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Topics - Zaranir

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1
Fixed Bugs / Buttons sometimes refuse to work
« on: August 30, 2015, 06:17:20 pm »
Sometimes the Login button, but the Arena info button always refuses to work (and then disappears). I made a print screen with my absolutely legit stats.


2
Decks / Minoghostmare
« on: August 16, 2015, 12:24:44 am »
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Minotaur burns the last card from hand when it's effect is triggered as a nerf in 15/8 patch. But, minotaur burning GotP from hand deals 10 extra damage. So, half minomare, half ghostmare. Mino+GotP+Nightmare is 33+ damage. And seriously dry in quanta, but seems to work.

Advice(s):
-The damage counter will count in, if Mino's hit discards a GotP or not. You can use it turns later to identify the last card(s) in hand.

3
New Card Suggestions / Mirror Golem
« on: August 15, 2015, 06:44:13 pm »
Mirror Golem | Mirror Golem
Cost: 1 :chroma / 1 :chroma
Stats 3 | 3 / 4 | 3
Ability:
  • unupgraded: Golem. Generate a 1|1 Phantom upon play to foe.
  • upgraded: Golem. Generate a 2|1 Phantom upon play to foe.

Description / clarification

:chroma golem with a twist. Cost is not 0, because Mirror shield + this + Fractal would be a bit OP. Thinking on +1 largeness.

4
Death / Buff Skeleton
« on: August 15, 2015, 02:56:42 am »
When you are free to take, but no one needs you anyway.- #justuglygirlproblems #justskeletonproblems
Spoiler for swag:
Please implement Helvetica Font for proper teenage motivation stuff.
And no offense, of course

I'm suggesting a -1 cost to not buff Skele generators. Then, it could be a reasonable option for a cheap  :death rush (like, really cheap, using it instead of pillars and losing mid-term quanta, but opening up 1. turn Soul catcher or Poison).

In unupped, it would be equal to Photon, in upped, RoL have a decent fractalling option with Hope, and Skele does not and 1 damage instead of quanta.

5
New Card Suggestions / Stray cat
« on: August 11, 2015, 09:53:48 pm »
Stray cat | Stray cat
Cost: 0 :chroma | 0 :chroma
Stats: 2 | 1 / 3 | 1
Ability:
  • unupgraded: Scaredy: Unsummons self on hit.
  • upgraded: Scaredy: Unsummons self on hit.

Description / clarification

*A heartwarming tale of a stray cat as a guilt trip to implement this card.*

Scaredy is active. It's technically immortal (similar to Phase golem), with backsides.

6
New Card Suggestions / Samaritan
« on: August 09, 2015, 01:29:20 am »
Samaritan | Samaritan
Cost: 2  :light | 2  :light
Stats: 0 | 3 / 0 | 5
Abilities:
  • unupgraded: :light: Give target card, heal 5 on self. Reveals hand for 2 turn.
  • upgraded: :light: Give target card, heal 10 on self. Reveals hand for 3 turn.

Description / clarification

An old idea (sort of). Easy, little weak, but opens up to disgusting tactics, like filling foe's hand with card from self with a decent healing, send self to foe to see it's hand and using own pillars as a source of healing and combosive with Beguile.

7
New Card Suggestions / Illusion
« on: August 08, 2015, 08:12:28 pm »
Illusion | Illusion
Cost: 4  :aether / 3  :aether
Type: Spell
Abilities:
  • unupgraded: Generates the exact copy of target card and might swap slot with the original. The illusion disappear if targeted, damage dealt or it's ability triggered.
  • upgraded:  Generates the exact copy of target card and might swap slot with the original. The illusion disappear if targeted, damage dealt or it's ability triggered.

Description / clarification

An anti-CC for  :aether . I know it can be hard to implement, but giving an ability (illusion) what can't be seen by any player could work?

8
Fixed Bugs / Infinite Cloak bug
« on: August 01, 2015, 11:19:49 pm »


Found something, while trying to beat the system :D

There's a 3 in the corner, but it's on the field like 5-7 turn or so.

9
Decks / Attack from outer space
« on: August 01, 2015, 11:49:57 am »
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It's a kind of easy rush, tho it's seems to work against Champs.

The tactic is Tesseracting whales and dragons from and spam Dim shields. Dim. shields give more than enough time to thaw your cards, while Tesseract technically mills out the creatures from your deck, increasing the chance of drawing more Dim. shield, and does not affect the spam with the Time ability cost.

Flaws:

The HATE of drawing up creatures, especially dragons. The tactic ignores the time of thawing, making an incorrectly cheap, big creature rush, but from that side, any creature you draw up seems to be very expensive. Whales are okay, because you'll have quanta to play it (or maybe not), but the dragon will stay in your hand until the lategame. You can't shuffle back, mulliganing at starter not really worthy. You have to deal with it.

In most case, you need 1 Tesseract. 0 is a huge pain, but if you drew up 2-3, still don't bother to play them all. The deck don't have enough  :time to fuel all, either enough deck material to last long. And the 3 Aether is a half whale from hand.

Anything what normally applies to Dim. shield spam or big HP creatures.

10
New Card Suggestions / Call of the Nature
« on: July 31, 2015, 06:14:18 pm »
Call of the Nature | Call of the Nature

Cost: 2  :life / 4  :life
Type: Spell
Abilities:
  • unupgraded: Mill your own deck until the top card is a creature. Draw that creature.
  • upgraded: Mill your own deck until the top card is a creature. Play that creature.

Description / clarification

Can't really feel how powerful it is, has a combo potential. Upped is a cheap and fast way to get out dragons (notice it's mills other Calls as well, so not that reliable).

11
New Card Suggestions / Giant maul |Giant maul
« on: July 08, 2015, 06:13:21 am »
Giant maul | Giant maul
Cost: 5 :chroma / 6 :chroma
Type: weapon
Stats: 8 | 5 / 10 | 8
Ability:
  • unupgraded: Two-handed: Occupies shield's slot as well.
  • upgraded: Two-handed: Occupies shield's slot as well.

Description / clarification

An'old' idea what never really went to the forum, till now.
Basically a Morning Star|Titan with +1-2 attack, without any positive effect and a side-disadvantage. Still will be very effective in rainbow rush.

Drops actual shield, when comes to play and drops self, if you play|get a shield.

12
New Card Suggestions / Forgotten ruins | Forgotten ruins
« on: July 04, 2015, 11:23:26 pm »
Forgotten ruins | Forgotten ruins
Cost: 0 / 1 :chroma
Type: Permanent
Abilities:
  • unupgraded:  Increase own cost by 1 in every turn. 0: Becomes a copy of target non-wieldable permanent with the same or less cost. Immaterial. Unique.
  • upgraded: Increase own cost by 1 in every turn. 0: Becomes a copy of target non-wieldable permanent with the same or less cost. Immaterial. Unique.

Description / clarification

Being unique only stops the counters to raise up, so can copy a free or 1 cost card without issues. Non-wieldable means shield (Dim) and weapons. Can copy opponent's stuff as well.

Edit: Immaterial.

13
Death / Buff Mummy (only upped)
« on: July 03, 2015, 10:39:15 pm »
While in unupped Mummy is a sort of alternative to Flesh spider, in upped it's clearly overshadowed by the recluse. Same cost, same HP, marginal side effect, but it only attack 5, while the spider 6.

My suggestion is to give upped +1 HP.

14
New Card Suggestions / Warmth wind | Chilling winds
« on: July 03, 2015, 02:25:08 pm »
Chilling winds | Chilling winds
Cost: 1  :air / 1  :air
Type: Spell
Abilities:
  • unupgraded:  Increase freeze counters by 1 on frozen creatures. Freeze all creature for a turn, if flooded.
  • upgraded: Increase freeze counters by 2 on frozen creatures. Freeze all creature from target player for a turn, if flooded.

Description / clarification

Unfrozen means creatures what was actually thawed with it's effect. Mostly sidecards for Space whale deck or Freeze+Shockwave combo (or counter cards). Worths mentioning: This effect applies to raise freeze counters over 3|4.

Edit: Unupped changed to be a less effective upped, but let a combo with flying Prismatic Gladius|Squid.

15
New Card Suggestions / Fear | Overwhelming Fear
« on: July 03, 2015, 01:46:09 pm »
Fear | Overwhelming Fear
Cost: 6  :darkness | 7 :darkness
Type: Spell
Abilities:
  • unupgraded: If damaging does not kill target, shuffle it back to deck. Contagious.
  • upgraded: If target is targeted, shuffle it back to deck. Contagious.

Description / clarification

Contagious means it's 'infects' adjacent creatures (only in the same row) with fear status at the end of owner's turn.

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