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Topics - teffy

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1
Hello,
I asked myself: "What is the best card buying strategy, if you want to get 6 upgraded copies of each card as efficient as possible": Here are my ideas:

1. There is no randomness involved, to get nymphs in card packs. If you want nymph X, you can simply buy one.
If you want to get extra nymphs in Collosseum, don`t buy too many extra nymphs, or you "waste" the random nymphs.
(You get one random nymph, if you win all Collosseum levels. You always get the nymph color you want in bazaar)

2. The game has actually 12 shards, 42 rares, 113 uncommons and 134 uncommons (pillars and pendulums excluded). That means ~2,7 uncommons per rare card and ~3,19 commons per rare card. You get 4 commons, 3 uncommons, 1 rare card and 1 shard in a shard pack. 3 commons, 4 uncommons, 1 rare in a rare pack.
That means, that even if you only buy shard/rare packs - commons and uncommons are overrepresented in these packs, so there`s almost no need to buy silver packs and bronze packs except to boost your deck building possibilities fast. Buy shard packs (Platinum) first, then rare packs.

Rares are underrepresented in shard packs, so buy shard packs (Platinum) first. On the long run, you need them anyway to complete your collection.

3. Rare cards are not equally distributed over all elements (Death has 2, Time has 5). Uncommons and commons have a better distribution. Elements do not have the same number of cards. Buy rainbow packs. Also remember: You can`t buy packs with the color "Other".


4. New cards will be underrepresented in your card pool. So buy the "recently released packs", to get needed copies until you have an average number of copies of the new cards.

5. You can use colored card packs and trading to solve the "collector`s problem" - to get the last copies of desired card X.
Who wants to waste many rainbow platinum packs to get the rare cards of the last few colors ? In an late game stage, colored packs may become useful.

6. Strategies could be slightly adjusted, because card packs have a chance to give "higher tier" cards.
 
What are your ideas?

2
General Game Discussion / Preloaded art setting - reduce loading time
« on: March 23, 2015, 05:43:24 pm »
If you click "preload art" you waste a lot of bandwith and loading time getting all these card art with separate "GET- Requests" - all card arts are requested as single files.

Using sprites like http://etg.dek.im/assets/atlas.png could help.

3
Fixed Bugs / Game doesn`t work in Internet Explorer 9 and below
« on: March 23, 2015, 05:31:18 pm »
I think it happens because of missing HTML5/CSS3 Features, which can probably be added with the Modernizr/Selectivizr JS-Scripts.

My employer develops websites down to IE8 (limited support) - some operating systems have it as the preinstalled browser.


4
Fixed Bugs / Settings button doesn`t work
« on: March 23, 2015, 05:06:12 pm »
The settings button (ingame) doesn`t work:

Error:
TypeError: exports.domDiv is not a function, http://etg.dek.im/etgify.js, 7208, 0, TypeError: exports.domDiv is not a function
Tried in Firefox 36.0.4, Chrome

It may be related to a fixed bug:
http://etg.dek.im/forum/index.php?topic=438.0

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