changing positions. Some cards you can add for tech include gravity pull, pacify, and even miracle.


Spoiler for Extra Backstory:
Blue Cheese
0456c027440275m058080581q0480u0680n0280i018pl

I made this deck to use the living weapon interaction between unupgraded fluxors and upgraded blue mages. I found this interaction first by accident when using blue mages vs AI, and then later found crusaders to be infinitely better. This deck absolutely SUCKS, and I don't think there is a good way to use blue mage for this interaction.

11
Decks / RIP Neurotoxin OTKs
« on: November 10, 2024, 05:42:54 pm »
These decks got nerfed fast, and will not work in anyway anymore, but I'd like to still upload them for memories. And no, this was not a glitch, Epidemic and Neurotoxin state how these decks function.


The crux of these decks is how Neurotoxin works on creatures. On a player, it increments poison by 1 per card played. On a creature, neurotoxin will increment 1 poison each time the creature's active ability is used. And so Rustler was my go to creature for this strategy.
Goal: Have epidemic, a skill spamming creature that is neruotoxined, and enough quanta to spam that ability.
Neuro Rustler OTK
066qr016u0037190471j037af017jo017la057kk037qf037qh018pq

This deck definitely was not optimized, and had so many vulnerabilities with rustler needing to survive 1 turn, as there was no way to circumvent the summoning sickness since you can't shard of ready it to spam it's ability. This deck was really jank, and required lots of clicking. There is a keyboard shortcut where holding shift and moving your mouse on the card will spam click, but I didn't know that until much later. There is some comedy to spamming left click 99 times as fast as possible though.


Then pimpollo found a cheap and truly disgusting way to OTK any opponent, no matter the hp they had. And it required significantly more clicking and with accuracy. 

RIP Death by a 1000 Clicks
0252m0253d0252p02533045rg025se025rv025s1027n2087ri027q5018pk

This strategy needed to go. A cheap duo with card draw built into an element required for the combo is awful.
The combo: Skeleton, Skeleton Axe, Flying Weapon, Shard of Ready, Plague, Neurotoxin, and Epidemic.
Once you get your Skeleton Axe to be a Neurotoxined creature, you make it's ability free and instantly able to cast, and you reinforce the skeleton. Skeleton Axe says that it is able to reactivate after targeting a skeleton, so then you can rinse and repeat forever. If you ever misclicked by double clicking the Skeleton Axe, then you would overwrite it's ability and the chain would stop.




So, uh, apologies for nerfing rustler by making it neutered when poisoned :^)

12
Events / Re: Additional Arsenal - Round 1
« on: November 03, 2024, 04:58:26 pm »
Since everyone else is doing a big post with all decks and matches, I'll do that too :^)
Spoiler for I believe these are all the decks I used:
Rage Scythes 4-1
065uk06606065v4067dr047n2027um018po

One of my favorites of this tourney. It's both tall and wide, with creature control as well. There is an argument that unupgraded rage potion is better for damage, as instead of taking 1 rage elixir, creating 12/6 skeletons, you can use 2 rage potions on the same scythe, making 16/6 skeletons. Might have helped vs Septima's Desert Stall, but otherwise proud of this deck.

Axe Spider PU Psi 4-1
0353d0561o0361t026250561r088080480g018pk

Mechanically, this is my favorite of the decks I played. I can combine stats into a psion to bypass, and if I happen to encounter reflective shields, I can combine the psion to a spider and remove psionic. It's also very satisfying to hit 3 or more PU's in a row.

Blue Cyber Gate 3-1
044sd025oi0462k046270361t01623068080481q0280j018pr

I expected to dominate a little bit more in the games I played this deck, but it still did well. Very versatile use for regrades on blue mages to reset siphon, cyberweapon so blue mages can psuedo endow, and phase shields to extend turns.

RIP Death by a 1000 Clicks 2-0
0252m0253d0252p02533045rg025se025rv025s1027n2087ri027q5018pk

I wanted to play this deck cause the moment it was revealed, it would get nerfed. I'll make another post about this alongside my Neuro Rustler OTK. Credit to pimpollo for finding the skeleton axe OTK.
https://www.youtube.com/watch?v=zdeZwAk6ULE
https://www.youtube.com/watch?v=T8-oy7kFkxM

Stone Staff 2-1
02592035940259h0359l035l8035mq045m5025lm066qr067kk018pq

Did pretty well. With the addition of Imbue and Bo Staff, it gives stronger finisher's to a Meta Dispersion Stone Wall deck, without worrying about too many duplicates of Stone Wall or Bo Staff. Imbuing Staves together means double/triple dipping on the attack buff from Stone wall's DR, and imbuing stone walls make it so you have much more DR and damage for bo staff.

Scepter Chargers 1-1
0556a025610356g0661o02622066r006745018pl

I like fractal chargers, and scepter fits the duo. Scepter also triggers inertia each time I target an opponent creature, so it lets me use excess  :aether  for more damage and  :gravity . Catapult is probably better replaced with shields, but I find Scepter + catapult a fun combo in this deck.

For Flux Sade 1-1
0c5760355q0556c025lv017jo017la017jt057k5018pq

Another deck I'll make a separate post for one day, but is mechanically neat, and I find reinforce to be actually really good here.
 
A. Dolph 1-1
054sb064vn015jm035is045j1035v2087i6018pt

This is one of my favorite decks I've ever made. I didn't think it would do good in this meta with so few upgrades, but I still wanted to try it. Another deck I'll make a separate post for.

Chronologic Order of Matches + Replays:

Spoiler for BigDieck 4 vs 1 asdw152:
Spoiler for Decks Used:
Blue Cyber Gate
044sd025oi0462k046270361t01623068080481q0280j018pr

Rage Scythes
065uk06606065v4067dr047n2027um018po

Axe Spider PU Psi
0353d0561o0361t026250561r088080480g018pk

For Flux Sade
0c5760355q0556c025lv017jo017la017jt057k5018pq

Scepter Chargers
0556a025610356g0661o02622066r006745018pl
Spoiler for Game 1: W:
Blue Cyber Gate vs Nymph Rod. Early cyberweapons and blue mage siphon x3 slowed down the swarm heavily. Then when the nymphs started building up, phase shield stalls for long enough.

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Spoiler for Game 2: W:
Rage Scythes vs Envenom Maul. Once bonewall appeared, I wanted to go as wide as possible as soon as possible. Barely survived and had just enough damage to win.

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Spoiler for Game 3: W:
Axe Spider PU Psi vs Thermal SoSac. Great match up. They fed me 3|6 mirages with a thermal shield up. That lets me easily burst through the SoSac threshold.

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Spoiler for Game 4: W:
For Flux Sade vs Innomataur. Early Crusader set up + reinforce with no interference let me run away with the game so fast.
 
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Spoiler for Game 5: L:
Scepter Charger vs Cyber Blitz. Fractal got too expensive, so they outrushed me.
 
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Spoiler for BigDieck 3 vs 2 Septima Rhay:
Spoiler for Decks Used:
Rage Scythes
065uk06606065v4067dr047n2027um018po

Axe Spider PU Psi
0353d0561o0361t026250561r088080480g018pk

Stone Staff
02592035940259h0359l035l8035mq045m5025lm066qr067kk018pq

Blue Cyber Gate
044sd025oi0462k046270361t01623068080481q0280j018pr

RIP Death by a 1000 Clicks
0252m0253d0252p02533045rg025se025rv025s1027n2087ri027q5018pk
Spoiler for Game 1: L:
Rage Scythes vs Desert Stall. Turns out with out, skeletons die immediately since I am not running any death. Slow start for me with no flying weapons, and going against a creatureless deck.  I tried getting a big burst, but it was too far out of reach.

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Spoiler for Game 2: W:
Axe Spider PU Psi vs Cyber Phase. Septima was rushing pretty quickly, and removed my psion which was a good play. If he removed a spider, he wouldn't have had an out with fog dodges. Luckily didn't dodge those big hits, despite a small misplay on my part at the end.

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Spoiler for Game 3: L:
Stone Staff vs Fractal Mirror. Had lots of health and built up my defense quickly, but didn't have anything for fractal phantoms. Maybe if I had an early bo staff, I might have been able to outrush that damage.

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Spoiler for Game 4: W:
Blue Cyber Gate vs Mono Time. Regrade phase shield completely walled out dragons and snakes, while I was able to copy some for extra damage.

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Spoiler for Game 5: W:
Neuro Axe OTK vs Cyber Phase. I used this deck twice this event, and the replay surprisingly works still. Absolutely doesn't need to exist, and my hand was getting tired after having to click axe -> skeleton 100 times for the otk.

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Spoiler for BigDieck 2 vs 3 serprex:
Spoiler for Decks Used:
For Flux Sade
0c5760355q0556c025lv017jo017la017jt057k5018pq

Rage Scythes
065uk06606065v4067dr047n2027um018po

Blue Cyber Gate
044sd025oi0462k046270361t01623068080481q0280j018pr

Axe Spider PU Psi
0353d0561o0361t026250561r088080480g018pk

RIP Death by a 1000 Clicks
0252m0253d0252p02533045rg025se025rv025s1027n2087ri027q5018pk
Spoiler for Game 1: L:
For Flux Sade vs Mono Fire. Bricked hard, but also I don't think I could outrush, nor sustain enough health vs mono fire anyways.

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Spoiler for Game 2: W:
Rage Scythes vs PixieGon. Rage Elixir brick isnt bad when they had a slower hand. Able to dispatch the first 2 dragons (and avoid SoFree rng on the 2nd one). Then was able to attack tall and wide vs stormshield.

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Spoiler for Game 3: L:
Blue Cyber Gate vs Pestal. I'm not running a fast deck, and then just got swarmed. I tried. Could have maybe won if he didn't play more than 1 vampire.

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Spoiler for Game 4: L:
Axe Spider PU Psi vs Mono Fire. Had a slower start, but also that firebolt on my spider put me so far behind. Tried catching up by PUing his phoenix.

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Spoiler for Game 5: W:
Neuro Axe OTK vs BoPreciate. 2nd and last time I used this deck. When this deck was played, it is a requirement to listen to this.
https://www.youtube.com/watch?v=zdeZwAk6ULE
I personally preferred this version. https://www.youtube.com/watch?v=T8-oy7kFkxM

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Spoiler for BigDieck 5 vs 0 Niharia:
Most of these games were extremely close. Easily could have been 1-4, and maybe 0-5.
Spoiler for Decks Used:
Blue Cyber Gate
044sd025oi0462k046270361t01623068080481q0280j018pr

A. Dolph
054sb064vn015jm035is045j1035v2087i6018pt

Axe Spider PU Psi
0353d0561o0361t026250561r088080480g018pk

Rage Scythes
065uk06606065v4067dr047n2027um018po

Stone Staff
02592035940259h0359l035l8035mq045m5025lm066qr067kk018pq
Spoiler for Game 1: W:
Blue Cyber Gate vs Shazanymph. Extremely tight game, that I was just barely to finish in the lead. Slowed down opponent well in the beginning. Long game, and mindgate absolutely won me the game.

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Spoiler for Game 2: W:
A. Dolph vs Flux You. I had to completely abandon the strategy of my deck because of the amount of interference. Was a dirty scrap I barely won because of antimatters. If Niharia had drawn more regrades, I would have lost.

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Spoiler for Game 3: W:
Axe Spider PU Psi vs Cyber Crusade. I forgot to record this replay, but I remember that I could not afford to play my skeleton axe until the end because of an early cyberweapon prevented an my first drawn skeleton axe. It also slowed down most of my deck to the point Niharia seemed confused what my deck was since they didn't let me play my whole deck. I was able to PU a cyber endowed sader, alongside my spiders to rush him down.
Spoiler for Game 4: W:
Rage Scythes vs Cat-a-Log. I was surprised to see a log deck this fast. I used 1 dark on scything the cat, and I realize now how that slowed me down a lot more than I would have thought. Still, very close game where I was 1 turn away from losing.

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Spoiler for Game 5: W:
Stone Staff vs Permless Mutation. A pretty quick dragon into a lycanthropy orochi before I had my stonewall up was devastating. Had to use an early stone skin at 18 :earth , and dipped all the way to 8hp with a sanctuary continually healing me around that same hp.

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Spoiler for BigDieck 4 vs 1 OwlCityX1000 / Muffins:
Spoiler for Decks Used:
Rage Scythes
065uk06606065v4067dr047n2027um018po

Axe Spider PU Psi
0353d0561o0361t026250561r088080480g018pk

Scepter Chargers
0556a025610356g0661o02622066r006745018pl

Stone Staff
02592035940259h0359l035l8035mq045m5025lm066qr067kk018pq

A. Dolph
054sb064vn015jm035is045j1035v2087i6018pt
Spoiler for Game 1: W:
Rage Scythes vs GhostMare. Pretty close race with nightmares slowing down my draws.

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Spoiler for Game 2: W:
Axe Spider PU Psi vs Rainbow. Phase shield stalled long enough for big psions to bypass gravity shield.

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Spoiler for Game 3: W:
Scepter Charger vs CowBow. Scepter Catapult early game controlled too hard, while also building up so much of my quanta.

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Spoiler for Game 4: W:
Stone Staff vs Magic Rainbow. Locked down with stonewall early, with blue mages slowly delaying the inevitable staff beatdown.

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Spoiler for Game 5: L:
A. Dolph vs GhostMare. After being low on water quanta and losing so much health, decided to spend entropy on antimattering ghosts, which were quickly negated by regrades.

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13
Events / Re: Additional Arsenal - Round 1
« on: October 30, 2024, 11:22:46 pm »
5th Match: BigDieck vs OwlCityX1000 aka Muffins
Result: 4-1 WWWWL

14
Events / Re: Additional Arsenal - Round 1
« on: October 28, 2024, 02:36:57 am »
4th Match: BigDieck vs Niharia
Result: 5-0 WWWWW

15
Events / Re: Additional Arsenal - Round 1
« on: October 28, 2024, 02:36:13 am »
3rd Match: BigDieck vs serprex
Result: 2-3 LWLLW

Pages: 1 2 3